Interaction · Religious actions
Offer Spiritual Counsel
Offer the recipient private counsel in exchange for a Hook
What you need
You
To send it
- Piety level at least 1
- Is not at war with the target
- Does not have a usable Hook on the target
- If your government is not a Theocratic-type Government: Learning at least 18
Also needed: available (an adult, not in an army, not imprisoned, not incapable) · none of the traits Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux · not busy in an Activity · not planning another Activity
To see it in the menu
One of these
- Your Government is a Theocratic-type Government
or
Your rite: The rite has High-Learning secular Rulers may use the Offer Spiritual Counsel and Demand Chastity Clergy Interactions
- If played by the AI:
The character you target
To send it
Also needed: available (an adult, not in an army, not imprisoned, not incapable) · none of the traits Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux · not busy in an Activity · not planning another Activity
To see it in the menu
- Their government is not a Theocratic-type Government
- Their faith is the same as that of actor
Offer Spiritual Counsel is a religious character interaction in Crusader Kings III. You need: Piety level at least 1, Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux and 4 more. The character you target needs: Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, Busy participating in an Activity and 1 more. The AI weighs it. Reasons the AI weighs include Clergy acting towards a secular Ruler (+20), Disputation Hall Ecclesiastical Estate Building (+5), Disputation Hall Ecclesiastical Estate Building (+10) and 29 more. It costs Piety (from 100), Treasury or Gold (varies). Patch 1.20.1.2, from game/common/character_interactions/spiritual_counsel_interaction.txt.
Quick answers (3)
- What are the requirements for Offer Spiritual Counsel in CK3?
- You: Piety level at least 1, Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, You are currently busy …, You are already planning another Activity, Is not at war with the target and Does not have a usable Hook on the target. The character you target: Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, Busy participating in an Activity and You are already planning another Activity. (patch 1.20.1.2)
- How do I get the AI to accept Offer Spiritual Counsel?
- The AI weighs it. Its reasons: Clergy acting towards a secular Ruler +20, Relative Level of Devotion, … Opinion of …, Disputation Hall Ecclesiastical Estate Building +5, Disputation Hall Ecclesiastical Estate Building +10, Disputation Hall Ecclesiastical Estate Building +15, Confessional Ecclesiastical Estate Building +5, Confessional Ecclesiastical Estate Building +10, Confessional Ecclesiastical Estate Building +15, Chancery Ecclesiastical Estate Building +5, Chancery Ecclesiastical Estate Building +10, Chancery Ecclesiastical Estate Building +15, Awe of the Grand Cathedral +5, Awe of the Grand Cathedral +10, They is Zealous +25, They is Cynical -40, You have a high Level of Devotion +15, You have a very high Level of Devotion +30, You have a low Level of Devotion -50, You have Virtuous Traits, You have Sinful Traits, You are my Head of Faith +30, We share the same Rite +5, We belong to different Rites -100, Their high Tier -20, Their high Tier -50, Their high Tier -75, Their high Tier -100, Your Rite practices Sacrament of Confession +15, Your Rite practices Charity +10, Your Rite practices Love Thy Neighbour +10, Your Rite practices Communion +10, Your Rite practices Scholasticism +10, Your Rite practices Hesychasm +10, You are my Friend +200 and You are my Rival -200.
- How much does Offer Spiritual Counsel cost?
- Piety (from 100), Treasury or Gold (varies) (patch 1.20.1.2).
Will they accept?
The AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | 0 |
| Clergy acting towards a secular Ruler | +20 |
Relative Level of Devotionwhen
| varies |
| … Opinion of … | varies |
Disputation Hall Ecclesiastical Estate Buildingwhen
| +5 |
Disputation Hall Ecclesiastical Estate Buildingwhen
| +10 |
Disputation Hall Ecclesiastical Estate Buildingwhen
| +15 |
Confessional Ecclesiastical Estate Buildingwhen
| +5 |
Confessional Ecclesiastical Estate Buildingwhen
| +10 |
Confessional Ecclesiastical Estate Buildingwhen
| +15 |
Chancery Ecclesiastical Estate Buildingwhen
| +5 |
Chancery Ecclesiastical Estate Buildingwhen
| +10 |
Chancery Ecclesiastical Estate Buildingwhen
| +15 |
Awe of the Grand Cathedralwhen
| +5 |
Awe of the Grand Cathedralwhen
| +10 |
| Their personality (AI values: zeal 0.5) | varies |
| They is Zealous | +25 |
| They is Cynical | -40 |
You have a high Level of Devotionwhen
| +15 |
You have a very high Level of Devotionwhen
| +30 |
You have a low Level of Devotionwhen
| -50 |
You have Virtuous Traitswhen
| varies |
You have Sinful Traitswhen
| varies |
You are my Head of Faithwhen
| +30 |
We share the same Ritewhen
| +5 |
We belong to different Riteswhen
| -100 |
| Their high Tier | -20 |
| Their high Tier | -50 |
| Their high Tier | -75 |
| Their high Tier | -100 |
Your Rite practices Sacrament of Confessionwhen
| +15 |
Your Rite practices Charitywhen
| +10 |
Your Rite practices Love Thy Neighbourwhen
| +10 |
Your Rite practices Communionwhen
| +10 |
Your Rite practices Scholasticismwhen
| +10 |
Your Rite practices Hesychasmwhen
| +10 |
You are my Friendwhen
| +200 |
You are my Rivalwhen
| -200 |
Acceptance (ai_accept) (245 lines of game script)
base = 0
celestial_hierarchy_acceptance_modifier = {
ACTOR = scope:actor
RECIPIENT = scope:recipient
}
opinion_modifier = {
who = scope:recipient
opinion_target = scope:actor
multiplier = 0.5
desc = AI_OPINION_REASON
}
modifier = {
add = ecclesiastical_domicile_acceptance_minor_value_1
desc = ESTATE_SPIRITUAL_COUNSEL_REASON
scope:actor = {
domicile ?= {
has_domicile_parameter = estate_easier_spiritual_counsel_1
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_minor_value_2
desc = ESTATE_SPIRITUAL_COUNSEL_REASON
scope:actor = {
domicile ?= {
has_domicile_parameter = estate_easier_spiritual_counsel_2
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_minor_value_3
desc = ESTATE_SPIRITUAL_COUNSEL_REASON
scope:actor = {
domicile ?= {
has_domicile_parameter = estate_easier_spiritual_counsel_3
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_minor_value_1
desc = ESTATE_COUNSEL_CONFESSIONAL_REASON
scope:actor = {
domicile ?= {
has_domicile_parameter = estate_counsel_confessional_1
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_minor_value_2
desc = ESTATE_COUNSEL_CONFESSIONAL_REASON
scope:actor = {
domicile ?= {
has_domicile_parameter = estate_counsel_confessional_2
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_minor_value_3
desc = ESTATE_COUNSEL_CONFESSIONAL_REASON
scope:actor = {
domicile ?= {
has_domicile_parameter = estate_counsel_confessional_3
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_micro_value_1
desc = ESTATE_CHANCERY_REASON
scope:actor = {
domicile ?= {
has_domicile_parameter = estate_chancery_counsel_1
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_micro_value_2
desc = ESTATE_CHANCERY_REASON
scope:actor = {
domicile ?= {
has_domicile_parameter = estate_chancery_counsel_2
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_micro_value_3
desc = ESTATE_CHANCERY_REASON
scope:actor = {
domicile ?= {
has_domicile_parameter = estate_chancery_counsel_3
}
}
}
ecclesiastical_domicile_cathedral_awe_modifier = yes
ai_value_modifier = {
who = scope:recipient
ai_zeal = 0.5
}
modifier = {
add = 25
scope:recipient = {
