Scripted effect
task_contract_justicar_contract_tracker_effect
task_contract_justicar_contract_tracker_effect = yesgame/common/scripted_effects/00_laamp_effects.txt, line 755 (7 lines). No parameters.
task_contract_justicar_contract_tracker_effect is a scripted effect in Crusader Kings III, written at line 755 of its file. It takes no parameters: task_contract_justicar_contract_tracker_effect = yes. The game's script calls it in 11 places, among them laamp_base_1001 (contract), laamp_base_1011 (contract) and laamp_base_1021 (contract). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_laamp_effects.txt.
What it does
- You make progress in The Knight of the … Decision
increment_variable_effect = { VAR = justicar_contracts_succeeded_counter VAL = 1 }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
task_contract_justicar_contract_tracker_effect = {
custom_tooltip = task_contract_justicar_contract_tracker_effect.tt
increment_variable_effect = {
VAR = justicar_contracts_succeeded_counter
VAL = 1
}
}As written in game/common/scripted_effects/00_laamp_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls task_contract_justicar_contract_tracker_effect.
Task contracts (11)
- laamp_base_1001
- laamp_base_1011
- laamp_base_1021
- laamp_base_1031
- laamp_base_5001
- laamp_base_5011
5 more
- laamp_base_5021
- laamp_base_6001
- laamp_base_6011
- laamp_base_6021
- laamp_base_6031
Source: game/common/scripted_effects/00_laamp_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.