CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Friendly actions

Sway (Scheme)

No costAccepted automatically

Attempt to sway the recipient, improving their Opinion of you

What you need

You

To send it

  • can_start_scheme = { type = sway target_character = scope:recipient }
  • If

    Then

To see it in the menu

  • If played by the AI:
    • None of these

      • Your primary title:
        • is_mercenary_company = yes
      • Any scheme:
        • One of these

          • scheme_type = befriend
          • or

            scheme_type = sway
          • or

            scheme_type = seduce
          • or

            scheme_type = courting
          • or

            scheme_type = elope
          • or

            scheme_type = learn_language
          • or

            scheme_type = teach_governor
          • or

            scheme_type = study_faith
    • If

      • One of these

        • All of these

          • Have a Royal Court
          • Court grandeur current level at least 10
          • has_court_type = court_diplomatic
          • has_dlc_feature = royal_court
        • or

          All of these

          • Have a Royal Court
          • Court grandeur current level at least 10
          • Your dynasty: The Dynasty has the Righteousness Legacy
          • has_court_type = court_diplomatic
          • has_dlc_feature = royal_court

      Then

      • always = yes

      Otherwise

      • None of these

        • Any scheme:
          • scheme_type = befriend
  • If

    • You: Is played by the AI

    Then

    • The character you target:
      • If is not a ruler:
        • One of these

          • Is Leasing holdings from their Liege
          • or

            has_council_position = councillor_spymaster
          • or

            All of these

      • Otherwise:
        • If

          • primary_title.tier = tier_barony

          Then

        • If an Independent Ruler:
          • One of these

            • primary_title.tier < tier_kingdom
            • or

              Not all of these

              • Is a ruler
              • One of these

                • Cannot play landless rulers without having an Estate
                • or

                  If

                  • One of these

                    • Is landed
                    • or

                      Government is a Theocratic-type Government

                  Then

                • or

                  tgp_is_any_minister = { }
                • or

                  Has “laamp transition” (a variable the game's script sets)
        • Their government is not unplayable
      • If

        • You: Has the target as rival

        Then

      • Opinion of puppet_or_actor less than 100

Sway (Scheme) is a friendly character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_scheme_interactions.txt.

for a guide, post or blog
Quick answers (1)
Will the AI accept Sway (Scheme)?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • Start the Sway scheme against the target

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (100 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	NOR = {
		primary_title ?= {
			is_mercenary_company = yes
		}
		scheme_generic_ai_blocker_trigger = yes
	}
	trigger_if = {
		limit = {
			OR = {
				AND = {
					has_royal_court = yes
					court_grandeur_current_level >= 10
					has_court_type = court_diplomatic
					has_dlc_feature = royal_court
				}
				AND = {
					has_royal_court = yes
					court_grandeur_current_level >= 10
					dynasty ?= {
						has_dynasty_perk = glory_legacy_5
					}
					has_court_type = court_diplomatic
					has_dlc_feature = royal_court
				}
			}
		}
		always = yes
	}
	trigger_else = {
		NOT = {
			any_scheme = {
				scheme_type = befriend
			}
		}
	}
}
is_shown = exists = scope:puppet_or_actor
scope:puppet_or_actor != scope:recipient
trigger_if = {
	limit = {
		scope:actor = {
			is_ai = yes
		}
	}
	scope:recipient = {
		trigger_if = {
			limit = {
				is_ruler = no
			}
			OR = {
				is_theocratic_lessee = yes
				has_council_position = councillor_spymaster
				AND = {
					is_tax_collector = yes
					scope:puppet_or_actor = {
						government_has_flag = government_is_clan
					}
				}
			}
		}
		trigger_else = {
			trigger_if = {
				limit = {
					primary_title.tier = tier_barony
				}
				is_councillor = yes
			}
			trigger_if = {
				limit = {
					is_independent_ruler = yes
				}
				OR = {
					primary_title.tier < tier_kingdom
					is_playable_character = no
				}
			}
			NOT = {
				government_has_flag = government_is_herder
			}
		}
		trigger_if = {
			limit = {
				scope:puppet_or_actor = {
					has_relation_rival = scope:recipient
				}
			}
			scope:puppet_or_actor = {
				has_trait = forgiving
			}
		}
		opinion = {
			target = scope:puppet_or_actor
			value < 100
		}
	}
}

As written in game/common/character_interactions/00_scheme_interactions.txt.

Can be sent when (is_valid…) (17 lines of game script)
scope:puppet_or_actor = {
	can_start_scheme = {
		type = sway
		target_character = scope:recipient
	}
}
trigger_if = {
	limit = {
		scope:puppet_or_actor = {
			has_government = landless_adventurer_government
		}
	}
	ep3_laamp_diplo_range_trigger = {
		TARGET = scope:recipient
		LAAMP = scope:puppet_or_actor
	}
}

As written in game/common/character_interactions/00_scheme_interactions.txt.

Effects (on_send, on_accept, on_decline) (27 lines of game script)
on_accept = scope:puppet_or_actor = {
	send_interface_toast = {
		type = event_toast_effect_neutral
		title = sway_interaction_notification
		left_icon = scope:puppet_or_actor
		right_icon = scope:recipient
		begin_scheme_basic_effect = {
			SCHEME_TYPE = sway
			TARGET_TYPE = target_character
			TARGET_SCOPE = scope:recipient
		}
	}
}
if = {
	limit = {
		scope:is_puppet_action ?= yes
		scope:actor != scope:recipient
	}
	scope:actor = {
		send_interface_toast = {
			type = event_toast_effect_neutral
			title = sway_interaction_notification_puppeteer
			left_icon = scope:puppet_or_actor
			right_icon = scope:recipient
		}
	}
}

As written in game/common/character_interactions/00_scheme_interactions.txt.

Category
Friendly actions
Starts the scheme
Sway
In the menu
main list
ID
sway_interaction

Source: game/common/character_interactions/00_scheme_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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