CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Religious actions

Request Church Treasury

from 100PietyBy God AloneAccepted automatically in some cases; otherwise the AI weighs it

Ask your Religious Superior or Subordinate for Gold from their Treasury

What you need

You

To send it

  • Does not have the Trait: Excommunicated
  • Is not at war with the target
  • If

    • scope:recipient ?= scope:actor.faith.religious_head

    Then

    • You:
      • If

        • Their faith › Any religious head challenger:
          • holder ?= scope:pam_antipope_holder_check

        Then

  • Also needed: available (not incapable, not imprisoned, a ruler)

To see it in the menu

  • Your Government is Ecclesiastical
  • Is an Adult
  • None of these

    • You are the target
    • All of these

      • exists = scope:actor.religious_head_or_challenger
      • exists = scope:recipient.religious_head_or_challenger
      • Your religious head or challenger is not the target’s
  • One of these

    • You:
      • One of these

        • superior ?= scope:recipient
        • or

          superior.superior ?= scope:recipient
    • or

      The character you target:
      • One of these

        • superior ?= scope:actor
        • or

          superior.superior ?= scope:actor

The character you target

To send it

  • Does not have the Trait: Excommunicated
  • treasury >= medium_treasury_or_gold_value
  • Also needed: available (not incapable, not imprisoned, a ruler, an adult)

To see it in the menu

  • Their faith is the same as that of actor
  • Government is Ecclesiastical
  • Is a ruler

Request Church Treasury is a religious character interaction in Crusader Kings III. You need: Is available (not incapable, not imprisoned, a ruler), Does not have the Trait: Excommunicated and Is not at war with the target. The character you target needs: Is available (not incapable, not imprisoned, a ruler, an adult) and Does not have the Trait: Excommunicated. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Weak Hook used (+200), You have Counties of another Faith in your Realm (+25), Benefice Registry Ecclesiastical Estate Building (+10) and 10 more. It costs Piety (from 100). It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.

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Quick answers (3)
What are the requirements for Request Church Treasury in CK3?
You: Is available (not incapable, not imprisoned, a ruler), Does not have the Trait: Excommunicated and Is not at war with the target. The character you target: Is available (not incapable, not imprisoned, a ruler, an adult) and Does not have the Trait: Excommunicated. (patch 1.20.1.2)
How do I get the AI to accept Request Church Treasury?
Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Weak Hook used +200, … Opinion of …, You have Counties of another Faith in your Realm +25, Benefice Registry Ecclesiastical Estate Building +10, Benefice Registry Ecclesiastical Estate Building +20, Benefice Registry Ecclesiastical Estate Building +30, Awe of the Grand Cathedral +5, Awe of the Grand Cathedral +10, You are fighting a Holy War +25, Generous +20, Greedy -25, The recipient's Treasury is strained -30, The recipient is not your immediate Religious Superior or Subordinate -50 and Your Dynasty is a great patron of the Church +25.
How much does Request Church Treasury cost?
Piety (from 100) (patch 1.20.1.2).

Will they accept?

Accepted automatically when:

  • They use their Hook on …

Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base-25
Weak Hook used
when
+200
… Opinion of …varies
You have Counties of another Faith in your Realm
when
  • Any sub realm county: Their faith is the same as that of actor
+25
Benefice Registry Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_easier_treasury_request_1
+10
Benefice Registry Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_easier_treasury_request_2
+20
Benefice Registry Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_easier_treasury_request_3
+30
Awe of the Grand Cathedral
when
  • Your domicile:
    • has_domicile_parameter = estate_cathedral_awe_1
+5
Awe of the Grand Cathedral
when
  • Your domicile:
    • has_domicile_parameter = estate_cathedral_awe_2
+10
You are fighting a Holy War
when
  • Any character war:
+25
Generous
when
+20
Greedy
when
-25
The recipient's Treasury is strained
when
  • The character you target:
    • treasury <= { value = medium_treasury_or_gold_value }
-30
A scripted reason
when
  • Is played by the AI
  • The character you target:
    • Is played by the AI
    • Any held title: Is the Head of Faith
    • Treasury less than 1500
-1,000
The recipient is not your immediate Religious Superior or Subordinate
when
  • NOT = { root.superior ?= scope:recipient }
  • NOT = { scope:recipient.superior ?= scope:actor }
-50
Your Dynasty is a great patron of the Church
when
+25
A scripted reason
when
+40
Acceptance (ai_accept) (120 lines of game script)
base = -25
modifier = {
	scope:hook = yes
	add = 200
	desc = SCHEME_WEAK_HOOK_USED
}
opinion_modifier = {
	who = scope:recipient
	opinion_target = scope:actor
	multiplier = 0.5
	desc = AI_OPINION_REASON
}
modifier = {
	add = 25
	scope:actor = {
		any_sub_realm_county = {
			faith != scope:actor.faith
		}
	}
	desc = REQUEST_ECCLESIASTICAL_TREASURY_NON_FAITH_COUNTIES_REASON
}
modifier = {
	add = ecclesiastical_domicile_acceptance_value_1
	desc = ESTATE_TREASURY_REQUEST_REASON
	scope:actor = {
		domicile ?= {
			has_domicile_parameter = estate_easier_treasury_request_1
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_value_2
	desc = ESTATE_TREASURY_REQUEST_REASON
	scope:actor = {
		domicile ?= {
			has_domicile_parameter = estate_easier_treasury_request_2
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_value_3
	desc = ESTATE_TREASURY_REQUEST_REASON
	scope:actor = {
		domicile ?= {
			has_domicile_parameter = estate_easier_treasury_request_3
		}
	}
}
ecclesiastical_domicile_cathedral_awe_modifier = yes
modifier = {
	add = 25
	scope:actor = {
		any_character_war = {
			using_holy_war_cb_trigger = yes
		}
	}
	desc = REQUEST_ECCLESIASTICAL_TREASURY_HOLY_WAR_REASON
}
modifier = {
	add = 20
	scope:recipient = {
		has_trait = generous
	}
	desc = INTERACTION_GENEROUS
}
modifier = {
	add = -25
	scope:recipient = {
		has_trait = greedy
	}
	desc = INTERACTION_GREEDY
}
modifier = {
	add = -30
	scope:recipient = {
		treasury <= {
			value = medium_treasury_or_gold_value
		}
	}
	desc = REQUEST_ECCLESIASTICAL_TREASURY_RECIPIENT_LOW_TREASURY_REASON
}
modifier = {
	add = -1000
	scope:actor = {
		is_ai = yes
	}
	scope:recipient = {
		is_ai = yes
		any_held_title = {
			is_head_of_faith = yes
		}
		treasury < pam_head_of_faith_treasury_reserve_value
	}
}
modifier = {
	add = -50
	NOR = {
		scope:actor.superior ?= scope:recipient
		scope:recipient.superior ?= scope:actor
	}
	desc = REQUEST_ECCLESIASTICAL_TREASURY_NOT_IMMEDIATE_REASON
}
modifier = {
	add = 25
	scope:actor = {
		dynasty ?= {
			has_dynasty_perk = pam_legacy_2
		}
	}
	desc = REQUEST_ECCLESIASTICAL_TREASURY_LEGACY_DYNASTY_REASON
}
modifier = {
	add = 40
	scope:actor = {
		is_ai = yes
		any_held_title = {
			is_head_of_faith = yes
		}
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