has_trait = zealous
}
desc = spiritual_counsel_ai_recipient_zealous
}
modifier = {
add = -40
scope:recipient = {
has_trait = cynical
}
desc = spiritual_counsel_ai_recipient_cynical
}
modifier = {
add = 15
scope:actor = {
piety_level >= 3
piety_level < 5
}
desc = spiritual_counsel_ai_priest_pious
}
modifier = {
add = 30
scope:actor = {
piety_level >= 5
}
desc = spiritual_counsel_ai_priest_very_pious
}
modifier = {
add = -50
scope:actor = {
piety_level <= 1
}
desc = spiritual_counsel_ai_priest_impious
}
modifier = {
add = {
value = 5
multiply = scope:actor.num_virtuous_traits
}
scope:actor = {
num_virtuous_traits > 0
}
desc = spiritual_counsel_ai_priest_virtuous
}
modifier = {
add = {
value = -30
multiply = scope:actor.num_sinful_traits
}
scope:actor = {
num_sinful_traits > 0
}
desc = spiritual_counsel_ai_priest_sinful
}
modifier = {
add = 30
religious_head_or_challenger ?= scope:actor
desc = spiritual_counsel_ai_priest_hof
}
modifier = {
add = 5
scope:actor.rite = scope:recipient.rite
desc = spiritual_counsel_ai_same_rite
}
modifier = {
add = -100
scope:actor.rite != scope:recipient.rite
desc = spiritual_counsel_ai_different_rite
}
modifier = {
add = -20
scope:recipient = {
highest_held_title_tier = tier_duchy
}
desc = spiritual_counsel_ai_recipient_tier
}
modifier = {
add = -50
scope:recipient = {
highest_held_title_tier = tier_kingdom
}
desc = spiritual_counsel_ai_recipient_tier
}
modifier = {
add = -75
scope:recipient = {
highest_held_title_tier = tier_empire
}
desc = spiritual_counsel_ai_recipient_tier
}
modifier = {
add = -100
scope:recipient = {
highest_held_title_tier = tier_hegemony
}
desc = spiritual_counsel_ai_recipient_tier
}
modifier = {
add = 15
scope:actor.rite = {
rite_has_parameter = tenet_confession_spiritual_counsel_bonus
}
desc = spiritual_counsel_ai_priest_tenet_confession
}
modifier = {
add = 10
scope:actor.rite = {
rite_has_tenet = tenet_philanthropia
}
desc = spiritual_counsel_ai_priest_tenet_philanthropia
}
modifier = {
add = 10
scope:actor.rite = {
rite_has_tenet = tenet_love_thy_neighbour
}
desc = spiritual_counsel_ai_priest_tenet_love_thy_neighbour
}
modifier = {
add = 10
scope:actor.rite = {
rite_has_tenet = tenet_communion
}
desc = spiritual_counsel_ai_priest_tenet_communion
}
modifier = {
add = 10
scope:actor.rite = {
rite_has_tenet = tenet_scholasticism
}
desc = spiritual_counsel_ai_priest_tenet_scholasticism
}
modifier = {
add = 10
scope:actor.rite = {
rite_has_parameter = tenet_hesychasm_spiritual_counsel_bonus
}
desc = spiritual_counsel_ai_priest_tenet_hesychasm
}
modifier = {
add = 200
scope:recipient = {
has_relation_friend = scope:actor
}
desc
# … (cut here; the rest is in the file)As written in game/common/character_interactions/spiritual_counsel_interaction.txt.
What happens
If they accept
- Gain a Counsel on the target
- The character you target:
add_piety = { … }If
- Is a ruler
One of these
- Cannot play landless rulers without having an Estate
or
or
or
Has “laamp transition” (a variable the game's script sets)
Then
change_spiritual_fulfillment = { … }
- Stress -20, and by trait: Cynical +20, Zealous -10, Humble -10
- Opinion: Counseled my Soul
If they refuse
- Opinion: Spurned Spiritual Counsel
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (23 lines of game script)
is_available = OR = {
government_has_flag = government_is_theocracy
rite ?= {
rite_has_parameter = gnosticism_cleric_interactions
}
}
trigger_if = {
limit = {
is_ai = yes
}
piety >= medium_piety_value
short_term_gold >= medium_gold_value
NOT = {
has_trait = cynical
}
}
is_shown = scope:actor != scope:recipient
scope:recipient = {
NOT = {
government_has_flag = government_is_theocracy
}
faith ?= scope:actor.faith
}As written in game/common/character_interactions/spiritual_counsel_interaction.txt.
