Scripted trigger
culture_has_heavy_infantry_maa
culture_has_heavy_infantry_maa = yesgame/common/scripted_triggers/00_cultural_triggers.txt, line 260 (20 lines). No parameters.
culture_has_heavy_infantry_maa is a scripted trigger in Crusader Kings III, written at line 260 of its file. It takes no parameters: culture_has_heavy_infantry_maa = yes (or no). The game's script calls it in 13 places, among them Adaptive Skirmishers (tradition), Defensive Tactics (tradition) and Frugal Armorers (tradition). Patch 1.20.1.2, from game/common/scripted_triggers/00_cultural_triggers.txt.
What it checks
One of these
- Their Culture has the Can recruit Ayyar as Men-at-Arms Tradition
or
Their Culture has the Can recruit Mubarizun as Men-at-Arms Traditionor
Their Culture has the Can recruit Druzhina as Men-at-Arms Traditionor
Their Culture has the Can recruit Khandayat as Men-at-Arms Traditionor
Their Culture has the Can recruit Lenkas as Men-at-Arms Traditionor
Their Culture has the Can recruit Palace Guards as Men-at-Arms Traditionor
Their Culture has the Can recruit Huscarls as Men-at-Arms Traditionor
Their Culture has the Can recruit Mountaineers as Men-at-Arms Traditionor
Their Culture has the Can recruit Zbrojnosh as Men-at-Arms Traditionor
Their Culture has the Can recruit Samurai as Men-at-Arms Traditionor
Their Culture has the Can recruit Zhanmadao Infantry as Men-at-Arms Traditionor
Their Culture has the Can recruit Burenjia Infantry as Men-at-Arms Traditionor
has_innovation = innovation_sarawitor
has_innovation = innovation_legionnairesor
Their Culture has the Emperors have access to the Found the Varangian Guard Decision, which enables Varangian Guards as Men-at-Arms Tradition
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (20 lines of game script)
culture_has_heavy_infantry_maa = {
OR = {
has_cultural_parameter = unlock_maa_ayyar
has_cultural_parameter = unlock_maa_mubarizun
has_cultural_parameter = unlock_maa_druzhina
has_cultural_parameter = unlock_maa_khandayat
has_cultural_parameter = unlock_maa_garudas
has_cultural_parameter = unlock_maa_palace_guards
has_cultural_parameter = unlock_maa_huscarls
has_cultural_parameter = unlock_maa_mountaineer
has_cultural_parameter = unlock_maa_zbrojnosh
has_cultural_parameter = unlock_infantry_samurai_units
has_cultural_parameter = unlock_zhanmadao
has_cultural_parameter = unlock_burenjia
has_innovation = innovation_sarawit #Sarawit - Later Era MAA
has_innovation = innovation_legionnaires #Praetorian
has_cultural_parameter = unlock_maa_varangian_guards
}
}As written in game/common/scripted_triggers/00_cultural_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls culture_has_heavy_infantry_maa.
Cultural traditions (5)
Events (3)
- Conqueror: Bolstered Ranks
conqueror.1100 - Interservice Rivalry
ep1_flavor.2020 - Martial Exercise
ep1_flavor.2000
Scripted effects inside an event file (1)
- ep1_flavor_2000_type_effect
Scripted effects (1)
Scripted triggers (1)
Script values (1)
- culture_ai_weight_heavy_infantry
Scripted modifiers (AI weights) (1)
- ai_heavy_infantry_modifier
Source: game/common/scripted_triggers/00_cultural_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.