
Law · Army Command Structure
Regional Command
Regional Command is an army command structure in Crusader Kings III: Governors can keep less Personal Men-at-Arms and slightly more Title Men-at-Arms. Modifiers: Celestial Vassal Opinion -5, Max Title Men-at-Arms Regiments +1. Passing it costs 200 prestige before modifiers. Patch 1.20.0.3, from game/common/laws/02_admininistrative_laws.txt.
Governors can keep less Personal Men-at-Arms and slightly more Title Men-at-Arms
Modifiers
The army command structure
Autonomous Commanddefault
Regional Command
Imperial Command
Grand Expansionist Command
Who can pass it
- A Law was changed recently - Laws can be changed again after …
Can pass (can_pass) (7 lines of game script)
is_independent_ruler = yes
custom_tooltip = {
text = admin_law_cooldown_desc
NOT = {
has_variable = admin_law_cooldown
}
}As written in game/common/laws/02_admininistrative_laws.txt.
Kept while (can_keep) (6 lines of game script)
realm_law_use_celestial_bureaucracy = yes
is_independent_ruler = yes
custom_tooltip = {
text = have_celestial_bureaucracy_1_or_higher
has_realm_law_flag = authority_level_1
}As written in game/common/laws/02_admininistrative_laws.txt.
Source: game/common/laws/02_admininistrative_laws.txt, common/law_groups and the English localisation, Crusader Kings III 1.20.0.3. A cost shows the base the files give; “varies” when it depends on your realm.