What happens

If they accept

  • If

    • You use a Hook
    • Has a usable Hook on the target

    Then

    • Use a Hook on the target
  • The character you target:
    • pay_treasury_or_gold = { target = scope:actor value = medium_treasury_or_gold_value }
    • Gain +50 Piety
    • If

      • One of these

        • All of these

          • Has the Trait: Generous
          • Their rite:
            • trait_is_virtue_rite = generous
        • or

          Their rite:
          • has_tenet_status = { tenet = tenet_philanthropia status = core }
        • or

          has_personal_tenet = tenet_philanthropia

      Then

      • Spiritual fulfillment +3

If they refuse

  • The character you target: Gain -25 Piety
  • If

    • The character you target: Is played by a person

    Then

    • You: Opinion: Refusal (-15)

Options when sending

  • Use a Hook

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (14 lines of game script)
is_available = government_has_flag = government_is_ecclesiastical
has_pam_dlc_trigger = yes
is_adult = yes
is_shown = scope:actor = {
	pam_ecclesiastical_superior_or_subordinate_trigger = {
		ACTOR = scope:actor
		RECIPIENT = scope:recipient
	}
}
scope:recipient = {
	faith ?= scope:actor.faith
	government_has_flag = government_is_ecclesiastical
	is_ruler = yes
}

As written in game/common/character_interactions/pam_interactions.txt.

Can be sent when (is_valid…) (30 lines of game script)
scope:actor = {
	is_available_quick = {
		incapable = no
		imprisoned = no
		hostage = no
		ruler = yes
	}
	NOT = {
		has_trait = excommunicated
	}
	NOT = {
		is_at_war_with = scope:recipient
	}
	pam_not_antipope_when_recipient_is_hof_tt = {
		CHARACTER = scope:actor
	}
}
scope:recipient = {
	is_available_quick = {
		incapable = no
		imprisoned = no
		hostage = no
		ruler = yes
		adult = yes
	}
	NOT = {
		has_trait = excommunicated
	}
	treasury >= medium_treasury_or_gold_value
}

As written in game/common/character_interactions/pam_interactions.txt.

Effects (on_send, on_accept, on_decline) (58 lines of game script)
on_accept = scope:actor = {
	if = {
		limit = {
			scope:hook = yes
			has_usable_hook = scope:recipient
		}
		use_hook = scope:recipient
	}
	send_interface_toast = {
		type = event_toast_effect_good
		title = request_ecclesiastical_treasury_interaction_title
		right_icon = scope:recipient
		scope:recipient = {
			pay_treasury_or_gold = {
				target = scope:actor
				value = medium_treasury_or_gold_value
			}
			add_piety = minor_piety_value
			if = {
				limit = {
					OR = {
						AND = {
							has_trait = generous
							rite = {
								trait_is_virtue_rite = generous
							}
						}
						rite = {
							has_tenet_status = {
								tenet = tenet_philanthropia
								status = core
							}
						}
						has_personal_tenet = tenet_philanthropia
					}
				}
				change_spiritual_fulfillment = minor_spiritual_fulfillment_value
			}
		}
	}
}
on_decline = scope:recipient = {
	add_piety = miniscule_piety_loss
}
if = {
	limit = {
		scope:recipient = {
			is_ai = no
		}
	}
	scope:actor = {
		add_opinion = {
			modifier = refusal_opinion
			target = scope:recipient
			opinion = -15
		}
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Category
Religious actions
Cost: Piety
from 100
Again on the same character
after 5 years
DLC
By God Alone
In the menu
main list
ID
request_ecclesiastical_treasury_interaction

Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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