Can be sent when (is_valid…) (19 lines of game script)
scope:actor = {
piety_level >= 1
is_available_adult = yes
NOR = {
is_at_war_with = scope:recipient
has_usable_hook = scope:recipient
}
trigger_if = {
limit = {
NOT = {
government_has_flag = government_is_theocracy
}
}
learning >= very_high_skill_rating
}
}
scope:recipient = {
is_available_adult = yes
}As written in game/common/character_interactions/spiritual_counsel_interaction.txt.
Effects (on_send, on_accept, on_decline) (165 lines of game script)
on_accept = scope:actor = {
send_interface_toast = {
type = event_toast_effect_good
title = spiritual_counsel_interaction_accept_actor_toast
left_icon = scope:actor
right_icon = scope:recipient
add_hook = {
type = spiritual_counsel_hook
target = scope:recipient
}
}
}
scope:recipient = {
send_interface_toast = {
type = event_toast_effect_good
title = spiritual_counsel_interaction_accept_recipient_toast
left_icon = scope:recipient
right_icon = scope:actor
add_piety = {
value = minor_piety_value
add = {
value = miniscule_piety_value
multiply = scope:actor.piety_level
}
if = {
limit = {
religious_head_or_challenger ?= scope:actor
}
add = minor_piety_value
}
if = {
limit = {
scope:actor.rite = {
rite_has_parameter = tenet_confession_spiritual_counsel_bonus
}
}
add = miniscule_piety_value
}
if = {
limit = {
scope:actor.rite = {
rite_has_tenet = tenet_philanthropia
}
}
add = miniscule_piety_value
}
if = {
limit = {
scope:actor.rite = {
rite_has_tenet = tenet_love_thy_neighbour
}
}
add = miniscule_piety_value
}
if = {
limit = {
scope:actor.rite = {
rite_has_tenet = tenet_communion
}
}
add = miniscule_piety_value
}
if = {
limit = {
scope:actor.rite = {
rite_has_tenet = tenet_scholasticism
}
}
add = miniscule_piety_value
}
if = {
limit = {
scope:actor.rite = {
rite_has_parameter = tenet_hesychasm_spiritual_counsel_bonus
}
}
add = miniscule_piety_value
}
}
if = {
limit = {
is_playable_character = yes
}
change_spiritual_fulfillment = {
value = miniscule_spiritual_fulfillment_value
add = scope:actor.piety_level
if = {
limit = {
religious_head_or_challenger ?= scope:actor
}
add = 2
}
if = {
limit = {
scope:actor.rite = {
rite_has_parameter = tenet_confession_spiritual_counsel_bonus
}
}
add = 2
}
if = {
limit = {
scope:actor.rite = {
rite_has_tenet = tenet_philanthropia
}
}
add = 1
}
if = {
limit = {
scope:actor.rite = {
rite_has_tenet = tenet_love_thy_neighbour
}
}
add = 1
}
if = {
limit = {
scope:actor.rite = {
rite_has_tenet = tenet_communion
}
}
add = 2
}
if = {
limit = {
scope:actor.rite = {
rite_has_tenet = tenet_scholasticism
}
}
add = 1
}
if = {
limit = {
scope:actor.rite = {
rite_has_parameter = tenet_hesychasm_spiritual_counsel_bonus
}
}
add = 1
}
}
}
stress_impact = {
base = medium_stress_loss
cynical = minor_stress_gain
zealous = minor_stress_loss
humble = minor_stress_loss
}
add_opinion = {
target = scope:actor
modifier = received_spiritual_counsel_opinion
}
}
}
on_decline = scope:actor = {
send_interface_toast = {
type = event_toast_effect_bad
title = spiritual_counsel_interaction_decline_actor_toast
right_icon = scope:recipient
add_opinion = {
target = scope:recipient
modifier = spurned_spiritual_counsel_opinion
}
}
}As written in game/common/character_interactions/spiritual_counsel_interaction.txt.
- Category
- Religious actions
- Cost: Piety
- from 100
- Cost: Treasury or Gold
- varies
- Cooldown
- 1 year
- Again on the same character
- after 10 years
- In the menu
- under More…
- ID
spiritual_counsel_interaction
Source: game/common/character_interactions/spiritual_counsel_interaction.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.