CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

increment_variable_effect

increment_variable_effect = { VAL = … VAR = … }

game/common/scripted_effects/00_debug_and_shortcut_effects.txt, line 6 (17 lines). Parameters: $VAL$, $VAR$.

increment_variable_effect is a scripted effect in Crusader Kings III, written at line 6 of its file. A call passes 2 parameters: VAL and VAR. The game's script calls it in 68 places, among them Commission Artifact (decision), Create Bunga Mas (decision) and Sponsor Inspiration (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_debug_and_shortcut_effects.txt.

The comment above it in the file

Easily set-or-add to a variable.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (17 lines of game script)
increment_variable_effect = {
	if = {
		limit = {
			NOT = { exists = var:$VAR$ }
		}
		set_variable = {
			name = $VAR$
			value = $VAL$
		}
	}
	else = {
		change_variable = {
			name = $VAR$
			add = $VAL$
		}
	}
}

As written in game/common/scripted_effects/00_debug_and_shortcut_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls increment_variable_effect.

Activities (1)

Schemes (1)

  • Mug Wealthy Citizenry

Task contracts (10)

  • laamp_base_1001
  • laamp_base_1041
  • laamp_base_2001
  • laamp_base_2011
  • laamp_base_2041
  • laamp_base_3001
4 more
  • laamp_base_4001
  • laamp_base_4011
  • laamp_base_4100
  • laamp_base_5031

Events (20)

14 more

Scripted effects inside an event file (23)

  • 4001_success_effect
  • 4015_failure_effect
  • 4015_success_effect
  • 4021_variable_setup_effect
  • 4025_success_effect
  • 4100_adjust_difficulty_effect
17 more
  • 4100_increment_wins_tally_effect
  • 4100_reduce_teaching_moments_left_effect
  • 4110_success_effect
  • laamp_base_contract_schemes_0661_duel_generic_effect
  • laamp_base_contract_schemes_1301_roll_other_duel_effect
  • laamp_base_contract_schemes_1782_roll_duel_effect
  • laamp_base_contract_schemes_2311_duel_failure_effect
  • laamp_base_contract_schemes_2311_duel_success_effect
  • laamp_base_contract_schemes_2781_adjust_difficulty_effect
  • laamp_base_contract_schemes_2781_failure_effect
  • laamp_base_contract_schemes_2781_success_effect
  • laamp_base_contract_schemes_3781_duel_failure_effect
  • laamp_base_contract_schemes_3781_duel_success_effect
  • laamp_base_contract_schemes_5661_duel_win_effect
  • mandala_events_8500_instawin_trial_effect
  • mandala_events_8500_next_trial_effect
  • mandala_events_8500_succeeded_trial_effect

On actions (the game's own hooks) (2)

  • on_building_completed
  • on_travel_plan_movement

Source: game/common/scripted_effects/00_debug_and_shortcut_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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