Scripted trigger
ai_has_cautious_personality
ai_has_cautious_personality = yesgame/common/scripted_triggers/00_ai_value_triggers.txt, line 152 (45 lines). No parameters.
ai_has_cautious_personality is a scripted trigger in Crusader Kings III, written at line 152 of its file. It takes no parameters: ai_has_cautious_personality = yes (or no). The game's script calls it in 29 places, among them Enforce Intrigue Network (decision), Ask for Clerical Influence (interaction) and Sponsor Inspiration (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_ai_value_triggers.txt.
What it checks
- Ai boldness at most 0
None of these
- Has the Trait: Fickle
- Has the Trait: Lunatic
- Their house:
All of these
- Any character struggle:
If
is_struggle_type = persian_struggle
Then
is_struggle_phase = struggle_persia_phase_unrest
Otherwise
- Never
- Has the Trait: Detractor of the Caliphate
- Any character struggle:
vassal_contract_has_flag = admin_ai_is_warlikevassal_contract_has_flag = admin_ai_is_builder- Has “conqueror” (a variable the game's script sets)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (45 lines of game script)
ai_has_cautious_personality = {
ai_boldness <= 0
OR = {
has_trait = paranoid
has_trait = craven
AND = {
ai_boldness <= -25
OR = {
has_trait = patient
has_trait = calm
has_trait = content
culture = { has_cultural_pillar = ethos_stoic }
culture = { has_cultural_tradition = tradition_stalwart_defenders }
}
}
}
NOR = {
has_trait = fickle
has_trait = lunatic
house ?= {
OR = {
has_house_modifier = unity_house_organized_for_war_modifier
has_house_modifier = unity_house_focused_on_economy_modifier
#Weight the AI according to their Aspect
has_house_aspiration_parameter = aspect_of_creation
has_house_aspiration_parameter = aspect_of_serenity
has_house_aspiration_parameter = aspect_of_trickery
}
}
AND = { # They are Detractors during the FP3 Struggle in the Unrest Phase
any_character_struggle = {
trigger_if = {
limit = { is_struggle_type = persian_struggle }
is_struggle_phase = struggle_persia_phase_unrest
}
trigger_else = { always = no }
}
has_trait = fp3_struggle_detractor
}
vassal_contract_has_flag = admin_ai_is_warlike
vassal_contract_has_flag = admin_ai_is_builder
has_variable = conqueror
}
}As written in game/common/scripted_triggers/00_ai_value_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls ai_has_cautious_personality.
Decisions (1)
Character interactions (2)
Activities (2)
Story cycles (1)
- Conqueror
Scripted effects (4)
Scripted triggers (1)
Script values (8)
- ai_men_at_arms_chance_expense_below_min
- ai_men_at_arms_expense_barter_goods_min
- ai_men_at_arms_expense_gold_min
- ai_men_at_arms_expense_prestige_min
- ai_men_at_arms_expense_treasury_min
- heroic_legend_create_ai
2 more
- holy_legend_create_ai
- legitimizing_legend_create_ai
Scripted modifiers (AI weights) (1)
- marriage_ai_accept_politic_modifier
Customizable localization (1)
- AIEconomicPersonality
House aspirations (3)
- celestial_traditional
- confident_schemers
- political_meddlers
Subject contracts (3)
- Available Administration Types
- Available Administration Types
- Available Administration Types
Source: game/common/scripted_triggers/00_ai_value_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.