CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Religious actions

Request Anointment

from 500PietyvariesGoldAccepted automatically in some cases; otherwise the AI weighs it

Secure the support of the recipient to hold an Anointment.

What you need

You

To send it

To see it in the menu

The character you target

Request Anointment is a religious character interaction in Crusader Kings III. You need: Is not imprisoned, Does not have the Trait: Excommunicated, Does not have the Modifier: Promised Pilgrimage and 1 more. The character you target needs: Is not imprisoned and Religious Authority will not host an Anointment or support one while The Christian Church is in this Situation Phase. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Weak Hook used (+50), You speak the … Language (+5), No Holy Site is available for the Anointment (-20) and 58 more. It costs Piety (from 500), Gold (varies). Patch 1.20.1.2, from game/common/character_interactions/10_ach_interactions.txt.

for a guide, post or blog
Quick answers (3)
What are the requirements for Request Anointment in CK3?
You: Is not imprisoned, Does not have the Trait: Excommunicated, Does not have the Modifier: Promised Pilgrimage and Is at least 10 years old. The character you target: Is not imprisoned and Religious Authority will not host an Anointment or support one while The Christian Church is in this Situation Phase. (patch 1.20.1.2)
How do I get the AI to accept Request Anointment?
Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Weak Hook used +50, You speak the … Language +5, No Holy Site is available for the Anointment -20, I am a Sodomite -40, I am a Sodomite -20, I am a Deviant -40, I am a Deviant -20, I am an Adulterer or Fornicator -40, I am an Adulterer or Fornicator -20, I am an Adulterer or Fornicator -20, I am an Adulterer or Fornicator -10, I am a Witch -40, I am a Witch -20, I am a Murderer -50, I am Incestous -50, You … a Kinslayer -30, You … a Kinslayer -15, I am Zealous +10, I am a Pilgrim +10, I am a Faithful Blade +5, I am the recipient's Liege or Top Liege +25, I am the recipient's Liege or Top Liege +15, You are the The Savior of … +15, I have Divine Blood +5, You are the Paragon of … +15, You have Consecrated Blood +5, You … of their Dynasty +5, You … of their House +10, You … family +10, You … parent +25, You … the recipient's friend +25, You … the recipient's best friend +50, You … the recipient's lover +10, You … the recipient's rival -100, You … the recipient's nemesis -500, You … Virtuous Traits, Your Level of Devotion, Your Level of Devotion is … -80, Your Level of Devotion is … -40, You … bankrupt and have a high Level of Devotion, You … Sinful Traits, Holy Monarch +20, Venerated Ancestor +20, Herald +20, Saoshyant +30, Saoshyant Descendant +10, Sayyid +10, Military Order Member +10, Warrior of the Faith +10, Theologian +10, Despoiler of Byzantium -25, Gallowsbait -25, Accused of Decadence -25, Reluctance -25, Reluctance -75, Gold sent +60, Spending Piety +40, Offer Pilgrimage, Returning De Jure Land, You are a woman -20, You are a man -20, Your low Legitimacy -15, Your low Legitimacy -10, Your low Legitimacy -5, Your high Legitimacy +10, Your high Legitimacy +15 and Religious Authority will not host an Anointment or support one while The Christian Church is in this Situation Phase -2,000.
How much does Request Anointment cost?
Piety (from 500), Gold (varies) (patch 1.20.1.2).

Will they accept?

Accepted automatically when:

  • They use their Hook on …
  • The character you target:
    • None of these

      • All of these

        • If

          • Their faith › Any religious head challenger:
            • holder ?= scope:pam_antipope_holder_check
          • You:
            • top_participant_group:the_christian_church:
              • has_participant_group_parameter = the_christian_church_antipope_coronations
            • religious_head_or_challenger ?= scope:pam_anointment_authority_check

          Then

          • Never

          Otherwise

          • top_participant_group:the_christian_church:
            • has_participant_group_parameter = the_christian_church_no_coronation

Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base-60
A scripted reason
when
  • Is played by the AI
+80
Weak Hook used
when
+50
Their opinion of you × 0.5varies
You speak the … Language
when
  • knows_language_of_culture = scope:recipient.culture
+5
No Holy Site is available for the Anointment
when
  • None of these

