CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

task_successful_noncrim_contract_count_effect

task_successful_noncrim_contract_count_effect = yes

game/common/scripted_effects/00_laamp_effects.txt, line 763 (7 lines). No parameters.

task_successful_noncrim_contract_count_effect is a scripted effect in Crusader Kings III, written at line 763 of its file. It takes no parameters: task_successful_noncrim_contract_count_effect = yes. The game's script calls it in 28 places, among them laamp_base_0001 (contract), laamp_base_0011 (contract) and laamp_base_0021 (contract). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_laamp_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
task_successful_noncrim_contract_count_effect = {
	custom_tooltip = task_successful_noncrim_contract_count_effect_tt
	increment_variable_effect = {
		VAR = laamp_total_noncrim_contracts_successfully_completed
		VAL = 1
	}
}

As written in game/common/scripted_effects/00_laamp_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls task_successful_noncrim_contract_count_effect.

Task contracts (28)

  • laamp_base_0001
  • laamp_base_0011
  • laamp_base_0021
  • laamp_base_0031
  • laamp_base_1001
  • laamp_base_1011
22 more
  • laamp_base_1021
  • laamp_base_1031
  • laamp_base_2001
  • laamp_base_2011
  • laamp_base_2021
  • laamp_base_2031
  • laamp_base_3001
  • laamp_base_3011
  • laamp_base_3021
  • laamp_base_3031
  • laamp_base_4001
  • laamp_base_4011
  • laamp_base_4021
  • laamp_base_4031
  • laamp_base_4100
  • laamp_base_5001
  • laamp_base_5011
  • laamp_base_5021
  • laamp_base_6001
  • laamp_base_6011
  • laamp_base_6021
  • laamp_base_6031

Source: game/common/scripted_effects/00_laamp_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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