Scripted effect
create_type_appropriate_maa_effect
create_type_appropriate_maa_effect = yesgame/common/scripted_effects/00_accolades_scripted_effects.txt, line 11754 (3458 lines). No parameters.
create_type_appropriate_maa_effect is a scripted effect in Crusader Kings III, written at line 11754 of its file. It takes no parameters: create_type_appropriate_maa_effect = yes. The game's script calls it in 1 place, among them accolade_to_mercenary_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_accolades_scripted_effects.txt.
What it does
- 1 of 77 things will happen:
- 1% (base chance; changed in play):
- If accolade mercenary maa size at least 5:
create_maa_regiment = { type = paiks check_can_recruit = no size = 6 }
- Else, if accolade mercenary maa size at least 3:
create_maa_regiment = { type = paiks check_can_recruit = no size = 4 }
- Otherwise:
create_maa_regiment = { type = paiks check_can_recruit = no size = 2 }
- If accolade mercenary maa size at least 5:
- 1% (base chance; changed in play):
- If accolade mercenary maa size at least 5:
create_maa_regiment = { type = sahel_horsemen check_can_recruit = no size = 6 }
- Else, if accolade mercenary maa size at least 3:
create_maa_regiment = { type = sahel_horsemen check_can_recruit = no size = 4 }
- Otherwise:
create_maa_regiment = { type = sahel_horsemen check_can_recruit = no size = 2 }
- If accolade mercenary maa size at least 5:
- 3% (base chance; changed in play):
- If accolade mercenary maa size at least 5:
create_maa_regiment = { type = war_elephant check_can_recruit = no size = 6 }
- Else, if accolade mercenary maa size at least 3:
create_maa_regiment = { type = war_elephant check_can_recruit = no size = 4 }
- Otherwise:
create_maa_regiment = { type = war_elephant check_can_recruit = no size = 2 }
- If accolade mercenary maa size at least 5:
- 3% (base chance; changed in play):
- If accolade mercenary maa size at least 5:
create_maa_regiment = { type = ballista_elephant check_can_recruit = no size = 6 }
- Else, if accolade mercenary maa size at least 3:
create_maa_regiment = { type = ballista_elephant check_can_recruit = no size = 4 }
- Otherwise:
create_maa_regiment = { type = ballista_elephant check_can_recruit = no size = 2 }
- If accolade mercenary maa size at least 5:
- 1% (base chance; changed in play):
- If accolade mercenary maa size at least 5:
create_maa_regiment = { type = abudrar check_can_recruit = no size = 6 }
- Else, if accolade mercenary maa size at least 3:
create_maa_regiment = { type = abudrar check_can_recruit = no size = 4 }
- Otherwise:
create_maa_regiment = { type = abudrar check_can_recruit = no size = 2 }
- If accolade mercenary maa size at least 5:
- 1% (base chance; changed in play):
- If accolade mercenary maa size at least 5:
create_maa_regiment = { type = ayyar check_can_recruit = no size = 6 }
- Else, if accolade mercenary maa size at least 3:
create_maa_regiment = { type = ayyar check_can_recruit = no size = 4 }
- Otherwise:
create_maa_regiment = { type = ayyar check_can_recruit = no size = 2 }
- If accolade mercenary maa size at least 5:
- 1% (base chance; changed in play):
- If accolade mercenary maa size at least 5:
create_maa_regiment = { type = druzhina check_can_recruit = no size = 6 }
- Else, if accolade mercenary maa size at least 3:
create_maa_regiment = { type = druzhina check_can_recruit = no size = 4 }
- Otherwise:
create_maa_regiment = { type = druzhina check_can_recruit = no size = 2 }
- If accolade mercenary maa size at least 5:
- 1% (base chance; changed in play):
- If accolade mercenary maa size at least 5:
create_maa_regiment = { type = chasseur check_can_recruit = no size = 6 }
- Else, if accolade mercenary maa size at least 3:
