Scripted trigger
culture_specializes_in_pikemen_maa
culture_specializes_in_pikemen_maa = yesgame/common/scripted_triggers/00_cultural_triggers.txt, line 375 (12 lines). No parameters.
culture_specializes_in_pikemen_maa is a scripted trigger in Crusader Kings III, written at line 375 of its file. It takes no parameters: culture_specializes_in_pikemen_maa = yes (or no). The game's script calls it in 8 places, among them A Common Cause (event coronation_events.6011), coronation_events_6020_mass_mobilization_effect (local effect) and accolade_squires_boost_martial_tourney_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_cultural_triggers.txt.
What it checks
One of these
- Their culture has the tradition Mountaineer Ruralism
or
Their culture has the tradition Metalworkersor
Their culture has the tradition Mountain Homesor
Their culture has the tradition Formation Fighting Expertsor
Their culture has the tradition Stand and Fightor
Their culture has the tradition Defensive Tacticsor
Their culture has the tradition Warrior Monksor
culture_has_pikemen_maa = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
culture_specializes_in_pikemen_maa = {
OR = {
has_cultural_tradition = tradition_mountaineer_ruralism
has_cultural_tradition = tradition_metal_craftsmanship
has_cultural_tradition = tradition_mountain_homes
has_cultural_tradition = tradition_formation_fighting
has_cultural_tradition = tradition_stand_and_fight
has_cultural_tradition = tradition_mobile_guards
has_cultural_tradition = tradition_tgp_warrior_monks
culture_has_pikemen_maa = yes
}
}As written in game/common/scripted_triggers/00_cultural_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls culture_specializes_in_pikemen_maa.
Events (1)
- A Common Cause
coronation_events.6011
Scripted effects inside an event file (1)
- coronation_events_6020_mass_mobilization_effect
Scripted effects (5)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_cultural_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.