CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

culture_has_improved_crossbowmen

culture_has_improved_crossbowmen = yes

game/common/scripted_triggers/00_cultural_triggers.txt, line 254 (5 lines). No parameters.

culture_has_improved_crossbowmen is a scripted trigger in Crusader Kings III, written at line 254 of its file. It takes no parameters: culture_has_improved_crossbowmen = yes (or no). The game's script calls it in 2 places, among them culture_matches_accolade_specialization_trigger (scripted trigger) and culture_ai_weight_crossbowmen (script value). Patch 1.20.1.2, from game/common/scripted_triggers/00_cultural_triggers.txt.

What it checks

  • One of these

    • has_innovation = innovation_repeating_crossbow

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (5 lines of game script)
culture_has_improved_crossbowmen = {
	OR = {
		has_innovation = innovation_repeating_crossbow #Chu-ko-nu Archers
	}
}

As written in game/common/scripted_triggers/00_cultural_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls culture_has_improved_crossbowmen.

Script values (1)

  • culture_ai_weight_crossbowmen

Source: game/common/scripted_triggers/00_cultural_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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