create_maa_regiment = { type = chasseur check_can_recruit = no size = 4 }
- Otherwise:
create_maa_regiment = { type = chasseur check_can_recruit = no size = 2 }
- If accolade mercenary maa size at least 5:
- 1% (base chance; changed in play):
- If accolade mercenary maa size at least 5:
create_maa_regiment = { type = guinea_warrior check_can_recruit = no size = 6 }
- Else, if accolade mercenary maa size at least 3:
create_maa_regiment = { type = guinea_warrior check_can_recruit = no size = 4 }
- Otherwise:
create_maa_regiment = { type = guinea_warrior check_can_recruit = no size = 2 }
- If accolade mercenary maa size at least 5:
- 1% (base chance; changed in play):
- If accolade mercenary maa size at least 5:
create_maa_regiment = { type = khandayat check_can_recruit = no size = 6 }
- Else, if accolade mercenary maa size at least 3:
create_maa_regiment = { type = khandayat check_can_recruit = no size = 4 }
- Otherwise:
create_maa_regiment = { type = khandayat check_can_recruit = no size = 2 }
- If accolade mercenary maa size at least 5:
- 1% (base chance; changed in play):
- If accolade mercenary maa size at least 5:
create_maa_regiment = { type = garudas check_can_recruit = no size = 6 }
- Else, if accolade mercenary maa size at least 3:
create_maa_regiment = { type = garudas check_can_recruit = no size = 4 }
- Otherwise:
create_maa_regiment = { type = garudas check_can_recruit = no size = 2 }
- If accolade mercenary maa size at least 5:
- 1% (base chance; changed in play):
- If accolade mercenary maa size at least 5:
create_maa_regiment = { type = mountaineer check_can_recruit = no size = 6 }
- Else, if accolade mercenary maa size at least 3:
create_maa_regiment = { type = mountaineer check_can_recruit = no size = 4 }
- Otherwise:
create_maa_regiment = { type = mountaineer check_can_recruit = no size = 2 }
- If accolade mercenary maa size at least 5:
- 1% (base chance; changed in play):
- If accolade mercenary maa size at least 5:
create_maa_regiment = { type = mulaththamun check_can_recruit = no size = 6 }
- Else, if accolade mercenary maa size at least 3:
create_maa_regiment = { type = mulaththamun check_can_recruit = no size = 4 }
- Otherwise:
create_maa_regiment = { type = mulaththamun check_can_recruit = no size = 2 }
- If accolade mercenary maa size at least 5:
- 1% (base chance; changed in play):
- If accolade mercenary maa size at least 5:
create_maa_regiment = { type = archers_of_the_nile check_can_recruit = no size = 6 }
- Else, if accolade mercenary maa size at least 3:
create_maa_regiment = { type = archers_of_the_nile check_can_recruit = no size = 4 }
- Otherwise:
create_maa_regiment = { type = archers_of_the_nile check_can_recruit = no size = 2 }
- If accolade mercenary maa size at least 5:
- 1% (base chance; changed in play):
- If accolade mercenary maa size at least 5:
create_maa_regiment = { type = palace_guards check_can_recruit = no size = 6 }
- Else, if accolade mercenary maa size at least 3:
create_maa_regiment = { type = palace_guards check_can_recruit = no size = 4 }
- Otherwise:
create_maa_regiment = { type = palace_guards check_can_recruit = no size = 2 }
- If accolade mercenary maa size at least 5:
- 1% (base chance; changed in play):
- If accolade mercenary maa size at least 5:
create_maa_regiment = { type = sarawit check_can_recruit = no size = 6 }
- Else, if accolade mercenary maa size at least 3:
create_maa_regiment = { type = sarawit check_can_recruit = no size = 4 }
- Otherwise:
create_maa_regiment = { type = sarawit check_can_recruit = no size = 2 }
- If accolade mercenary maa size at least 5:
- 1% (base chance; changed in play):
- If accolade mercenary maa size at least 5:
