CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger · Tours and Tournaments files

culture_matches_accolade_specialization_trigger

culture_matches_accolade_specialization_trigger = { ACCOLADE = … }

game/common/scripted_triggers/04_ep2_accolade_triggers.txt, line 1128 (171 lines). Parameters: $ACCOLADE$.

culture_matches_accolade_specialization_trigger is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 1128 of its file. A call passes 1 parameter: ACCOLADE. The game's script calls it in 1 place, among them accolade_create_squire_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_accolade_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
culture_matches_accolade_specialization_trigger = {
	OR = {
		AND = {
			culture = {
				culture_specializes_in_archer_maa = yes
			}
			$ACCOLADE$ = {
				initial_type = accolade_type:archer_attribute
			}
		}
		AND = {
			culture = {
				culture_specializes_in_skirmisher_maa = yes
			}
			$ACCOLADE$ = {
				initial_type = accolade_type:skirmisher_attribute
			}
		}
		AND = {
			culture = {
				culture_specializes_in_heavy_infantry_maa = yes
			}
			$ACCOLADE$ = {
				initial_type = accolade_type:vanguard_attribute
			}
		}
		AND = {
			culture = {
				culture_specializes_in_pikemen_maa = yes
			}
			$ACCOLADE$ = {
				initial_type = accolade_type:pike_attribute
			}
		}
		AND = {
			culture = {
				culture_specializes_in_light_cavalry_maa = yes
			}
			$ACCOLADE$ = {
				initial_type = accolade_type:outrider_attribute
			}
		}
		AND = {
			culture = {
				culture_specializes_in_heavy_cavalry_maa = yes
			}
			$ACCOLADE$ = {
				initial_type = accolade_type:lancer_attribute
			}
		}
		AND = {
			culture = {
				culture_specializes_in_archer_cavalry_maa = yes
			}
			$ACCOLADE$ = {
				initial_type = accolade_type:horse_archer_attribute
			}
		}
		AND = {
			culture = {
				OR = {
					culture_has_improved_crossbowmen = yes
					has_innovation = innovation_advanced_bowmaking
				}
			}
			$ACCOLADE$ = {
				initial_type = accolade_type:crossbowmen_attribute
			}
		}
		AND = {
			culture = {
				has_innovation = innovation_mangonel
			}
			$ACCOLADE$ = {
				initial_type = accolade_type:besieger_attribute
			}
		}
		AND = {
			culture = {
				has_innovation = innovation_war_camels
			}
			$ACCOLADE$ = {
				initial_type = accolade_type:camelry_attribute
			}
		}
		AND = {
			culture = {
				has_innovation = innovation_elephantry
			}
			$ACCOLADE$ = {
				initial_type = accolade_type:elephantry_attribute
			}
		}
		AND = {
			culture = {
				has_innovation = innovation_gunpowder
			}
			$ACCOLADE$ = {
				initial_type = accolade_type:gunpowder_attribute
			}
		}
		AND = {
			culture = {
				OR = {
					has_cultural_pillar = ethos_courtly
					has_cultural_pillar = ethos_egalitarian
				}
			}
			$ACCOLADE$ = {
				initial_type = accolade_type:politicker_attribute
			}
		}
		AND = {
			culture = {
				OR = {
					has_cultural_pillar = ethos_bellicose
					has_cultural_pillar = ethos_stoic
				}
			}
			$ACCOLADE$ = {

As written in game/common/scripted_triggers/04_ep2_accolade_triggers.txt.

The first 120 of its 171 lines; the rest is in game/common/scripted_triggers/04_ep2_accolade_triggers.txt from line 1128.

Where it is used

Every place in common/, events/ and history/ that calls culture_matches_accolade_specialization_trigger.

Scripted effects (1)

Source: game/common/scripted_triggers/04_ep2_accolade_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?