CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Friendly actions

Supplement Treasury

No costAnswered by the other characternot in the character menu

What you need

You

To send it

  • You have Treasury
  • Gold more than 10

To see it in the menu

  • If played by the AI:
    • You have Treasury
    • Gold more than 10
    • gold > medium_gold_value
  • The target is you

Supplement Treasury is a friendly character interaction in Crusader Kings III. You need: You have Treasury and Gold more than 10. Answered by the other character. Patch 1.20.1.2, from game/common/character_interactions/10_tgp_interactions.txt.

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Quick answers (1)
What are the requirements for Supplement Treasury in CK3?
You: You have Treasury and Gold more than 10. (patch 1.20.1.2)

Will they accept?

The files give no acceptance reasons: the other character answers it themselves (a player, or an event).

What happens

If they accept

  • remove_short_term_gold = 10
  • The character you target: Treasury +10
  • If has the Trait: Greedy:
    • Because you are Greedy:
    • Gains 1 Stress
  • If has the Trait: Generous:
    • Because you are Generous:
    • Loses 1 Stress

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (9 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	has_treasury = yes
	gold > 10
	gold > medium_gold_value
}
is_shown = scope:recipient = scope:actor

As written in game/common/character_interactions/10_tgp_interactions.txt.

Can be sent when (is_valid…) (4 lines of game script)
scope:actor = {
	has_treasury = yes
	gold > 10
}

As written in game/common/character_interactions/10_tgp_interactions.txt.

Effects (on_send, on_accept, on_decline) (26 lines of game script)
on_accept = scope:actor = {
	remove_short_term_gold = 10
}
scope:recipient = {
	add_treasury = 10
}
scope:actor = {
	if = {
		limit = {
			has_trait = greedy
		}
		custom_description_no_bullet = {
			text = transfer_treasury_because_you_are_greedy
		}
		add_stress = 1
	}
	if = {
		limit = {
			has_trait = generous
		}
		custom_description_no_bullet = {
			text = transfer_treasury_because_you_are_generous
		}
		add_stress = -1
	}
}

As written in game/common/character_interactions/10_tgp_interactions.txt.

Category
Friendly actions
In the menu
no (opened from elsewhere)
ID
transfer_small_gold_amount_to_treasury_interaction

Source: game/common/character_interactions/10_tgp_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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