    • All of these

      • The character you target: Is landed
      • The target’s faith › Any holy site barony › Their holder: Is the target or the target’s liege
  • None of these

    • Your faith › Any holy site barony › Their holder: Is you or your liege
-20
I am a Sodomite-40
I am a Sodomite-20
I am a Deviant-40
I am a Deviant-20
I am an Adulterer or Fornicator-40
I am an Adulterer or Fornicator-20
I am an Adulterer or Fornicator-20
I am an Adulterer or Fornicator-10
I am a Witch-40
I am a Witch-20
I am a Murderer
when
-50
I am Incestous
when
-50
You … a Kinslayer-30
You … a Kinslayer-15
I am Zealous
when
+10
I am a Pilgrim
when
+10
I am a Faithful Blade
when
+5
I am the recipient's Liege or Top Liege
when
  • One of these

    • scope:recipient.liege ?= scope:actor
    • or

      scope:recipient.top_liege ?= scope:actor
  • The character you target: Is not landed
+25
I am the recipient's Liege or Top Liege
when
  • One of these

    • scope:recipient.liege ?= scope:actor
    • or

      scope:recipient.top_liege ?= scope:actor
  • The character you target: Is landed
+15
You are the The Savior of …
when
+15
I have Divine Blood
when
+5
You are the Paragon of …
when
+15
You have Consecrated Blood
when
+5
You … of their Dynasty
when
  • The character you target:
    • Not: Is Lowborn
    • Is of the same dynasty as you
    • Is not family of you
    • NOT = { is_cousin_of = scope:actor }
    • Is not a child of you
    • The target’s dynasty is not the other character’s
+5
You … of their House
when
  • The character you target:
    • Not: Is Lowborn
    • Is of the same house as you
    • Is not family of you
    • NOT = { is_cousin_of = scope:actor }
    • Is not a child of you
    • The target’s house is not the other character’s
+10
You … family
when
  • The character you target:
    • One of these

      • Is family of you
      • or

        is_cousin_of = scope:actor
    • Is not a child of you
+10
You … parent
when
  • The character you target: Is a child of you
+25
You … the recipient's friend
when
  • The character you target: Has you as friend
+25
You … the recipient's best friend
when
  • The character you target: Has you as best friend
+50
You … the recipient's lover
when
  • The character you target: Has you as lover
+10
You … the recipient's rival
when
  • The character you target: Has you as rival
-100
You … the recipient's nemesis
when
  • The character you target: Has you as nemesis
-500
You … Virtuous Traits
when
  • root.num_virtuous_traits > 0
varies
Your Level of Devotion
when
  • root.piety_level > 1
varies
Your Level of Devotion is …
when
  • root.piety_level = 0
-80
Your Level of Devotion is …
when
  • root.piety_level = 1
-40
You … bankrupt and have a high Level of Devotion
when
  • root.piety_level > 2
  • root.gold < 0
varies
You … Sinful Traits
when
  • root.num_sinful_traits > 0
varies
Holy Monarch
when
+20
Venerated Ancestor
when
+20
Herald
when
+20
Saoshyant
when
+30
Saoshyant Descendant
when
+10
Sayyid
when
+10
Military Order Member
when
+10
Warrior of the Faith
when
+10
Theologian
when
+10
Despoiler of Byzantium
when
-25
Gallowsbait
when
-25
Accused of Decadence
when
-25
Reluctance
when
  • Game rule set to “Hard”
  • Is played by a person
-25
Reluctance
when
  • Game rule set to “Very Hard”
  • Is played by a person
-75
Gold sent
when
  • The option “gold send option” is chosen
+60
Spending Piety
when
  • The option “piety send option” is chosen
+40
Offer Pilgrimage
when
  • The option “offer pilgrimage” is chosen
pam_offer_pilgrimage_acceptance_value
Returning De Jure Land
when
  • The option “land send option” is chosen
varies
You are a woman
when
  • is_female = yes
  • The character you target › Their rite:
    • None of these

      • The rite has Enables Laws: Female Only and Female Preference Succession
      • The rite has Enables Laws: Male Preference, Equal, and Female Preference Succession
-20
You are a man
when
  • is_male = yes
  • The character you target › Their rite:
    • None of these

