CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Diplomatic actions

Claim Title

variesRenownAccepted automatically

Dynasty Head Interaction

What you need

You

To send it

  • In some cases (on a condition the game doesn't show) › You › Your dynasty:
    • dynasty_prestige >= dynast_claim_title_interaction_cost_value

To see it in the menu

  • Is a Dynasty Head
  • Your religion is the same as that of recipient
  • Is of the same dynasty as the target

The character you target

  • Is a ruler
  • One of these

    • Cannot play landless rulers without having an Estate
    • or

      If

      • One of these

        • Is landed
        • or

          Government is a Theocratic-type Government

      Then

    • or

      All of these

      • Their liege:
        • All of these

          • Holds China
          • Government is Celestial
          • Their government has the government uses ministry budget flag
      • One of these

    • or

      Has “laamp transition” (a variable the game's script sets)
  • Any held title:
    • is_landless_type_title = no

Which title you can pick

  • The target:
    • Title tier at least County
    • You already have a claim on this title
    • is_landless_type_title = no

Claim Title is a diplomatic character interaction in Crusader Kings III. Accepted automatically. It costs Renown (varies). Patch 1.20.1.2, from game/common/character_interactions/00_dynast_interactions.txt.

for a guide, post or blog
Quick answers (2)
Will the AI accept Claim Title?
Yes: it is accepted automatically.
How much does Claim Title cost?
Renown (varies) (patch 1.20.1.2).

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • In some cases (on a condition the game doesn't show) › You › If dynast claim title interaction cost more than 0 › Your dynasty:
    • add_dynasty_prestige = { … }
  • You:
    • add_unpressed_claim = scope:target
    • Stress and fulfillment impact: by trait: Content +20, Generous +20
  • The character you target: Opinion: Claimed My Title (-50)
  • If

    • You: Government is Clan
    • The character you target: Government is Clan
    • Your house is the target’s
    • If

      • You are not the target

      Then

      • You are not the target

    Then

    • Your house:
      • add_unity_value = { … }

    Else if

    • No
    • You: Government is Clan
    • Your house: Has you as house head
    • One of these

      • All of these

        • exists = scope:recipient.house
        • Your house is not the target’s
      • or

        The character you target: Is Lowborn

    Then

    • Your house:
      • add_unity_value = { … }

When it is accepted automatically

Events it fires: char_interaction.0060

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (12 lines of game script)
is_shown = scope:puppet_or_actor ?= {
	this != scope:recipient
	is_dynast = yes
	religion ?= scope:recipient.religion
	dynasty ?= scope:recipient.dynasty
}
scope:recipient = {
	is_playable_character = yes
	any_held_title = {
		is_landless_type_title = no
	}
}

As written in game/common/character_interactions/00_dynast_interactions.txt.

Can be sent when (is_valid…) (25 lines of game script)
custom_description = {
	scope:recipient = {
		any_held_title = {
			title_tier >= county
			NOT = {
				any_claimant = {
					this = scope:puppet_or_actor
				}
			}
			is_landless_type_title = no
		}
	}
	object = scope:recipient
	text = already_have_claims_on_all_titles
}
trigger_if = {
	limit = {
		scope:is_puppet_action ?= yes
	}
	scope:puppet_or_actor = {
		dynasty ?= {
			dynasty_prestige >= dynast_claim_title_interaction_cost_value
		}
	}
}

As written in game/common/character_interactions/00_dynast_interactions.txt.

Effects (on_send, on_accept, on_decline) (62 lines of game script)
on_accept = if = {
	limit = {
		scope:is_puppet_action ?= yes
	}
	scope:puppet_or_actor = {
		if = {
			limit = {
				dynast_claim_title_interaction_cost_value > 0
			}
			dynasty ?= {
				add_dynasty_prestige = {
					value = {
						add = dynast_claim_title_interaction_cost_value
						multiply = -1
					}
				}
			}
		}
	}
}
dynast_claim_title_effect = yes
scope:puppet_or_actor = {
	hidden_effect = {
		send_interface_toast = {
			type = event_toast_effect_neutral
			title = dynast_claim_title_interaction_notification
			left_icon = scope:puppet_or_actor
			right_icon = scope:recipient
			show_as_tooltip = {
				dynast_claim_title_effect = yes
			}
		}
	}
}
hidden_effect = {
	if = {
		limit = {
			scope:is_puppet_action ?= yes
		}
		scope:actor = {
			send_interface_toast = {
				type = event_toast_effect_neutral
				title = dynast_claim_title_interaction_notification
				left_icon = scope:puppet_or_actor
				right_icon = scope:recipient
				show_as_tooltip = {
					dynast_claim_title_effect = yes
				}
			}
		}
	}
}
add_clan_unity_interaction_effect = {
	CHARACTER = scope:puppet_or_actor
	TARGET = scope:recipient
	VALUE = medium_unity_loss
	DESC = clan_unity_title_claim.desc
	REVERSE_NON_HOUSE_TARGET = no
}
on_auto_accept = scope:recipient = {
	trigger_event = char_interaction.0060
}

As written in game/common/character_interactions/00_dynast_interactions.txt.

Category
Diplomatic actions
Cost: Renown
varies
In the menu
under More…
ID
dynast_claim_title_interaction

Source: game/common/character_interactions/00_dynast_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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