CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

culture_has_heavy_infantry_maa

culture_has_heavy_infantry_maa = yes

game/common/scripted_triggers/00_cultural_triggers.txt, line 260 (20 lines). No parameters.

culture_has_heavy_infantry_maa is a scripted trigger in Crusader Kings III, written at line 260 of its file. It takes no parameters: culture_has_heavy_infantry_maa = yes (or no). The game's script calls it in 13 places, among them Adaptive Skirmishers (tradition), Defensive Tactics (tradition) and Frugal Armorers (tradition). Patch 1.20.1.2, from game/common/scripted_triggers/00_cultural_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (20 lines of game script)
culture_has_heavy_infantry_maa = {
	OR = {
		has_cultural_parameter = unlock_maa_ayyar
		has_cultural_parameter = unlock_maa_mubarizun
		has_cultural_parameter = unlock_maa_druzhina
		has_cultural_parameter = unlock_maa_khandayat
		has_cultural_parameter = unlock_maa_garudas
		has_cultural_parameter = unlock_maa_palace_guards
		has_cultural_parameter = unlock_maa_huscarls
		has_cultural_parameter = unlock_maa_mountaineer
		has_cultural_parameter = unlock_maa_zbrojnosh
		has_cultural_parameter = unlock_infantry_samurai_units
		has_cultural_parameter = unlock_zhanmadao
		has_cultural_parameter = unlock_burenjia

		has_innovation = innovation_sarawit #Sarawit - Later Era MAA
		has_innovation = innovation_legionnaires #Praetorian
		has_cultural_parameter = unlock_maa_varangian_guards
	}
}

As written in game/common/scripted_triggers/00_cultural_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls culture_has_heavy_infantry_maa.

Events (3)

Scripted effects inside an event file (1)

  • ep1_flavor_2000_type_effect

Scripted effects (1)

Script values (1)

  • culture_ai_weight_heavy_infantry

Scripted modifiers (AI weights) (1)

  • ai_heavy_infantry_modifier

Source: game/common/scripted_triggers/00_cultural_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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