Scripted trigger
culture_specializes_in_light_cavalry_maa
culture_specializes_in_light_cavalry_maa = yesgame/common/scripted_triggers/00_cultural_triggers.txt, line 388 (10 lines). No parameters.
culture_specializes_in_light_cavalry_maa is a scripted trigger in Crusader Kings III, written at line 388 of its file. It takes no parameters: culture_specializes_in_light_cavalry_maa = yes (or no). The game's script calls it in 8 places, among them A Common Cause (event coronation_events.6011), coronation_events_6020_mass_mobilization_effect (local effect) and accolade_squires_boost_martial_tourney_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_cultural_triggers.txt.
What it checks
One of these
- Their culture has the tradition Dryland Dwellers
or
Their culture has the tradition Pastorialistsor
Their culture has the tradition Hit-and-Run Tacticiansor
Their culture has the tradition Horse Breedersor
Their culture has the tradition Saharan Nomadsor
culture_has_light_cavalry_maa = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
culture_specializes_in_light_cavalry_maa = {
OR = {
has_cultural_tradition = tradition_dryland_dwellers
has_cultural_tradition = tradition_pastoralists
has_cultural_tradition = tradition_hit_and_run
has_cultural_tradition = tradition_horse_breeder
has_cultural_tradition = tradition_saharan_nomads
culture_has_light_cavalry_maa = yes
}
}As written in game/common/scripted_triggers/00_cultural_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls culture_specializes_in_light_cavalry_maa.
Events (1)
- A Common Cause
coronation_events.6011
Scripted effects inside an event file (1)
- coronation_events_6020_mass_mobilization_effect
Scripted effects (5)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_cultural_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.