Scripted trigger
culture_specializes_in_archer_cavalry_maa
culture_specializes_in_archer_cavalry_maa = yesgame/common/scripted_triggers/00_cultural_triggers.txt, line 413 (11 lines). No parameters.
culture_specializes_in_archer_cavalry_maa is a scripted trigger in Crusader Kings III, written at line 413 of its file. It takes no parameters: culture_specializes_in_archer_cavalry_maa = yes (or no). The game's script calls it in 6 places, among them coronation_events_6020_mass_mobilization_effect (local effect), accolade_knight_training_effect (scripted effect) and accolade_squire_training_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_cultural_triggers.txt.
What it checks
One of these
- Their culture has the tradition Indomitable Azatani
or
Their culture has the tradition Horse Breedersor
Their culture has the tradition Iron Cavalryor
Their culture has the tradition Devoted Horsemanshipor
Their culture has the tradition Bushidōor
Their culture has the tradition Defiant Ambushersor
culture_has_archer_cavalry_maa = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
culture_specializes_in_archer_cavalry_maa = {
OR = {
has_cultural_tradition = tradition_ep3_indomitable_azatani
has_cultural_tradition = tradition_horse_breeder
has_cultural_tradition = tradition_mpo_iron_cavalry
has_cultural_tradition = tradition_devoted_horsemanship
has_cultural_tradition = tradition_tgp_bushido
has_cultural_tradition = tradition_tgp_defiant_ambushers
culture_has_archer_cavalry_maa = yes
}
}As written in game/common/scripted_triggers/00_cultural_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls culture_specializes_in_archer_cavalry_maa.
Scripted effects inside an event file (1)
- coronation_events_6020_mass_mobilization_effect
Scripted effects (4)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_cultural_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.