Interaction · Diplomatic actions
Claim Title
What you need
You
To send it
- In some cases (on a condition the game doesn't show) › You › Your dynasty:
dynasty_prestige >= dynast_claim_title_interaction_cost_value
To see it in the menu
- Is a Dynasty Head
- Your religion is the same as that of recipient
- Is of the same dynasty as the target
The character you target
- Is a ruler
One of these
- Any held title:
is_landless_type_title = no
Which title you can pick
- The target:
- Title tier at least County
- You already have a claim on this title
is_landless_type_title = no
Claim Title is a diplomatic character interaction in Crusader Kings III. Accepted automatically. It costs Renown (varies). Patch 1.20.1.2, from game/common/character_interactions/00_dynast_interactions.txt.
Quick answers (2)
- Will the AI accept Claim Title?
- Yes: it is accepted automatically.
- How much does Claim Title cost?
- Renown (varies) (patch 1.20.1.2).
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- In some cases (on a condition the game doesn't show) › You › If dynast claim title interaction cost more than 0 › Your dynasty:
add_dynasty_prestige = { … }
- You:
add_unpressed_claim = scope:target- Stress and fulfillment impact: by trait: Content +20, Generous +20
- The character you target: Opinion: Claimed My Title (-50)
If
Then
- Your house:
add_unity_value = { … }
- Your house:
When it is accepted automatically
- The character you target: Event char_interaction.0060
Events it fires: char_interaction.0060
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (12 lines of game script)
is_shown = scope:puppet_or_actor ?= {
this != scope:recipient
is_dynast = yes
religion ?= scope:recipient.religion
dynasty ?= scope:recipient.dynasty
}
scope:recipient = {
is_playable_character = yes
any_held_title = {
is_landless_type_title = no
}
}As written in game/common/character_interactions/00_dynast_interactions.txt.
Can be sent when (is_valid…) (25 lines of game script)
custom_description = {
scope:recipient = {
any_held_title = {
title_tier >= county
NOT = {
any_claimant = {
this = scope:puppet_or_actor
}
}
is_landless_type_title = no
}
}
object = scope:recipient
text = already_have_claims_on_all_titles
}
trigger_if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:puppet_or_actor = {
dynasty ?= {
dynasty_prestige >= dynast_claim_title_interaction_cost_value
}
}
}As written in game/common/character_interactions/00_dynast_interactions.txt.
Effects (on_send, on_accept, on_decline) (62 lines of game script)
on_accept = if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:puppet_or_actor = {
if = {
limit = {
dynast_claim_title_interaction_cost_value > 0
}
dynasty ?= {
add_dynasty_prestige = {
value = {
add = dynast_claim_title_interaction_cost_value
multiply = -1
}
}
}
}
}
}
dynast_claim_title_effect = yes
scope:puppet_or_actor = {
hidden_effect = {
send_interface_toast = {
type = event_toast_effect_neutral
title = dynast_claim_title_interaction_notification
left_icon = scope:puppet_or_actor
right_icon = scope:recipient
show_as_tooltip = {
dynast_claim_title_effect = yes
}
}
}
}
hidden_effect = {
if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:actor = {
send_interface_toast = {
type = event_toast_effect_neutral
title = dynast_claim_title_interaction_notification
left_icon = scope:puppet_or_actor
right_icon = scope:recipient
show_as_tooltip = {
dynast_claim_title_effect = yes
}
}
}
}
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:puppet_or_actor
TARGET = scope:recipient
VALUE = medium_unity_loss
DESC = clan_unity_title_claim.desc
REVERSE_NON_HOUSE_TARGET = no
}
on_auto_accept = scope:recipient = {
trigger_event = char_interaction.0060
}As written in game/common/character_interactions/00_dynast_interactions.txt.
- Category
- Diplomatic actions
- Cost: Renown
- varies
- In the menu
- under More…
- ID
dynast_claim_title_interaction
Source: game/common/character_interactions/00_dynast_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.