CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_dynast

is_dynast = yes

game/common/scripted_triggers/00_dynasty_triggers.txt, line 15 (11 lines). No parameters.

is_dynast is a scripted trigger in Crusader Kings III, written at line 15 of its file. It takes no parameters: is_dynast = yes (or no). The game's script calls it in 19 places, among them Strengthen Bloodline (decision), Ask to Join Military Order (interaction) and Ask to Take Monastic Vows (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_dynasty_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
is_dynast = {
	save_temporary_scope_as = dynast_check
	custom_description = {
		text = is_dynast
		subject = scope:dynast_check

		dynasty ?= {
			dynast = scope:dynast_check
		}
	}
}

As written in game/common/scripted_triggers/00_dynasty_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_dynast.

Important actions (1)

  • You can call a Dynasty member

Events (3)

Scripted triggers inside an event file (2)

  • councillor_spouse_learning_1002_house_member_trigger
  • diplomacy_family_2300_relative_trigger

Source: game/common/scripted_triggers/00_dynasty_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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