Scripted trigger
ai_has_pious_builder_personality
ai_has_pious_builder_personality = yesgame/common/scripted_triggers/00_ai_value_triggers.txt, line 24 (29 lines). No parameters.
ai_has_pious_builder_personality is a scripted trigger in Crusader Kings III, written at line 24 of its file. It takes no parameters: ai_has_pious_builder_personality = yes (or no). The game's script calls it in 34 places, among them Reform Monastic Endowment (decision), Aid Tribal Development (interaction) and Destroy Artifact (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_ai_value_triggers.txt.
What it checks
One of these
All of these
or
All of these
One of these
- Is a Tributary
or
Is not an Independent Ruler
overlord ?= { has_realm_law_flag = subjects_appear_more_pious }
or
Their house:has_house_aspiration_parameter = aspect_of_serenity
None of these
- Has “conqueror” (a variable the game's script sets)
- Their house:
One of these
has_house_aspiration_parameter = aspect_of_creationor
has_house_aspiration_parameter = aspect_of_destructionor
has_house_aspiration_parameter = aspect_of_trickery
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (29 lines of game script)
ai_has_pious_builder_personality = {
OR = {
AND = {
pious_ai_builder_trigger = yes
ai_has_warlike_personality = no
}
#Or our Devaraja decrees it
AND = {
OR = {
is_tributary = yes
is_independent_ruler = no
}
overlord ?= { has_realm_law_flag = subjects_appear_more_pious }
}
#Weight the AI according to their Aspect
house ?= { has_house_aspiration_parameter = aspect_of_serenity }
}
NOR = {
has_variable = conqueror
#Weight the AI according to their Aspect
house ?= {
OR = {
has_house_aspiration_parameter = aspect_of_creation
has_house_aspiration_parameter = aspect_of_destruction
has_house_aspiration_parameter = aspect_of_trickery
}
}
}
}As written in game/common/scripted_triggers/00_ai_value_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls ai_has_pious_builder_personality.
Decisions (1)
Character interactions (3)
Activity intents (3)
- Altruism
- Mourn
- Zealotry
Legends (1)
- holy
Buildings (8)
Events (1)
- The Builder: Sandcastles in the Sand
bp2_yearly.1050
Scripted triggers (1)
Script values (1)
- holy_legend_create_ai
Scripted modifiers (AI weights) (2)
- ai_pious_building_preference_modifier
- ai_tier_1_pious_building_preference_modifier
Customizable localization (1)
- AIEconomicPersonality
House aspirations (3)
- aspect_of_serenity
- celestial_governor
- learned_philosophers
Source: game/common/scripted_triggers/00_ai_value_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.