Scripted effect · All Under Heaven files
mandala_trickster_increment_gold_ransomed_effect
mandala_trickster_increment_gold_ransomed_effect = { GOLD_AMOUNT = … }game/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 2478 (12 lines). Parameters: $GOLD_AMOUNT$.
mandala_trickster_increment_gold_ransomed_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 2478 of its file. A call passes 1 parameter: GOLD_AMOUNT. The game's script calls it in 1 place, among them ransom_interaction_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.
What it does
If
- Government uses the Mandala Capital Temple Complex Great Project and Great Building
- Their house:
has_house_aspiration_parameter = aspect_of_trickery
Then
increment_variable_effect = { VAR = amount_of_gold_ransomed VAL = $GOLD_AMOUNT$ }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
mandala_trickster_increment_gold_ransomed_effect = {
if = {
limit = {
government_has_flag = government_is_mandala
house ?= { has_house_aspiration_parameter = aspect_of_trickery }
}
increment_variable_effect = {
VAR = amount_of_gold_ransomed
VAL = $GOLD_AMOUNT$
}
}
}As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls mandala_trickster_increment_gold_ransomed_effect.
Scripted effects (1)
Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.