Interaction · Friendly actions
Forgive
Dynasty Head Interaction Retract the Denouncement of the recipient
What you need
You
To send it
- Your dynasty:
dynasty_prestige >= miniscule_dynasty_prestige_value
To see it in the menu
- If played by the AI:
- Is a Dynasty Head
- Is at not War
- Is a Dynasty Head
- Is of the same dynasty as the target
Forgive is a friendly character interaction in Crusader Kings III. Accepted automatically. It costs Renown (varies). Patch 1.20.1.2, from game/common/character_interactions/00_dynast_interactions.txt.
Quick answers (2)
- Will the AI accept Forgive?
- Yes: it is accepted automatically.
- How much does Forgive cost?
- Renown (varies) (patch 1.20.1.2).
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
When it is accepted automatically
- The character you target: Event char_interaction.0050
Events it fires: char_interaction.0050
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (14 lines of game script)
is_available = trigger_if = {
limit = {
is_ai = yes
}
is_dynast = yes
is_at_war = no
}
is_shown = scope:puppet_or_actor ?= {
is_dynast = yes
dynasty ?= scope:recipient.dynasty
}
scope:recipient = {
has_trait = denounced
}As written in game/common/character_interactions/00_dynast_interactions.txt.
Can be sent when (is_valid…) (3 lines of game script)
scope:puppet_or_actor.dynasty = {
dynasty_prestige >= miniscule_dynasty_prestige_value
}As written in game/common/character_interactions/00_dynast_interactions.txt.
Effects (on_send, on_accept, on_decline) (31 lines of game script)
on_accept = scope:puppet_or_actor = {
stress_and_fulfillment_impact = {
vengeful = minor_stress_impact_gain
stubborn = minor_stress_impact_gain
}
hidden_effect = {
send_interface_message = {
type = event_generic_neutral
title = forgive_interaction_notification
right_icon = scope:recipient
show_as_tooltip = {
scope:recipient = {
forgive_effect = yes
}
}
}
}
}
scope:recipient = {
forgive_effect = yes
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:puppet_or_actor
TARGET = scope:recipient
VALUE = minor_unity_gain
DESC = clan_unity_forgiveness.desc
REVERSE_NON_HOUSE_TARGET = no
}
on_auto_accept = scope:recipient = {
trigger_event = char_interaction.0050
}As written in game/common/character_interactions/00_dynast_interactions.txt.
- Category
- Friendly actions
- Cost: Renown
- varies
- In the menu
- under More…
- ID
forgive_interaction
Source: game/common/character_interactions/00_dynast_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.