Interaction · Hostile actions
Denounce
Dynasty Head Interaction Denounce the recipient This will give all members of your Dynasty an Imprisonment Reason against them
What you need
You
To send it
- Your dynasty:
dynasty_prestige >= minor_dynasty_prestige_value
- … cannot take overt hostile actions against … Diarch
To see it in the menu
- If played by the AI:
- Is an Adult
- Is a Dynasty Head
- Does not have the Trait: Forgiving
- The target is not you
- Is a Dynasty Head
- Is of the same dynasty as the target
The character you target
To send it
- Does not have a Strong Hook on you
Denounce is a hostile character interaction in Crusader Kings III. The character you target needs: Does not have a Strong Hook on you. Accepted automatically. It costs Renown (varies), Prestige (from 150). Patch 1.20.1.2, from game/common/character_interactions/00_dynast_interactions.txt.
Quick answers (3)
- What are the requirements for Denounce in CK3?
- The character you target: Does not have a Strong Hook on you. (patch 1.20.1.2)
- Will the AI accept Denounce?
- Yes: it is accepted automatically.
- How much does Denounce cost?
- Renown (varies), Prestige (from 150) (patch 1.20.1.2).
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
If
None of these
One of these
has_fulfillment_parameter = sp_hostile_schemes_minus_murder_no_sp_or_stress_lossor
has_fulfillment_parameter = sp_hostile_schemes_minus_murder_no_stress_loss
Then
- Stress and fulfillment impact: by trait: Forgiving +20, Compassionate +20
- The character you target:
- Gains the Trait Denounced
If
- You:
has_hook_of_type = { target = scope:recipient type = house_head_hook }
Then
- You:
remove_hook = { target = scope:recipient type = house_head_hook }
- You:
If
- Has the opinion “Was Denounced” of you
Then
- The Was Denounced Opinion (-25) changes to Denounced (-50) (-25 Opinion)
Otherwise
- Opinion: Denounced
If
- Is not close family of you
Then
- Their house › All house members of …:
- Where: Is not of the same house as you
- Opinion: Denounced a Dynasty Member
If
Then
- Your house:
add_unity_value = { … }
- Your house:
When it is accepted automatically
- The character you target: Event char_interaction.0040
Events it fires: char_interaction.0040
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (20 lines of game script)
is_available = trigger_if = {
limit = {
is_ai = yes
}
is_adult = yes
is_dynast = yes
NOT = {
has_trait = forgiving
}
}
is_shown = scope:recipient != scope:puppet_or_actor
scope:puppet_or_actor ?= {
is_dynast = yes
dynasty ?= scope:recipient.dynasty
}
scope:recipient = {
NOT = {
has_trait = denounced
}
}As written in game/common/character_interactions/00_dynast_interactions.txt.
Can be sent when (is_valid…) (14 lines of game script)
scope:puppet_or_actor.dynasty = {
dynasty_prestige >= minor_dynasty_prestige_value
}
scope:recipient = {
NOT = {
has_strong_hook = scope:puppet_or_actor
}
}
custom_tooltip = {
text = cannot_take_overt_hostile_actions_against_diarch.tt
NOT = {
scope:recipient ?= scope:puppet_or_actor.diarch
}
}As written in game/common/character_interactions/00_dynast_interactions.txt.
Effects (on_send, on_accept, on_decline) (68 lines of game script)
on_accept = scope:puppet_or_actor = {
if = {
limit = {
NOT = {
sp_hostile_schemes_except_murder_no_stress_or_fulfillment_trigger = yes
}
}
stress_and_fulfillment_impact = {
forgiving = minor_stress_impact_gain
compassionate = minor_stress_impact_gain
}
}
hidden_effect = {
send_interface_toast = {
type = event_toast_effect_neutral
title = denounce_interaction_notification
left_icon = scope:puppet_or_actor
right_icon = scope:recipient
scope:recipient = {
show_as_tooltip = {
denounce_effect = {
ACTOR = scope:puppet_or_actor
RECIPIENT = scope:recipient
}
}
}
}
}
}
hidden_effect = {
if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:actor = {
send_interface_toast = {
type = event_toast_effect_neutral
title = denounce_interaction_notification
left_icon = scope:puppet_or_actor
right_icon = scope:recipient
scope:recipient = {
show_as_tooltip = {
denounce_effect = {
ACTOR = scope:puppet_or_actor
RECIPIENT = scope:recipient
}
}
}
}
}
}
}
scope:recipient = {
denounce_effect = {
ACTOR = scope:puppet_or_actor
RECIPIENT = scope:recipient
}
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:puppet_or_actor
TARGET = scope:recipient
VALUE = minor_unity_loss
DESC = clan_unity_denouncement.desc
REVERSE_NON_HOUSE_TARGET = no
}
on_auto_accept = scope:recipient = {
trigger_event = char_interaction.0040
}As written in game/common/character_interactions/00_dynast_interactions.txt.
- Category
- Hostile actions
- Cost: Renown
- varies
- Cost: Prestige
- from 150
- In the menu
- under More…
- ID
denounce_interaction
Source: game/common/character_interactions/00_dynast_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.