Scripted trigger
hunt_snowy_forest_trigger
hunt_snowy_forest_trigger = yesgame/common/scripted_triggers/00_hunt_triggers.txt, line 1047 (10 lines). No parameters.
hunt_snowy_forest_trigger is a scripted trigger in Crusader Kings III, written at line 1047 of its file. It takes no parameters: hunt_snowy_forest_trigger = yes (or no). The game's script calls it in 35 places, among them Blót (activity), Capital Examination (activity) and Chariot Race (activity). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.
What it checks
One of these
One of these
has_province_modifier = winter_normal_modifieror
has_province_modifier = winter_harsh_modifier
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
hunt_snowy_forest_trigger = {
OR = {
graphical_wilderness_forest_trigger = yes
graphical_wilderness_forest_pine_trigger = yes
}
OR = {
has_province_modifier = winter_normal_modifier
has_province_modifier = winter_harsh_modifier
}
}As written in game/common/scripted_triggers/00_hunt_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_snowy_forest_trigger.
Activities (17)
Events (4)
- Errant Heir
hunt.4008 - Far from People
hunt.1021 - Sunrise in Seclusion
hunt.1022 - The Den of …
hunt.8590
Event backgrounds (14)
- Blót
- ep2_hunt_activity_camp
- Feast
- Grand Rite
- Grand Tour
- Grand Wedding
8 more
- Hunt
- Meet Peers
- Pilgrimage
- Terrain
- terrain_activity
- terrain_scope
- terrain_travel
- wilderness_scope
Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.