      • The rite has Enables Laws: Male Only and Male Preference Succession
      • The rite has Enables Laws: Male Preference, Equal, and Female Preference Succession
-20
Your low Legitimacy
when
-15
Your low Legitimacy
when
-10
Your low Legitimacy
when
-5
Your high Legitimacy
when
+10
Your high Legitimacy
when
+15
Religious Authority will not host an Anointment or support one while The Christian Church is in this Situation Phase
when
  • The character you target:
    • If

      • Their faith › Any religious head challenger:
        • holder ?= scope:pam_antipope_holder_check
      • You:
        • top_participant_group:the_christian_church:
          • has_participant_group_parameter = the_christian_church_antipope_coronations
        • religious_head_or_challenger ?= scope:pam_anointment_authority_check

      Then

      • Never

      Otherwise

      • top_participant_group:the_christian_church:
        • has_participant_group_parameter = the_christian_church_no_coronation
-2,000
Acceptance (ai_accept) (284 lines of game script)
base = -60
modifier = {
	add = 80
	scope:actor = {
		is_ai = yes
	}
}
modifier = {
	scope:hook = yes
	add = 50
	desc = SCHEME_WEAK_HOOK_USED
}
opinion_modifier = {
	opinion_target = scope:actor
	who = scope:recipient
	multiplier = 0.5
}
modifier = {
	add = 5
	desc = speaks_same_language_interaction_reason
	trigger = {
		scope:actor = {
			knows_language_of_culture = scope:recipient.culture
		}
	}
}
modifier = {
	add = -20
	desc = anointment_request_no_holy_site
	trigger = {
		coronation_anointment_no_holy_site_available_trigger = {
			AUTHORITY = scope:recipient
			HOST = scope:actor
		}
	}
}
modifier = {
	add = -40
	desc = I_AM_SODOMITE
	scope:actor = {
		has_trait = sodomite
		trait_is_criminal_in_rite_trigger = {
			RITE = scope:actor.rite
			TRAIT = trait:sodomite
			GENDER_CHARACTER = scope:actor
		}
	}
}
modifier = {
	add = -20
	desc = I_AM_SODOMITE
	scope:actor = {
		has_trait = sodomite
		trait_is_shunned_in_rite_trigger = {
			RITE = scope:actor.rite
			TRAIT = trait:sodomite
			GENDER_CHARACTER = scope:actor
		}
	}
}
modifier = {
	add = -40
	desc = I_AM_DEVIANT
	scope:actor = {
		has_trait = deviant
		trait_is_criminal_in_rite_trigger = {
			RITE = scope:actor.rite
			TRAIT = trait:deviant
			GENDER_CHARACTER = scope:actor
		}
	}
}
modifier = {
	add = -20
	desc = I_AM_DEVIANT
	scope:actor = {
		has_trait = deviant
		trait_is_shunned_in_rite_trigger = {
			RITE = scope:actor.rite
			TRAIT = trait:deviant
			GENDER_CHARACTER = scope:actor
		}
	}
}
modifier = {
	add = -40
	desc = I_AM_ADULTERER
	scope:actor = {
		has_trait = adulterer
		trait_is_criminal_in_rite_trigger = {
			RITE = scope:actor.rite
			TRAIT = trait:adulterer
			GENDER_CHARACTER = scope:actor
		}
	}
}
modifier = {
	add = -20
	desc = I_AM_ADULTERER
	scope:actor = {
		has_trait = adulterer
		trait_is_shunned_in_rite_trigger = {
			RITE = scope:actor.rite
			TRAIT = trait:adulterer
			GENDER_CHARACTER = scope:actor
		}
	}
}
modifier = {
	add = -20
	desc = I_AM_ADULTERER
	scope:actor = {
		has_trait = fornicator
