Scripted trigger
culture_specializes_in_heavy_infantry_maa
culture_specializes_in_heavy_infantry_maa = yesgame/common/scripted_triggers/00_cultural_triggers.txt, line 361 (13 lines). No parameters.
culture_specializes_in_heavy_infantry_maa is a scripted trigger in Crusader Kings III, written at line 361 of its file. It takes no parameters: culture_specializes_in_heavy_infantry_maa = yes (or no). The game's script calls it in 7 places, among them coronation_events_6020_mass_mobilization_effect (local effect), accolade_squires_boost_martial_tourney_effect (scripted effect) and accolade_to_mercenary_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_cultural_triggers.txt.
What it checks
One of these
- Their culture has the tradition Eastern Roman Legacy
or
Their culture has the tradition Metalworkersor
Their culture has the tradition Mountain Homesor
Their culture has the tradition Stand and Fightor
Their culture has the tradition Defensive Tacticsor
Their culture has the tradition Mountaineer Ruralismor
Their culture has the tradition Art of Waror
Their culture has the tradition Bushidōor
culture_has_heavy_infantry_maa = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
culture_specializes_in_heavy_infantry_maa = {
OR = {
has_cultural_tradition = tradition_roman_legacy
has_cultural_tradition = tradition_metal_craftsmanship
has_cultural_tradition = tradition_mountain_homes
has_cultural_tradition = tradition_stand_and_fight
has_cultural_tradition = tradition_mobile_guards
has_cultural_tradition = tradition_mountaineer_ruralism
has_cultural_tradition = tradition_tgp_art_of_war
has_cultural_tradition = tradition_tgp_bushido
culture_has_heavy_infantry_maa = yes
}
}As written in game/common/scripted_triggers/00_cultural_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls culture_specializes_in_heavy_infantry_maa.
Scripted effects inside an event file (1)
- coronation_events_6020_mass_mobilization_effect
Scripted effects (5)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_cultural_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.