Interaction · Friendly actions
Send to Children's Examination
Depending on the child's Learning Skill, they might gain Merit and expedite their journey to higher levels of Examinations.
What you need
You
- If played by the AI: Is an Adult
- Government allows: merit
scope:recipient.dynasty ?= scope:actor.dynasty
The character you target
To send it
To see it in the menu
One of these
- Is played by the AI
or
Is a child of youor
Is a grandchild of youor
is_great_grandchild_of = scope:actor
- Your rite:
rite_has_dominant_ruling_gender = prev
- Is under 16 years old
- Is not landed
Send to Children's Examination is a friendly character interaction in Crusader Kings III. The character you target needs: Is at least 6 years old, Can't be another Player, Must be in good enough Health and 2 more. Accepted automatically. It costs 30 Influence. It needs All Under Heaven. Patch 1.20.1.2, from game/common/character_interactions/10_tgp_interactions.txt.
Quick answers (3)
- What are the requirements for Send to Children's Examination in CK3?
- The character you target: Is at least 6 years old, Can't be another Player, Must be in good enough Health, Can't be a Hostage and Was recently sent to an exam. (patch 1.20.1.2)
- Will the AI accept Send to Children's Examination?
- Yes: it is accepted automatically.
- How much does Send to Children's Examination cost?
- 30 Influence (patch 1.20.1.2).
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- The character you target:
duel = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (28 lines of game script)
is_available = trigger_if = {
limit = {
is_ai = yes
}
is_adult = yes
}
is_shown = scope:actor = {
government_allows = merit
}
has_tgp_dlc_trigger = yes
scope:recipient.dynasty ?= scope:actor.dynasty
scope:actor != scope:recipient
scope:recipient = {
OR = {
is_ai = yes
is_child_of = scope:actor
is_grandchild_of = scope:actor
is_great_grandchild_of = scope:actor
}
scope:actor.rite = {
rite_has_dominant_ruling_gender = prev
}
age < 16
is_landed = no
NOT = {
has_character_flag = passed_child_exam
}
}As written in game/common/character_interactions/10_tgp_interactions.txt.
Can be sent when (is_valid…) (24 lines of game script)
scope:recipient = {
age >= child_exam_min_age
custom_tooltip = {
text = cant_be_another_player_tt
is_ai = yes
}
custom_tooltip = {
text = favorite_child_must_be_in_good_health_tt
NOR = {
has_trait = incapable
health <= 2.5
}
}
custom_tooltip = {
text = cant_be_hostage_tt
is_hostage = no
}
custom_tooltip = {
text = recently_sent_to_exam_tt
NOT = {
has_character_flag = sent_to_exam
}
}
}As written in game/common/character_interactions/10_tgp_interactions.txt.
Effects (on_send, on_accept, on_decline) (107 lines of game script)
on_accept = scope:recipient = {
add_character_flag = {
flag = sent_to_exam
years = 3
}
duel = {
skill = learning
value = medium_skill_rating
40 = {
compare_modifier = {
value = scope:duel_value
multiplier = 3.5
min = -49
}
modifier = {
scope:actor = {
employs_court_position = court_tutor_court_position
}
add = 20
}
modifier = {
house ?= {
has_house_aspiration_parameter = examination_success_bonus
}
add = 10
}
modifier = {
scope:recipient = {
learning >= 10
}
add = scope:recipient.learning
}
min = 5
desc = send_child_to_examination_success
scope:actor = {
send_interface_toast = {
type = event_toast_effect_good
title = tgp_china_send_child_to_examination_interaction_effects_good
left_icon = scope:actor
right_icon = scope:recipient
scope:recipient = {
change_merit = {
value = {
add = minor_merit_value
add = learning
}
}
dynasty = {
add_dynasty_prestige = 10
}
}
}
}
custom_tooltip = increased_exam_chances_tt
if = {
limit = {
scope:actor = {
employs_court_position = court_tutor_court_position
}
}
custom_description_no_bullet = {
text = tutor_improved_exam_chances_tt
object = scope:recipient
}
}
else = {
custom_description_no_bullet = {
text = tutor_needed_for_exam_chances_tt
object = scope:recipient
}
}
add_character_flag = passed_child_exam
create_character_memory = {
type = passed_child_exam_memory
participants = {
parent_actor = scope:actor
}
}
}
60 = {
desc = send_child_to_examination_failure
compare_modifier = {
value = scope:duel_value
multiplier = -0.5
}
scope:actor = {
send_interface_toast = {
type = event_toast_effect_bad
title = tgp_china_send_child_to_examination_interaction_effects_bad
left_icon = scope:actor
right_icon = scope:recipient
scope:recipient = {
add_stress = medium_stress_impact_gain
add_character_modifier = {
modifier = tgp_child_exam_cooldown_modifier
years = 3
}
create_character_memory = {
type = failed_child_exam_memory
}
}
}
}
}
}
}
on_auto_accept = As written in game/common/character_interactions/10_tgp_interactions.txt.
- Category
- Friendly actions
- Cost: Influence
- 30
- Again on the same character
- after 3 years
- DLC
- All Under Heaven
- In the menu
- main list
- ID
send_child_to_examination_interaction
Source: game/common/character_interactions/10_tgp_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.