Scripted trigger
culture_has_archer_cavalry_maa
culture_has_archer_cavalry_maa = yesgame/common/scripted_triggers/00_cultural_triggers.txt, line 318 (17 lines). No parameters.
culture_has_archer_cavalry_maa is a scripted trigger in Crusader Kings III, written at line 318 of its file. It takes no parameters: culture_has_archer_cavalry_maa = yes (or no). The game's script calls it in 21 places, among them Defensive Tactics (tradition), Horse Breeders (tradition) and … Autokrator! (event ep3_governor_yearly.3040). Patch 1.20.1.2, from game/common/scripted_triggers/00_cultural_triggers.txt.
What it checks
One of these
- Their Culture has the Can recruit Horse Archers as Men-at-Arms Tradition
or
Their Culture has the Can recruit Mangudai as Men-at-Arms Traditionor
Their Culture has the Can recruit Emishi Riders as Men-at-Arms Traditionor
Their Culture has the Can recruit Mounted Samurai as Men-at-Arms Traditionor
culture_head ?= { mpo_can_recruit_nomad_maa_trigger = yes }or
Any player:culture = prevmpo_can_recruit_nomad_maa_trigger = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (17 lines of game script)
culture_has_archer_cavalry_maa = {
OR = {
has_cultural_parameter = unlock_maa_horse_archers
has_cultural_parameter = unlock_maa_mangudai
has_cultural_parameter = unlock_emishi_horse_archers_units
has_cultural_parameter = unlock_mounted_samurai_units
culture_head ?= {
mpo_can_recruit_nomad_maa_trigger = yes
}
any_player = {
culture = prev
mpo_can_recruit_nomad_maa_trigger = yes
}
}
}As written in game/common/scripted_triggers/00_cultural_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls culture_has_archer_cavalry_maa.
Cultural traditions (2)
Events (8)
- … Autokrator!
ep3_governor_yearly.3040 - Conqueror: Bolstered Ranks
conqueror.1100 - Every Parent's Duty
ep3_laamp_flavour_ewan.1091 - Interservice Rivalry
ep1_flavor.2020 - Martial Exercise
ep1_flavor.2000 - Overdue Taxes
governor_contract_event.1001
2 more
- Overdue Taxes: Failure
governor_contract_event.1004 - Overdue Taxes: Success
governor_contract_event.1003
Scripted effects inside an event file (1)
- ep1_flavor_2000_type_effect
Scripted triggers inside an event file (2)
- ep3_laamp_flavour_ewan_1091_valid_child_trigger
- harm_0511_rides_horses_trigger
Scripted effects (5)
Scripted triggers (2)
Men at arms types (1)
- Horse Archers
Source: game/common/scripted_triggers/00_cultural_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.