CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Law · Army Command Structure

Grand Expansionist Command

Grand Expansionist Command is an army command structure in Crusader Kings III: Governors can keep no Personal Men-at-Arms and significantly more Title Men-at-Arms. Modifiers: Celestial Vassal Opinion -15, Max Title Men-at-Arms Regiments +2. Passing it costs 200 prestige before modifiers. Patch 1.20.0.3, from game/common/laws/02_admininistrative_laws.txt.

Governors can keep no Personal Men-at-Arms and significantly more Title Men-at-Arms

Modifiers

The army command structure

  1. Autonomous Commanddefault
  2. Regional Command
  3. Imperial Command
  4. Grand Expansionist Command

Who can pass it

  • A Law was changed recently - Laws can be changed again after …
Can pass (can_pass) (7 lines of game script)
is_independent_ruler = yes
custom_tooltip = {
	text = admin_law_cooldown_desc
	NOT = {
		has_variable = admin_law_cooldown
	}
}

As written in game/common/laws/02_admininistrative_laws.txt.

Kept while (can_keep) (14 lines of game script)
realm_law_use_celestial_bureaucracy = yes
is_independent_ruler = yes
custom_tooltip = {
	text = have_celestial_bureaucracy_3
	has_realm_law_flag = authority_level_3
}
trigger_if = {
	limit = {
		this = title:h_china.holder
	}
	situation:dynastic_cycle ?= {
		situation_current_phase = situation_dynastic_cycle_phase_stability_expansion
	}
}

As written in game/common/laws/02_admininistrative_laws.txt.

Source: game/common/laws/02_admininistrative_laws.txt, common/law_groups and the English localisation, Crusader Kings III 1.20.0.3. A cost shows the base the files give; “varies” when it depends on your realm.