Interaction · Religious actions
Seek Communion
Petition the recipient to receive … back into the communion of the Church, ending its standing as a Heresy
What you need
You
To send it
- Is an Adult
- Is not at war with the target
Also needed: not imprisoned
The character you target
To send it
- Is an Adult
- Is not incapable
Also needed: not imprisoned
To see it in the menu
One of these
- Their faith is Catholicism
or
Their faith is Chalcedonianism
- Any held title: Is the Head of Faith
Seek Communion is a religious character interaction in Crusader Kings III. You need: Is an Adult, Is not imprisoned and Is not at war with the target. The character you target needs: Is an Adult, Is not imprisoned and Is not incapable. The AI weighs it. Reasons the AI weighs include Weak Hook used (+30), Strong Hook used (+50), … Situation Phase (+30) and 4 more. It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.
Quick answers (2)
- What are the requirements for Seek Communion in CK3?
- You: Is an Adult, Is not imprisoned and Is not at war with the target. The character you target: Is an Adult, Is not imprisoned and Is not incapable. (patch 1.20.1.2)
- How do I get the AI to accept Seek Communion?
- The AI weighs it. Its reasons: Weak Hook used +30, Strong Hook used +50, … Situation Phase +30, The recipient is Zealous -40, The recipient is Forgiving +25, You is Excommunicated -30, You is renowned for their Piety +20 and Divergence of … from ….
Will they accept?
The AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | -20 |
Weak Hook usedwhen
| +30 |
Strong Hook usedwhen
| +50 |
… Situation Phasewhen
| +30 |
| The recipient is Zealous | -40 |
| The recipient is Forgiving | +25 |
You is Excommunicatedwhen
| -30 |
You is renowned for their Pietywhen
| +20 |
| Divergence of … from … | varies |
| Their opinion of you × 0.5 | varies |
Acceptance (ai_accept) (66 lines of game script)
base = -20
modifier = {
add = 30
desc = SCHEME_WEAK_HOOK_USED
scope:hook = yes
scope:actor = {
NOT = {
has_strong_hook = scope:recipient
}
}
}
modifier = {
add = 50
desc = SCHEME_STRONG_HOOK_USED
scope:hook = yes
scope:actor = {
has_strong_hook = scope:recipient
}
}
modifier = {
add = 30
desc = CHRISTIAN_CHURCH_PHASE_REASON
situation:the_christian_church ?= {
situation_current_phase = concord
}
}
modifier = {
add = -40
desc = SEEK_COMMUNION_ZEALOUS_REASON
scope:recipient = {
has_trait = zealous
}
}
modifier = {
add = 25
desc = SEEK_COMMUNION_FORGIVING_REASON
scope:recipient = {
has_trait = forgiving
}
}
modifier = {
add = -30
desc = SEEK_COMMUNION_EXCOMMUNICATED_REASON
scope:actor = {
has_trait = excommunicated
}
}
modifier = {
add = 20
desc = SEEK_COMMUNION_PIOUS_PETITIONER_REASON
scope:actor = {
piety_level >= 3
}
}
modifier = {
add = {
value = scope:actor.faith.main_rite.divergence(scope:recipient.faith.main_rite)
multiply = -0.5
}
desc = SEEK_COMMUNION_DIVERGENCE_REASON
}
opinion_modifier = {
who = scope:recipient
opinion_target = scope:actor
multiplier = 0.5
}As written in game/common/character_interactions/pam_interactions.txt.
What happens
If they accept
- ⟨faith⟩ stops being a Heresy
- Your faith › If does not have the Ecumenism Doctrine:
add_doctrine = special_doctrine_ecumenical_christian
- Adherents of the Faith lose the Heresiarch and Excommunicated Traits
- Event pam_interactions_events.0130
- Your faith › Every faith character:
- Where: Is a ruler
- Event pam_interactions_events.0130 (after 1 days)
If they refuse
Options when sending
- Use a Hook
Events it fires: pam_interactions_events.0130, pam_interactions_events.0131
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (27 lines of game script)
is_available = is_christian_trigger = yes
faith ?= {
trigger_if = {
limit = {
exists = religious_head
}
religious_head = root
}
trigger_else = {
main_rite.head_of_rite = root
}
NOR = {
has_doctrine = special_doctrine_ecumenical_christian
has_doctrine = special_doctrine_ecumenical_miaphysite
}
}
has_pam_dlc_trigger = yes
is_shown = scope:actor != scope:recipient
scope:recipient = {
OR = {
faith = faith:catholic
faith = faith:christian_faith
}
any_held_title = {
is_head_of_faith = yes
}
}As written in game/common/character_interactions/pam_interactions.txt.
Can be sent when (is_valid…) (12 lines of game script)
scope:actor = {
is_adult = yes
is_imprisoned = no
NOT = {
is_at_war_with = scope:recipient
}
}
scope:recipient = {
is_adult = yes
is_imprisoned = no
is_incapable = no
}As written in game/common/character_interactions/pam_interactions.txt.
Effects (on_send, on_accept, on_decline) (27 lines of game script)
on_accept = scope:actor = {
if = {
limit = {
scope:hook = yes
}
use_hook = scope:recipient
}
show_as_tooltip = {
pam_seek_communion_reconcile_faith_effect = yes
}
trigger_event = pam_interactions_events.0130
faith = {
every_faith_character = {
limit = {
is_ruler = yes
this != scope:actor
}
trigger_event = {
id = pam_interactions_events.0130
days = 1
}
}
}
}
on_decline = scope:actor = {
trigger_event = pam_interactions_events.0131
}As written in game/common/character_interactions/pam_interactions.txt.
- Category
- Religious actions
- Again on the same character
- after 10 years
- DLC
- By God Alone
- In the menu
- under More…
- ID
seek_communion_interaction
Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).