		trait_is_criminal_in_rite_trigger = {
			RITE = scope:actor.rite
			TRAIT = trait:fornicator
			GENDER_CHARACTER = scope:actor
		}
	}
}
modifier = {
	add = -10
	desc = I_AM_ADULTERER
	scope:actor = {
		has_trait = fornicator
		trait_is_shunned_in_rite_trigger = {
			RITE = scope:actor.rite
			TRAIT = trait:fornicator
			GENDER_CHARACTER = scope:actor
		}
	}
}
modifier = {
	add = -40
	desc = I_AM_WITCH
	scope:actor = {
		has_trait = witch
		trait_is_criminal_in_rite_trigger = {
			RITE = scope:actor.rite
			TRAIT = trait:witch
			GENDER_CHARACTER = scope:actor
		}
	}
}
modifier = {
	add = -20
	desc = I_AM_WITCH
	scope:actor = {
		has_trait = witch
		trait_is_shunned_in_rite_trigger = {
			RITE = scope:actor.rite
			TRAIT = trait:witch
			GENDER_CHARACTER = scope:actor
		}
	}
}
modifier = {
	add = -50
	desc = I_AM_MURDERER
	scope:actor = {
		has_trait = murderer
	}
}
modifier = {
	add = -50
	desc = I_AM_INCESTOUS
	scope:actor = {
		NOT = {
			scope:recipient = {
				rite = {
					rite_has_doctrine = doctrine_consanguinity_unrestricted
				}
			}
		}
		has_trait = incestuous
	}
}
modifier = {
	add = -30
	desc = I_AM_A_KINSLAYER
	scope:actor = {
		OR = {
			AND = {
				has_trait = kinslayer_1
				trait_is_criminal_in_rite_trigger = {
					RITE = rite
					TRAIT = trait:kinslayer_1
					GENDER_CHARACTER = scope:actor
				}
			}
			AND = {
				has_trait = kinslayer_2
				trait_is_criminal_in_rite_trigger = {
					RITE = rite
					TRAIT = trait:kinslayer_2
					GENDER_CHARACTER = scope:actor
				}
			}
			AND = {
				has_trait = kinslayer_3
				trait_is_criminal_in_rite_trigger = {
					RITE = rite
					TRAIT = trait:kinslayer_3
					GENDER_CHARACTER = scope:actor
				}
			}
		}
	}
}
modifier = {
	add = -15
	desc = I_AM_A_KINSLAYER
	scope:actor = {
		OR = {
			AND = {
				has_trait = kinslayer_1
				trait_is_shunned_in_rite_trigger = {
					RITE = rite
					TRAIT = trait:kinslayer_1
					GENDER_CHARACTER = scope:actor
				}
			}
			AND = {
				has_trait = kinslayer_2
				trait_is_shunned_in_rite_trigger = {
					RITE = rite
					TRAIT = trait:kinslayer_2
					GENDER_CHARACTER = scope:actor
				}
			}
			AND = {
				has_trait = kinslayer_3
				trait_is_shunned_in_rite_trigger = {
					RITE = rite
					TRAIT = trait:kinslayer_3
					GENDER_CHARACTER = scope:actor
				}
			}
		}
	}
}
modifier = {
	add = 10
	scope:actor = {
		has_trait = zealous
	}
	desc = ai_acceptance_trait_zealous
}
modifier = {
	add = 10
	scope:actor = {
		has_trait = pilgrim
	}
	desc = ai_acceptance_trait_pilgrim
}
modifier = {
	add = 5
	scope:actor = {
		has_trait = holy_warrior
	}
	desc = ai_acceptance_trait_holy_warrior
}
modifier = {
	add = 25
	scope:recipient = {
		is_landed = no
	}
	OR = {
		scope:recipient.liege ?= scope:actor
		scope:recipient.top_liege ?= scope:actor
	}
	desc = I_AM_LIEGE_TOP_LIEGE
}
modifier = {
	add = 15
	scope:recipient = {
		is_landed = yes
	}
	OR = {
		scope:recipient.liege ?= scope:actor
		scope:recipient.top_liege ?= scope:actor
	}
	
# … (cut here; the rest is in the file)

As written in game/common/character_interactions/10_ach_interactions.txt.

