Interaction · Religious actions
Request Church Treasury
Ask your Religious Superior or Subordinate for Gold from their Treasury
What you need
You
To send it
- Does not have the Trait: Excommunicated
- Is not at war with the target
Also needed: available (not incapable, not imprisoned, a ruler)
To see it in the menu
- Your Government is Ecclesiastical
- Is an Adult
None of these
- You are the target
All of these
exists = scope:actor.religious_head_or_challengerexists = scope:recipient.religious_head_or_challenger- Your religious head or challenger is not the target’s
One of these
- You:
One of these
superior ?= scope:recipientor
superior.superior ?= scope:recipient
or
The character you target:One of these
superior ?= scope:actoror
superior.superior ?= scope:actor
- You:
The character you target
To send it
- Does not have the Trait: Excommunicated
treasury >= medium_treasury_or_gold_valueAlso needed: available (not incapable, not imprisoned, a ruler, an adult)
To see it in the menu
- Their faith is the same as that of actor
- Government is Ecclesiastical
- Is a ruler
Request Church Treasury is a religious character interaction in Crusader Kings III. You need: Is available (not incapable, not imprisoned, a ruler), Does not have the Trait: Excommunicated and Is not at war with the target. The character you target needs: Is available (not incapable, not imprisoned, a ruler, an adult) and Does not have the Trait: Excommunicated. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Weak Hook used (+200), You have Counties of another Faith in your Realm (+25), Benefice Registry Ecclesiastical Estate Building (+10) and 10 more. It costs Piety (from 100). It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.
Quick answers (3)
- What are the requirements for Request Church Treasury in CK3?
- You: Is available (not incapable, not imprisoned, a ruler), Does not have the Trait: Excommunicated and Is not at war with the target. The character you target: Is available (not incapable, not imprisoned, a ruler, an adult) and Does not have the Trait: Excommunicated. (patch 1.20.1.2)
- How do I get the AI to accept Request Church Treasury?
- Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Weak Hook used +200, … Opinion of …, You have Counties of another Faith in your Realm +25, Benefice Registry Ecclesiastical Estate Building +10, Benefice Registry Ecclesiastical Estate Building +20, Benefice Registry Ecclesiastical Estate Building +30, Awe of the Grand Cathedral +5, Awe of the Grand Cathedral +10, You are fighting a Holy War +25, Generous +20, Greedy -25, The recipient's Treasury is strained -30, The recipient is not your immediate Religious Superior or Subordinate -50 and Your Dynasty is a great patron of the Church +25.
- How much does Request Church Treasury cost?
- Piety (from 100) (patch 1.20.1.2).
Will they accept?
Accepted automatically when:
- They use their Hook on …
Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | -25 |
Weak Hook usedwhen
| +200 |
| … Opinion of … | varies |
You have Counties of another Faith in your Realmwhen
| +25 |
Benefice Registry Ecclesiastical Estate Buildingwhen
| +10 |
Benefice Registry Ecclesiastical Estate Buildingwhen
| +20 |
Benefice Registry Ecclesiastical Estate Buildingwhen
| +30 |
Awe of the Grand Cathedralwhen
| +5 |
Awe of the Grand Cathedralwhen
| +10 |
You are fighting a Holy Warwhen
| +25 |
| Generous | +20 |
| Greedy | -25 |
The recipient's Treasury is strainedwhen
| -30 |
A scripted reasonwhen
| -1,000 |
The recipient is not your immediate Religious Superior or Subordinatewhen
| -50 |
Your Dynasty is a great patron of the Churchwhen
| +25 |
A scripted reasonwhen
| +40 |
Acceptance (ai_accept) (120 lines of game script)
base = -25
modifier = {
scope:hook = yes
add = 200
desc = SCHEME_WEAK_HOOK_USED
}
opinion_modifier = {
who = scope:recipient
opinion_target = scope:actor
multiplier = 0.5
desc = AI_OPINION_REASON
}
modifier = {
add = 25
scope:actor = {
any_sub_realm_county = {
faith != scope:actor.faith
}
}
desc = REQUEST_ECCLESIASTICAL_TREASURY_NON_FAITH_COUNTIES_REASON
}
modifier = {
add = ecclesiastical_domicile_acceptance_value_1
desc = ESTATE_TREASURY_REQUEST_REASON
scope:actor = {
domicile ?= {
has_domicile_parameter = estate_easier_treasury_request_1
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_value_2
