Scripted trigger
culture_specializes_in_skirmisher_maa
culture_specializes_in_skirmisher_maa = yesgame/common/scripted_triggers/00_cultural_triggers.txt, line 337 (13 lines). No parameters.
culture_specializes_in_skirmisher_maa is a scripted trigger in Crusader Kings III, written at line 337 of its file. It takes no parameters: culture_specializes_in_skirmisher_maa = yes (or no). The game's script calls it in 8 places, among them accolade_knight_training_effect (scripted effect), accolade_squire_training_effect (scripted effect) and accolade_squires_boost_martial_tourney_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_cultural_triggers.txt.
The comment above it in the file
Culture specialized in maa type
What it checks
One of these
- Their culture has the tradition Forest Folk
or
Their culture has the tradition Jungle Dwellersor
Their culture has the tradition Poldersor
Their culture has the tradition Adaptive Skirmishersor
Their culture has the tradition Hit-and-Run Tacticiansor
Their culture has the tradition Forest Wardensor
Their culture has the tradition Konni Raidsor
Their culture has the tradition Pragmatic Creedor
culture_has_skirmisher_maa = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
culture_specializes_in_skirmisher_maa = {
OR = {
has_cultural_tradition = tradition_forest_folk
has_cultural_tradition = tradition_jungle_dwellers
has_cultural_tradition = tradition_polders
has_cultural_tradition = tradition_adaptive_skirmishing
has_cultural_tradition = tradition_hit_and_run
has_cultural_tradition = tradition_forest_wardens
has_cultural_tradition = tradition_hussar
has_cultural_tradition = tradition_fp3_pragmatic_creed
culture_has_skirmisher_maa = yes
}
}As written in game/common/scripted_triggers/00_cultural_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls culture_specializes_in_skirmisher_maa.
Scripted effects (7)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_cultural_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.