Scripted trigger
culture_has_skirmisher_maa
culture_has_skirmisher_maa = yesgame/common/scripted_triggers/00_cultural_triggers.txt, line 230 (11 lines). No parameters.
culture_has_skirmisher_maa is a scripted trigger in Crusader Kings III, written at line 230 of its file. It takes no parameters: culture_has_skirmisher_maa = yes (or no). The game's script calls it in 11 places, among them Adaptive Skirmishers (tradition), Defensive Tactics (tradition) and Formation Fighting Experts (tradition). Patch 1.20.1.2, from game/common/scripted_triggers/00_cultural_triggers.txt.
The comment above it in the file
Cultural MAA triggers - Used in various places for triggers, AI weights, etc.
What it checks
One of these
- Their Culture has the Can recruit Horn Warriors as Men-at-Arms Tradition
or
Their Culture has the Can recruit Shomer as Men-at-Arms Traditionor
Their Culture has the Can recruit Abudrar as Men-at-Arms Traditionor
Their Culture has the Can recruit Guinean Uplanders as Men-at-Arms Traditionor
Their Culture has the Can recruit Pesilat Warriors as Men-at-Arms Traditionor
has_innovation = innovation_adaptive_militiaor
Their Culture has the Can recruit Akritai as Men-at-Arms Tradition
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
culture_has_skirmisher_maa = {
OR = {
has_cultural_parameter = unlock_maa_horn_warrior
has_cultural_parameter = unlock_maa_shomer
has_cultural_parameter = unlock_maa_abudrar
has_cultural_parameter = unlock_maa_guinea_warrior
has_cultural_parameter = unlock_maa_pesilat
has_innovation = innovation_adaptive_militia #Goedendag - Later Era MAA
has_cultural_parameter = unlock_maa_akritai
}
}As written in game/common/scripted_triggers/00_cultural_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls culture_has_skirmisher_maa.
Cultural traditions (4)
Events (2)
- Interservice Rivalry
ep1_flavor.2020 - Martial Exercise
ep1_flavor.2000
Scripted effects inside an event file (1)
- ep1_flavor_2000_type_effect
Scripted effects (1)
Scripted triggers (1)
Script values (1)
- culture_ai_weight_skirmishers
Scripted modifiers (AI weights) (1)
- ai_skirmisher_modifier
Source: game/common/scripted_triggers/00_cultural_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.