CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

culture_has_pikemen_maa

culture_has_pikemen_maa = yes

game/common/scripted_triggers/00_cultural_triggers.txt, line 281 (10 lines). No parameters.

culture_has_pikemen_maa is a scripted trigger in Crusader Kings III, written at line 281 of its file. It takes no parameters: culture_has_pikemen_maa = yes (or no). The game's script calls it in 13 places, among them Defensive Tactics (tradition), Formation Fighting Experts (tradition) and Frugal Armorers (tradition). Patch 1.20.1.2, from game/common/scripted_triggers/00_cultural_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
culture_has_pikemen_maa = { #I.e. Spearmen
	OR = {
		has_cultural_parameter = unlock_maa_zupin_warrior
		has_cultural_parameter = unlock_warrior_monk_units
		has_innovation = innovation_rectilinear_schiltron #Schiltron - Later Era MAA
		has_innovation = innovation_pike_columns #Picchieri - Later Era MAA
		has_innovation = innovation_zweihanders #Later Era MAA
		has_cultural_parameter = unlock_maa_skoutatoi
	}
}

As written in game/common/scripted_triggers/00_cultural_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls culture_has_pikemen_maa.

Events (2)

Scripted effects inside an event file (1)

  • ep1_flavor_2000_type_effect

Scripted effects (1)

Script values (1)

  • culture_ai_weight_pikemen

Scripted modifiers (AI weights) (1)

  • ai_pikemen_modifier

Source: game/common/scripted_triggers/00_cultural_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?