desc = ESTATE_TREASURY_REQUEST_REASON
scope:actor = {
domicile ?= {
has_domicile_parameter = estate_easier_treasury_request_2
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_value_3
desc = ESTATE_TREASURY_REQUEST_REASON
scope:actor = {
domicile ?= {
has_domicile_parameter = estate_easier_treasury_request_3
}
}
}
ecclesiastical_domicile_cathedral_awe_modifier = yes
modifier = {
add = 25
scope:actor = {
any_character_war = {
using_holy_war_cb_trigger = yes
}
}
desc = REQUEST_ECCLESIASTICAL_TREASURY_HOLY_WAR_REASON
}
modifier = {
add = 20
scope:recipient = {
has_trait = generous
}
desc = INTERACTION_GENEROUS
}
modifier = {
add = -25
scope:recipient = {
has_trait = greedy
}
desc = INTERACTION_GREEDY
}
modifier = {
add = -30
scope:recipient = {
treasury <= {
value = medium_treasury_or_gold_value
}
}
desc = REQUEST_ECCLESIASTICAL_TREASURY_RECIPIENT_LOW_TREASURY_REASON
}
modifier = {
add = -1000
scope:actor = {
is_ai = yes
}
scope:recipient = {
is_ai = yes
any_held_title = {
is_head_of_faith = yes
}
treasury < pam_head_of_faith_treasury_reserve_value
}
}
modifier = {
add = -50
NOR = {
scope:actor.superior ?= scope:recipient
scope:recipient.superior ?= scope:actor
}
desc = REQUEST_ECCLESIASTICAL_TREASURY_NOT_IMMEDIATE_REASON
}
modifier = {
add = 25
scope:actor = {
dynasty ?= {
has_dynasty_perk = pam_legacy_2
}
}
desc = REQUEST_ECCLESIASTICAL_TREASURY_LEGACY_DYNASTY_REASON
}
modifier = {
add = 40
scope:actor = {
is_ai = yes
any_held_title = {
is_head_of_faith = yes
}
}
}As written in game/common/character_interactions/pam_interactions.txt.
What happens
If they accept
- The character you target:
pay_treasury_or_gold = { target = scope:actor value = medium_treasury_or_gold_value }- Gain +50 Piety
If they refuse
- The character you target: Gain -25 Piety
If
- The character you target: Is played by a person
Then
- You: Opinion: Refusal (-15)
Options when sending
- Use a Hook
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (14 lines of game script)
is_available = government_has_flag = government_is_ecclesiastical
has_pam_dlc_trigger = yes
is_adult = yes
is_shown = scope:actor = {
pam_ecclesiastical_superior_or_subordinate_trigger = {
ACTOR = scope:actor
RECIPIENT = scope:recipient
}
}
scope:recipient = {
faith ?= scope:actor.faith
government_has_flag = government_is_ecclesiastical
is_ruler = yes
}As written in game/common/character_interactions/pam_interactions.txt.
Can be sent when (is_valid…) (30 lines of game script)
scope:actor = {
is_available_quick = {
incapable = no
imprisoned = no
hostage = no
ruler = yes
}
NOT = {
has_trait = excommunicated
}
NOT = {
is_at_war_with = scope:recipient
}
pam_not_antipope_when_recipient_is_hof_tt = {
CHARACTER = scope:actor
}
}
scope:recipient = {
is_available_quick = {
incapable = no
imprisoned = no
hostage = no
ruler = yes
adult = yes
}
NOT = {
has_trait = excommunicated
}
treasury >= medium_treasury_or_gold_value
}As written in game/common/character_interactions/pam_interactions.txt.
Effects (on_send, on_accept, on_decline) (58 lines of game script)
on_accept = scope:actor = {
if = {
limit = {
scope:hook = yes
has_usable_hook = scope:recipient
}
use_hook = scope:recipient
}
send_interface_toast = {
type = event_toast_effect_good
title = request_ecclesiastical_treasury_interaction_title
right_icon = scope:recipient
scope:recipient = {
pay_treasury_or_gold = {
target = scope:actor
value = medium_treasury_or_gold_value
}
add_piety = minor_piety_value
if = {
limit = {
OR = {
AND = {
has_trait = generous
rite = {
trait_is_virtue_rite = generous
}
}
rite = {
has_tenet_status = {
tenet = tenet_philanthropia
status = core
}
}
has_personal_tenet = tenet_philanthropia
}
}
change_spiritual_fulfillment = minor_spiritual_fulfillment_value
}
}
}
}
on_decline = scope:recipient = {
add_piety = miniscule_piety_loss
}
if = {
limit = {
scope:recipient = {
is_ai = no
}
}
scope:actor = {
add_opinion = {
modifier = refusal_opinion
target = scope:recipient
opinion = -15
}
}
}As written in game/common/character_interactions/pam_interactions.txt.
- Category
- Religious actions
- Cost: Piety
- from 100
- Again on the same character
- after 5 years
- DLC
- By God Alone
- In the menu
- main list
- ID
request_ecclesiastical_treasury_interaction
Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.