Interaction · Religious actions
Reform Order
As patron, compel the recipient to reform the Holy Order you patronise, binding it to one of your Personal Tenets and to your own Rite
What you need
You
To send it
- Is not incapable
- You must have at least one Personal Tenet to impose or you must follow a different Rite than the Monastic Order
One of these
- Select one of your Personal Tenets for the order to adopt
or
The target’s rite is not your
Also needed: not imprisoned
To see it in the menu
- Is an Adult
- Any patroned holy order:
leader = scope:recipient
The character you target
- Is not incapable
Also needed: not imprisoned
Reform Order is a religious character interaction in Crusader Kings III. You need: Is not imprisoned, Is not incapable, You must have at least one Personal Tenet to impose or you must follow a different Rite than the Monastic Order and 1 more. The character you target needs: Is not imprisoned and Is not incapable. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include The recipient is Humble (+25), The recipient is Ambitious (-25) and The recipient is Stubborn (-25). It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.
Quick answers (2)
- What are the requirements for Reform Order in CK3?
- You: Is not imprisoned, Is not incapable, You must have at least one Personal Tenet to impose or you must follow a different Rite than the Monastic Order and one of: Select one of your Personal Tenets for the order to adopt / The target’s rite is not your. The character you target: Is not imprisoned and Is not incapable. (patch 1.20.1.2)
- How do I get the AI to accept Reform Order?
- Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: The recipient is Humble +25, The recipient is Ambitious -25 and The recipient is Stubborn -25.
Will they accept?
Accepted automatically when:
- … is your puppet and cannot refuse
Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
Acceptance (ai_accept) (26 lines of game script)
base = -25
opinion_modifier = {
opinion_target = scope:actor
multiplier = 0.5
}
modifier = {
add = 25
scope:recipient = {
has_trait = humble
}
desc = pam_reform_order_humble_reason
}
modifier = {
add = -25
scope:recipient = {
has_trait = ambitious
}
desc = pam_reform_order_ambitious_reason
}
modifier = {
add = -25
scope:recipient = {
has_trait = stubborn
}
desc = pam_reform_order_stubborn_reason
}As written in game/common/character_interactions/pam_interactions.txt.
What happens
If they accept
- The character you target:
holy_order = { … }If
a check the game hides
Then
If
NOT = { has_personal_tenet = scope:pam_selected_interaction_tenet }
Then
If
free_personal_tenet_slots = 0
Then
- One random personal tenet › The tenet char:
remove_personal_tenet = prev
set_personal_tenet = scope:pam_selected_interaction_tenet
- … monastic Courtiers also adopt it as a Personal Tenet
If
a check the game hides
Then
If
NOT = { rite = scope:pam_reform_order_rite }
Then
set_character_rite = scope:pam_reform_order_rite
- … monastic Courtiers also adopt …
Options when sending
- Aniconism …(…)
- Alexandrian Catechism …(…)
- Armed Pilgrimages …(…)
- Carnal Exaltation …(…)
- Communal Identity …(…)
- Communion …(…)
- Endura …(…)
- Divine Marriage …(…)
- Gnosticism …(…)
- Mendicant Preaching …(…)
- Pacifism …(…)
- Ecclesiarchy …(…)
- Unrelenting Faith …(…)
- Vows of Poverty …(…)
- Pastoral Isolation …(…)
- Adaptability …(…)
- Esotericism …(…)
- Legalism …(…)
- Literalism …(…)
- Reincarnation …(…)
- Religious Law …(…)
- Struggle and Submission …(…)
- Sanctioned False Conversions …(…)
- Taxation of Nonbelievers …(…)
- Asceticism …(…)
- Patron Gods …(…)
- Dharmic Pacifism …(…)
- Inner Journey …(…)
- Ritual Hospitality …(…)
- Adorcism …(…)
- Ancestor Worship …(…)
- Astrology …(…)
- Hedonism …(…)
- Human Sacrifice …(…)
- Auspicious Birthright …(…)
- Ritual Celebrations …(…)
- Sacred Childbirth …(…)
- Sanctity of Nature …(…)
- Sun Worship …(…)
- Warmongering …(…)
- Gruesome Festivals …(…)
- Chthonic Redoubts …(…)
- Household Gods …(…)
- Sinitic Syncretism …(…)
- Dharmic Syncretism …(…)
- Syncretic Folk Traditions …(…)
- Christian Syncretism …(…)
- Islamic Syncretism …(…)
- Jewish Syncretism …(…)
- Exaltation of Pain …(…)
- Natural Primitivism …(…)
- Pursuit of Power …(…)
- Ritual Cannibalism …(…)
- Sacred Lies …(…)
- Polyamory …(…)
- Sacrificial Ceremonies …(…)
- Megalithic Constructions …(…)
- Fedayeen …(…)
- Communal Possessions …(…)
- Righteous Rebirth …(…)
- Mind Without Mind …(…)
- Sacred Mountains …(…)
- Extinction of Dharma …(…)
- Cranial Trophies …(…)
- Pursuit of Knowledge …(…)
- Benevolent Governance …(…)
- Filial Piety …(…)
- Harmonious Society …(…)
- Sacred Destruction …(…)
- Preservation …(…)
- Takamin …(…)
- Peace of God …(…)
- Veneration of Saints …(…)
- Transubstantiation …(…)
- To Work Is to Pray …(…)
- Mother of God …(…)
- Simony …(…)
- Monophysitism …(…)
- Fervent Proselytism …(…)
- Purgatory …(…)
- Be Fruitful and Multiply …(…)
- Apostolic Succession …(…)
- Sacrament of Confession …(…)
- Original Sin …(…)
- Celestial Hierarchy …(…)
- Soldiery of Christ …(…)
- Charity …(…)
- Scholasticism …(…)
- Adoptionism …(…)
- Love Thy Neighbour …(…)
- Divine Liturgy …(…)
- Miaphysitism …(…)
- Hesychasm …(…)
- Anachoresis …(…)
- Mortification of the Flesh …(…)
- Holy Myron …(…)
- Khachkars …(…)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (7 lines of game script)
is_available = has_pam_dlc_trigger = yes
is_adult = yes
is_shown = scope:actor = {
any_patroned_holy_order = {
leader = scope:recipient
}
}As written in game/common/character_interactions/pam_interactions.txt.
Can be sent when (is_valid…) (28 lines of game script)
scope:actor = {
is_imprisoned = no
is_incapable = no
}
scope:recipient = {
is_imprisoned = no
is_incapable = no
}
custom_tooltip = {
text = pam_reform_order_is_valid_showing_failures_only_tt
scope:actor = {
OR = {
rite != scope:recipient.rite
any_personal_tenet = {
NOT = {
scope:recipient.holy_order.order_tenet ?= this
}
}
}
}
}
OR = {
custom_tooltip = {
text = pam_reform_order_select_tenet_tt
pam_evangelize_personal_tenet_send_option_selected_trigger = yes
}
scope:recipient.rite != scope:actor.rite
}As written in game/common/character_interactions/pam_interactions.txt.
Effects (on_send, on_accept, on_decline) (1 line of game script)
on_accept = pam_reform_order_effect = yes
As written in game/common/character_interactions/pam_interactions.txt.
- Category
- Religious actions
- Again on the same character
- after 5 years
- DLC
- By God Alone
- In the menu
- main list
- ID
pam_reform_order_interaction
Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.