CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

graphical_wilderness_forest_trigger

graphical_wilderness_forest_trigger = yes

game/common/scripted_triggers/00_illustration_triggers.txt, line 106 (6 lines). No parameters.

graphical_wilderness_forest_trigger is a scripted trigger in Crusader Kings III, written at line 106 of its file. It takes no parameters: graphical_wilderness_forest_trigger = yes (or no). The game's script calls it in 37 places, among them Blót (activity), Capital Examination (activity) and Chariot Race (activity). Patch 1.20.1.2, from game/common/scripted_triggers/00_illustration_triggers.txt.

What it checks

  • One of these

    • terrain = forest
    • or

      terrain = farmlands

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
graphical_wilderness_forest_trigger = {
	OR = {
		terrain = forest
		terrain = farmlands
	}
}

As written in game/common/scripted_triggers/00_illustration_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls graphical_wilderness_forest_trigger.

Scripted effects inside an event file (1)

  • 4100_save_background_effect

Scripted triggers (1)

Event backgrounds (17)

  • Blót
  • ep2_activity
  • ep2_involved_activity
  • Feast
  • Grand Rite
  • Grand Tour
11 more
  • Grand Wedding
  • Hunt
  • Meet Peers
  • Pilgrimage
  • Terrain
  • terrain_activity
  • terrain_scope
  • terrain_travel
  • wilderness
  • wilderness_activity
  • wilderness_scope

Source: game/common/scripted_triggers/00_illustration_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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