CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

mandala_trickster_increment_successful_schemes_effect

mandala_trickster_increment_successful_schemes_effect = yes

game/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 2465 (12 lines). No parameters.

mandala_trickster_increment_successful_schemes_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 2465 of its file. It takes no parameters: mandala_trickster_increment_successful_schemes_effect = yes. The game's script calls it in 36 places, among them befriend_outcome.0001 (event), diarchy.0501 (event) and elope.0002 (event). Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
mandala_trickster_increment_successful_schemes_effect = {
	if = {
		limit = {
			government_has_flag = government_is_mandala
			house ?= { has_house_aspiration_parameter = aspect_of_trickery }
		}
		increment_variable_effect = {
			VAR = num_successful_schemes
			VAL = 1
		}
	}
}

As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls mandala_trickster_increment_successful_schemes_effect.

Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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