What happens

If they accept

  • If

    Then

    • You: Use a Hook on the target
  • The character you target: … will accept a future invitation to the Anointment
  • If

    • The option “gold send option” is chosen

    Then

    • The character you target:
      • add_short_term_gold = scope:actor.major_gold_value
  • If

    • The option “land send option” is chosen

    Then

    • The character you target › Every held title:
      • Where: Is not the Head of Faith
      • Every de jure county:
        • Where:
          • holder = scope:actor
        • change_title_holder_include_vassals = { holder = scope:recipient change = scope:change }
  • If

    • The option “offer pilgrimage” is chosen

    Then

  • Event coronation_events.0400

If they refuse

  • Opinion: Refused my Anointment
  • If

    • Is an Adult
    • The character you target: Is an Adult
    • Does not have the target as friend
    • Does not have the target as best friend
    • Does not have the target as rival
    • Does not have the target as nemesis

    Then

  • Event religious_interaction.32

Options when sending

  • Use a Hook
  • Spend Piety
  • Send Gold
  • Return De Jure Land
  • Offer Pilgrimage

Events it fires: coronation_events.0400, religious_interaction.32

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (25 lines of game script)
is_available = highest_held_title_tier >= tier_empire
rite ?= {
	OR = {
		rite_has_doctrine = doctrine_imperial_anointment
		rite_has_doctrine = doctrine_anointment_permitted
	}
}
NOT = {
	has_realm_law = crowned_emperor
}
trigger_if = {
	limit = {
		is_ai = yes
	}
	age >= 16
}
coronation_trigger = yes
is_shown = NOT = {
	scope:actor = scope:recipient
}
scope:actor = {
	coronation_anointment_authority_is_trigger = {
		CHARACTER = scope:recipient
	}
}

As written in game/common/character_interactions/10_ach_interactions.txt.

Can be sent when (is_valid…) (30 lines of game script)
scope:actor = {
	is_imprisoned = no
	NOT = {
		has_trait = excommunicated
	}
	NOT = {
		has_character_modifier = promised_pilgrimage_to_clergy_modifier
	}
	age >= 10
}
scope:recipient = {
	is_imprisoned = no
	custom_tooltip = {
		text = activity_coronation_hof_no_anointment_situation
		NOT = {
			pam_the_christian_church_no_anointment_trigger = {
				RULER = scope:actor
			}
		}
	}
	custom_tooltip = {
		text = anointment_request_already_supported
		NOT = {
			is_target_in_variable_list = {
				name = supported_anointments
				target = scope:actor
			}
		}
	}
}

As written in game/common/character_interactions/10_ach_interactions.txt.

Effects (on_send, on_accept, on_decline) (74 lines of game script)
on_accept = if = {
	limit = {
		scope:hook = yes
	}
	scope:actor = {
		use_hook = scope:recipient
	}
}
scope:recipient = {
	custom_tooltip = anoinment_request_accepted_tt
	add_to_variable_list = {
		name = supported_anointments
		target = scope:actor
	}
}
if = {
	limit = {
		scope:gold_send_option = yes
	}
	scope:recipient = {
		add_short_term_gold = scope:actor.major_gold_value
	}
}
if = {
	limit = {
		scope:land_send_option = yes
	}
	create_title_and_vassal_change = {
		type = returned
		save_scope_as = change
	}
	scope:recipient = {
		every_held_title = {
			limit = {
				is_head_of_faith = no
			}
			every_de_jure_county = {
				limit = {
					holder = scope:actor
				}
				change_title_holder_include_vassals = {
					holder = scope:recipient
					change = scope:change
				}
			}
		}
	}
	resolve_title_and_vassal_change = scope:change
}
pam_offer_pilgrimage_effect = {
	ACTOR = scope:actor
	CLERIC = scope:recipient
}
scope:actor = {
	trigger_event = coronation_events.0400
}
on_decline = scope:actor = {
	add_opinion = {
		target = scope:recipient
		modifier = refused_my_anointment_opinion
	}
	if = {
		limit = {
			can_set_relation_rival_trigger = {
				CHARACTER = scope:recipient
			}
		}
		set_relation_rival = {
			target = scope:recipient
			reason = rival_refused_my_anointment_reason
		}
	}
	trigger_event = religious_interaction.32
}

As written in game/common/character_interactions/10_ach_interactions.txt.

Category
Religious actions
Cost: Piety
from 500
Cost: Gold
varies
Again on the same character
after 5 years
In the menu
under More…
ID
coronation_anointment_request

Source: game/common/character_interactions/10_ach_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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