Scripted effect · All Under Heaven files
tgp_chaos_shattering_effect
tgp_chaos_shattering_effect = yesgame/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt, line 409 (264 lines). No parameters.
tgp_chaos_shattering_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 409 of its file. It takes no parameters: tgp_chaos_shattering_effect = yes. The game's script calls it in 1 place, among them The Empire, Long United, Must Divide (event tgp_dynastic_cycle.0081). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt.
The comment above it in the file
Effect called when entering the Chaos Phase
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (120 lines of game script)
tgp_chaos_shattering_effect = {
hidden_effect = {
title:h_china = {
holder = { save_temporary_scope_as = old_emperor_temp }
# Reset imperial examination activity
set_variable = {
name = years_since_imperial_examination
value = 0
}
}
#put every vassal of the current hegemon in a list
situation:dynastic_cycle = {
every_situation_participant = {
limit = {
top_liege = scope:old_emperor_temp
}
add_to_list = former_vassals
}
}
scope:old_emperor_temp = {
#destroy the title of china and all Empires that the Hegemon holds
every_held_title = {
limit = {
tier > tier_kingdom
}
scope:old_emperor_temp = {
destroy_title = prev
}
}
create_title_and_vassal_change = {
type = independency
save_scope_as = chaos_change
add_claim_on_loss = yes
}
every_vassal = {
limit = {
#breakaway all non-dejure vassals
primary_title = {
NOT = { target_is_de_jure_liege_or_above = scope:old_emperor_temp.primary_title }
}
}
becomes_independent = { change = scope:chaos_change }
}
resolve_title_and_vassal_change = scope:chaos_change
}
# destroy all empire and king level titles if holders have not enough power
every_in_list = {
list = former_vassals
limit = {
is_landed = yes
is_ai = yes
OR = {
AND = {
highest_held_title_tier = tier_empire
var:movement_power_individual < high_movement_power_value
}
AND = {
highest_held_title_tier = tier_kingdom
var:movement_power_individual < decent_movement_power_value
}
}
}
every_held_title = {
limit = {
tier > tier_duchy
}
prev = {
destroy_title = prev
}
}
tgp_fire_china_realm_name_event_for_vassals_effect = yes
}
every_in_list = {
list = former_vassals
# Destroy any held minister title
destroy_held_ministry_titles_effect = yes
}
every_in_list = {
list = former_vassals
# let the former vassals of the hegemon become regular conquerors
ai_chance_to_become_conqueror_effect = yes
# put movement leaders and elders into a list
if = {
limit = {
OR = {
num_of_relation_disciple > 0
has_variable = former_movement_leader
}
is_independent_ruler = yes
is_landed = yes
}
add_to_list = new_lieges
}
}
# remake the hierarchy by vassalizing or tributarizing non-leader movement members and disciples
every_in_list = {
list = new_lieges
save_scope_as = new_liege
every_in_list = {
list = former_vassals
limit = {
OR = {
scope:new_liege.var:former_movement_leader ?= var:former_movement_member
has_relation_elder = scope:new_liege
}
this != scope:new_liege
}
save_scope_as = member
# if lower tier than the potential new liege and is neighboring them or anyone that is also neighboring new liege, vassalize them
if = {
limit = {
highest_held_title_tier < scope:new_liege.highest_held_title_tier
OR = {
primary_title ?= { is_neighbor_to_realm = scope:new_liege }
any_in_list = {
list = former_vassals
this != scope:new_liege
this != scope:member
primary_title ?= {
is_neighbor_to_realm = scope:new_liegeAs written in game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt.
The first 120 of its 264 lines; the rest is in game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt from line 409.
Where it is used
Every place in common/, events/ and history/ that calls tgp_chaos_shattering_effect.
Events (1)
- The Empire, Long United, Must Divide
tgp_dynastic_cycle.0081
Source: game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.