CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Friendly actions

Send to Children's Examination

30InfluenceAll Under HeavenAccepted automatically

Depending on the child's Learning Skill, they might gain Merit and expedite their journey to higher levels of Examinations.

What you need

You

  • If played by the AI: Is an Adult
  • Government allows: merit
  • scope:recipient.dynasty ?= scope:actor.dynasty

The character you target

To send it

  • Is at least 6 years old
  • Can't be another Player
  • Must be in good enough Health
  • Can't be a Hostage
  • Was recently sent to an exam

To see it in the menu

  • One of these

    • Is played by the AI
    • or

      Is a child of you
    • or

      Is a grandchild of you
    • or

      is_great_grandchild_of = scope:actor
  • Your rite:
    • rite_has_dominant_ruling_gender = prev
  • Is under 16 years old
  • Is not landed

Send to Children's Examination is a friendly character interaction in Crusader Kings III. The character you target needs: Is at least 6 years old, Can't be another Player, Must be in good enough Health and 2 more. Accepted automatically. It costs 30 Influence. It needs All Under Heaven. Patch 1.20.1.2, from game/common/character_interactions/10_tgp_interactions.txt.

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Quick answers (3)
What are the requirements for Send to Children's Examination in CK3?
The character you target: Is at least 6 years old, Can't be another Player, Must be in good enough Health, Can't be a Hostage and Was recently sent to an exam. (patch 1.20.1.2)
Will the AI accept Send to Children's Examination?
Yes: it is accepted automatically.
How much does Send to Children's Examination cost?
30 Influence (patch 1.20.1.2).

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • The character you target:
    • duel = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (28 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	is_adult = yes
}
is_shown = scope:actor = {
	government_allows = merit
}
has_tgp_dlc_trigger = yes
scope:recipient.dynasty ?= scope:actor.dynasty
scope:actor != scope:recipient
scope:recipient = {
	OR = {
		is_ai = yes
		is_child_of = scope:actor
		is_grandchild_of = scope:actor
		is_great_grandchild_of = scope:actor
	}
	scope:actor.rite = {
		rite_has_dominant_ruling_gender = prev
	}
	age < 16
	is_landed = no
	NOT = {
		has_character_flag = passed_child_exam
	}
}

As written in game/common/character_interactions/10_tgp_interactions.txt.

Can be sent when (is_valid…) (24 lines of game script)
scope:recipient = {
	age >= child_exam_min_age
	custom_tooltip = {
		text = cant_be_another_player_tt
		is_ai = yes
	}
	custom_tooltip = {
		text = favorite_child_must_be_in_good_health_tt
		NOR = {
			has_trait = incapable
			health <= 2.5
		}
	}
	custom_tooltip = {
		text = cant_be_hostage_tt
		is_hostage = no
	}
	custom_tooltip = {
		text = recently_sent_to_exam_tt
		NOT = {
			has_character_flag = sent_to_exam
		}
	}
}

As written in game/common/character_interactions/10_tgp_interactions.txt.

Effects (on_send, on_accept, on_decline) (107 lines of game script)
on_accept = scope:recipient = {
	add_character_flag = {
		flag = sent_to_exam
		years = 3
	}
	duel = {
		skill = learning
		value = medium_skill_rating
		40 = {
			compare_modifier = {
				value = scope:duel_value
				multiplier = 3.5
				min = -49
			}
			modifier = {
				scope:actor = {
					employs_court_position = court_tutor_court_position
				}
				add = 20
			}
			modifier = {
				house ?= {
					has_house_aspiration_parameter = examination_success_bonus
				}
				add = 10
			}
			modifier = {
				scope:recipient = {
					learning >= 10
				}
				add = scope:recipient.learning
			}
			min = 5
			desc = send_child_to_examination_success
			scope:actor = {
				send_interface_toast = {
					type = event_toast_effect_good
					title = tgp_china_send_child_to_examination_interaction_effects_good
					left_icon = scope:actor
					right_icon = scope:recipient
					scope:recipient = {
						change_merit = {
							value = {
								add = minor_merit_value
								add = learning
							}
						}
						dynasty = {
							add_dynasty_prestige = 10
						}
					}
				}
			}
			custom_tooltip = increased_exam_chances_tt
			if = {
				limit = {
					scope:actor = {
						employs_court_position = court_tutor_court_position
					}
				}
				custom_description_no_bullet = {
					text = tutor_improved_exam_chances_tt
					object = scope:recipient
				}
			}
			else = {
				custom_description_no_bullet = {
					text = tutor_needed_for_exam_chances_tt
					object = scope:recipient
				}
			}
			add_character_flag = passed_child_exam
			create_character_memory = {
				type = passed_child_exam_memory
				participants = {
					parent_actor = scope:actor
				}
			}
		}
		60 = {
			desc = send_child_to_examination_failure
			compare_modifier = {
				value = scope:duel_value
				multiplier = -0.5
			}
			scope:actor = {
				send_interface_toast = {
					type = event_toast_effect_bad
					title = tgp_china_send_child_to_examination_interaction_effects_bad
					left_icon = scope:actor
					right_icon = scope:recipient
					scope:recipient = {
						add_stress = medium_stress_impact_gain
						add_character_modifier = {
							modifier = tgp_child_exam_cooldown_modifier
							years = 3
						}
						create_character_memory = {
							type = failed_child_exam_memory
						}
					}
				}
			}
		}
	}
}
on_auto_accept = 

As written in game/common/character_interactions/10_tgp_interactions.txt.

Category
Friendly actions
Cost: Influence
30
Again on the same character
after 3 years
DLC
All Under Heaven
In the menu
main list
ID
send_child_to_examination_interaction

Source: game/common/character_interactions/10_tgp_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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