CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

culture_specializes_in_light_cavalry_maa

culture_specializes_in_light_cavalry_maa = yes

game/common/scripted_triggers/00_cultural_triggers.txt, line 388 (10 lines). No parameters.

culture_specializes_in_light_cavalry_maa is a scripted trigger in Crusader Kings III, written at line 388 of its file. It takes no parameters: culture_specializes_in_light_cavalry_maa = yes (or no). The game's script calls it in 8 places, among them A Common Cause (event coronation_events.6011), coronation_events_6020_mass_mobilization_effect (local effect) and accolade_squires_boost_martial_tourney_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_cultural_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
culture_specializes_in_light_cavalry_maa = {
	OR = {
		has_cultural_tradition = tradition_dryland_dwellers
		has_cultural_tradition = tradition_pastoralists
		has_cultural_tradition = tradition_hit_and_run
		has_cultural_tradition = tradition_horse_breeder
		has_cultural_tradition = tradition_saharan_nomads
		culture_has_light_cavalry_maa = yes
	}
}

As written in game/common/scripted_triggers/00_cultural_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls culture_specializes_in_light_cavalry_maa.

Source: game/common/scripted_triggers/00_cultural_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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