CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Khans of the Steppe files

gok_spawn_subjugated_quality_army_effect

gok_spawn_subjugated_quality_army_effect = { CHARACTER = … }

game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt, line 3800 (3120 lines). Parameters: $CHARACTER$.

gok_spawn_subjugated_quality_army_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 3800 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 2 places, among them Greatest of Khans' Onslaught (casus belli) and mpo_gok_offer_submission_effect (scripted effect). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
gok_spawn_subjugated_quality_army_effect = {
	$CHARACTER$ = {
		save_scope_as = army_giver
	}
	custom_tooltip = gok_quality_army_gain_tt
	if = {
		limit = {
			exists = $CHARACTER$.primary_title
		}
		$CHARACTER$.primary_title = {
			save_scope_as = army_origin_realm
		}
	}
	else = {
		$CHARACTER$.location.county.kingdom = {
			save_scope_as = army_origin_realm
		}
	}
	hidden_effect = {
		random_list = {
			#Paiks
			100 = {
				trigger = {
					scope:army_giver = {
						OR = {
							culture = {
								has_innovation = innovation_bamboo_bows
							}
							capital_county.culture = {
								has_innovation = innovation_bamboo_bows
							}
						}
					}
				}

				spawn_army = {
					name = gok_subjugated_army_name_subject_troops
					uses_supply = no
					inheritable = yes

					men_at_arms = {
						type = paiks
						stacks = gok_subjugated_army_maa_value_very_large
					}
					location = scope:gok.capital_province
					origin = $CHARACTER$.capital_province
				}
			}
			#Sahel Horsemen
			100 = {
				trigger = {
					scope:army_giver = {
						OR = {
							culture = {
								has_innovation = innovation_sahel_horsemen
							}
							capital_county.culture = {
								has_innovation = innovation_sahel_horsemen
							}
						}
					}
				}

				spawn_army = {
					name = gok_subjugated_army_name_subject_troops
					uses_supply = no
					inheritable = yes

					men_at_arms = {
						type = sahel_horsemen
						stacks = gok_subjugated_army_maa_value_large
					}
					location = scope:gok.capital_province
					origin = $CHARACTER$.capital_province
				}
			}
			#WAR ELEPHANTS... I mean, come on
			200 = {
				trigger = {
					scope:army_giver = {
						OR = {
							culture = {
								has_innovation = innovation_elephantry
							}
							capital_county.culture = {
								has_innovation = innovation_elephantry
							}
						}
					}
				}

				spawn_army = {
					name = gok_subjugated_army_name_subject_troops
					uses_supply = no
					inheritable = yes

					men_at_arms = {
						type = war_elephant
						stacks = gok_subjugated_army_maa_value_very_small
					}
					location = scope:gok.capital_province
					origin = $CHARACTER$.capital_province
				}
			}
			#BALLISTA ELEPHANTS... I mean, come on
			200 = {
				trigger = {
					scope:army_giver = {
						OR = {
							culture = {
								has_innovation = innovation_elephantry
								has_innovation = innovation_advanced_bowmaking
							}
							capital_county.culture = {
								has_innovation = innovation_elephantry
								has_innovation = innovation_advanced_bowmaking
							}
						}
					}
				}

As written in game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt.

The first 120 of its 3120 lines; the rest is in game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt from line 3800.

Where it is used

Every place in common/, events/ and history/ that calls gok_spawn_subjugated_quality_army_effect.

Source: game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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