CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

befriend_outcome event IDs

37 events of the befriend_outcome namespace in Crusader Kings III 1.20.0.3, 36 of them with a title. Copy a command and paste it into the console to fire the event for the character you play; add a character ID after it for someone else.

How to use these IDs in the console
  1. In Steam, add -debug_mode to the game's launch options (Properties → General).
  2. In the game, open the console with the ` key (§, ~ or ^ on some keyboards).
  3. Paste the command (event befriend_outcome.0002) and press Enter. Using the console turns achievements off for that game.
Command
befriend_outcome.0001(hidden event)Characterevent befriend_outcome.0001
befriend_outcome.0002… FriendshipCharacterevent befriend_outcome.0002
befriend_outcome.2001Befriend: An Enjoyable EveningCharacterevent befriend_outcome.2001
befriend_outcome.2002Befriend: The DanceCharacterevent befriend_outcome.2002
befriend_outcome.2003Befriend: An Evening's CompanyCharacterevent befriend_outcome.2003
befriend_outcome.2004Befriend: Kindred MindsCharacterevent befriend_outcome.2004
befriend_outcome.2005Befriend: Ending StrifeCharacterevent befriend_outcome.2005
befriend_outcome.2006Befriend: Mutual UnderstandingCharacterevent befriend_outcome.2006
befriend_outcome.2007Befriend: Mutual UnderstandingCharacterevent befriend_outcome.2007
befriend_outcome.2201Befriend: Fruitful DiplomacyCharacterevent befriend_outcome.2201
befriend_outcome.2301Befriend: The EstateCharacterevent befriend_outcome.2301
befriend_outcome.4001Befriend: An Awkward MealCharacterevent befriend_outcome.4001
befriend_outcome.4002Befriend: The DanceCharacterevent befriend_outcome.4002
befriend_outcome.4003Befriend: A MistakeCharacterevent befriend_outcome.4003
befriend_outcome.4004Befriend: Irreconcilable DifferencesCharacterevent befriend_outcome.4004
befriend_outcome.4201Befriend: A Cold MeetingCharacterevent befriend_outcome.4201
befriend_outcome.4301Befriend: The EstateCharacterevent befriend_outcome.4301
befriend_outcome.6001Befriend: An Enjoyable EveningCharacterevent befriend_outcome.6001
befriend_outcome.6002Befriend: The DanceCharacterevent befriend_outcome.6002
befriend_outcome.6003Befriend: An Evening's CompanyCharacterevent befriend_outcome.6003
befriend_outcome.6004Befriend: Kindred MindsCharacterevent befriend_outcome.6004
befriend_outcome.6006Befriend: Political AppeasementCharacterevent befriend_outcome.6006
befriend_outcome.6007Befriend: Political AppeasementCharacterevent befriend_outcome.6007
befriend_outcome.6301Befriend: The EstateCharacterevent befriend_outcome.6301
befriend_outcome.8001Befriend: An Awkward MealCharacterevent befriend_outcome.8001
befriend_outcome.8002Befriend: The DanceCharacterevent befriend_outcome.8002
befriend_outcome.8003Befriend: A MistakeCharacterevent befriend_outcome.8003
befriend_outcome.8004Befriend: Irreconcilable DifferencesCharacterevent befriend_outcome.8004
befriend_outcome.8005Befriend: A MistakeCharacterevent befriend_outcome.8005
befriend_outcome.8006Befriend: Irreconcilable PoliticsCharacterevent befriend_outcome.8006
befriend_outcome.8007Befriend: The Price of TrustCharacterevent befriend_outcome.8007
befriend_outcome.8008Befriend: Priestly DisagreementsCharacterevent befriend_outcome.8008
befriend_outcome.8009Befriend: Improper GrovelingCharacterevent befriend_outcome.8009
befriend_outcome.8201Befriend: A Cold MeetingCharacterevent befriend_outcome.8201
befriend_outcome.8301Befriend: The EstateCharacterevent befriend_outcome.8301
befriend_outcome.9800Befriend: Shared Sorrow is Half SorrowCharacterevent befriend_outcome.9800
befriend_outcome.9900Befriend: Overwhelming FeelingsCharacterevent befriend_outcome.9900

Each picture is the background the event window shows by default (the event's override_background or its theme; some backgrounds change with the culture or place in play). Hidden events open no window.

Source: game/events/scheme_events/befriend_scheme/befriend_scheme_outcome_events.txt and the English localisation, Crusader Kings III 1.20.0.3. A title with “…” names a character or place the game fills in when the event fires.