create_maa_regiment = { type = shomer check_can_recruit = no size = 6 }
- Else, if accolade mercenary maa size at least 3:
create_maa_regiment = { type = shomer check_can_recruit = no size = 4 }
- Otherwise:
create_maa_regiment = { type = shomer check_can_recruit = no size = 2 }
- If accolade mercenary maa size at least 5:
- 1% (base chance; changed in play):
- If accolade mercenary maa size at least 5:
create_maa_regiment = { type = zbrojnosh check_can_recruit = no size = 6 }
- Else, if accolade mercenary maa size at least 3:
create_maa_regiment = { type = zbrojnosh check_can_recruit = no size = 4 }
- Otherwise:
create_maa_regiment = { type = zbrojnosh check_can_recruit = no size = 2 }
- If accolade mercenary maa size at least 5:
- 1% (base chance; changed in play):
- If accolade mercenary maa size at least 5:
create_maa_regiment = { type = bondi check_can_recruit = no size = 6 }
- Else, if accolade mercenary maa size at least 3:
create_maa_regiment = { type = bondi check_can_recruit = no size = 4 }
- Otherwise:
create_maa_regiment = { type = bondi check_can_recruit = no size = 2 }
- If accolade mercenary maa size at least 5:
- 1% (base chance; changed in play):
- If accolade mercenary maa size at least 5:
create_maa_regiment = { type = vigmen check_can_recruit = no size = 6 }
- Else, if accolade mercenary maa size at least 3:
create_maa_regiment = { type = vigmen check_can_recruit = no size = 4 }
- Otherwise: … (more in the script below)
- If accolade mercenary maa size at least 5:
- … (more in the script below)
- 1% (base chance; changed in play):
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
create_type_appropriate_maa_effect = {
random_list = {
#Paiks
100 = {
trigger = {
culture = {
has_innovation = innovation_bamboo_bows
}
}
modifier = {
factor = 100
AND = {
any_in_list = {
list = accolade_types
this = accolade_type:archer_attribute
}
}
}
if = {
limit = {
accolade_mercenary_maa_size_value >= 5
}
create_maa_regiment = {
type = paiks
check_can_recruit = no
size = 6
}
}
else_if = {
limit = {
accolade_mercenary_maa_size_value >= 3
}
create_maa_regiment = {
type = paiks
check_can_recruit = no
size = 4
}
}
else = {
create_maa_regiment = {
type = paiks
check_can_recruit = no
size = 2
}
}
}
#Sahel Horsemen
100 = {
trigger = {
culture = {
has_innovation = innovation_sahel_horsemen
}
}
modifier = {
factor = 100
AND = {
any_in_list = {
list = accolade_types
this = accolade_type:outrider_attribute
}
}
}
if = {
limit = {
accolade_mercenary_maa_size_value >= 5
}
create_maa_regiment = {
type = sahel_horsemen
check_can_recruit = no
size = 6
}
}
else_if = {
limit = {
accolade_mercenary_maa_size_value >= 3
}
create_maa_regiment = {
type = sahel_horsemen
check_can_recruit = no
size = 4
}
}
else = {
create_maa_regiment = {
type = sahel_horsemen
check_can_recruit = no
size = 2
}
}
}
#WAR ELEPHANTS... I mean, come on
200 = {
trigger = {
culture = {
has_innovation = innovation_elephantry
}
}
modifier = {
factor = 100
AND = {
any_in_list = {
list = accolade_types
this = accolade_type:elephantry_attribute
}
}
}
if = {
limit = {
accolade_mercenary_maa_size_value >= 5
}
create_maa_regiment = {
type = war_elephant
check_can_recruit = no
size = 6
}
}
else_if = {
limit = {
accolade_mercenary_maa_size_value >= 3As written in game/common/scripted_effects/00_accolades_scripted_effects.txt.
The first 120 of its 3458 lines; the rest is in game/common/scripted_effects/00_accolades_scripted_effects.txt from line 11754.
Where it is used
Every place in common/, events/ and history/ that calls create_type_appropriate_maa_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_accolades_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.