Interaction · Religious actions
Legitimize Bastard (Clergy)
Proclaim the recipient a Legitimized Bastard in the eyes of … This is available because you are Clergy and they is a Bastard of your Faith
What you need
You
To send it
- Does not have the Trait: Excommunicated
If
- You:
NOT = { religious_head_or_challenger ?= this }- Any held title: Is a Clerical Title
Then
- … must be in the same Realm as you, or based within your Clerical Region
Otherwise
always = yes
- You:
Also needed: available (an adult, not in an army, not imprisoned, not incapable) · none of the traits Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux · not busy in an Activity · not planning another Activity
To see it in the menu
One of these
- Your Government is a Theocratic-type Government
or
Your Government is Ecclesiasticalor
Your government has the government is monastic holy order flag
- Your rite: The rite has Bastards can be legitimized if their House Head or Dynasty Head approves
The character you target
- Has the Trait: Bastard
- Not: Is Lowborn
- Their faith is the same as that of actor
- Their rite: The rite has Bastards can be legitimized if their House Head or Dynasty Head approves
Legitimize Bastard (Clergy) is a religious character interaction in Crusader Kings III. You need: Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, You are currently busy … and 2 more. Accepted automatically. It costs 50 Piety. It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.
Quick answers (3)
- What are the requirements for Legitimize Bastard (Clergy) in CK3?
- You: Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, You are currently busy …, You are already planning another Activity and Does not have the Trait: Excommunicated. (patch 1.20.1.2)
- Will the AI accept Legitimize Bastard (Clergy)?
- Yes: it is accepted automatically.
- How much does Legitimize Bastard (Clergy) cost?
- 50 Piety (patch 1.20.1.2).
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- The character you target:
add_trait_force_tooltip = legitimized_bastard- Opinion: Legitimized Me (+35)
- Gain a Debt of Legitimacy on the target
Events it fires: pam_interactions_events.0100, pam_interactions_events.0101
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (14 lines of game script)
is_available = pam_is_clergy_ruler_trigger = yes
has_pam_dlc_trigger = yes
is_shown = scope:actor.rite ?= {
rite_has_parameter = bastards_legitimize
}
scope:recipient = {
this != scope:actor
has_trait = bastard
is_lowborn = no
faith ?= scope:actor.faith
rite ?= {
rite_has_parameter = bastards_legitimize
}
}As written in game/common/character_interactions/pam_interactions.txt.
Can be sent when (is_valid…) (54 lines of game script)
scope:actor = {
is_available_adult = yes
NOT = {
has_trait = excommunicated
}
}
trigger_if = {
limit = {
scope:actor = {
NOT = {
religious_head_or_challenger ?= this
}
any_held_title = {
has_clerical_region = yes
}
}
}
custom_tooltip = {
text = pam_clergy_legitimize_bastard_archbishop_range_tt
OR = {
scope:recipient.top_liege ?= scope:actor.top_liege
scope:recipient = {
OR = {
capital_county ?= {
clerical_region_title ?= {
holder = scope:actor
}
}
location.county ?= {
clerical_region_title ?= {
holder = scope:actor
}
}
}
}
}
}
}
trigger_else_if = {
limit = {
scope:actor = {
NOT = {
religious_head_or_challenger ?= this
}
}
}
custom_tooltip = {
text = pam_clergy_legitimize_bastard_realm_range_tt
scope:recipient.top_liege ?= scope:actor.top_liege
}
}
trigger_else = {
always = yes
}As written in game/common/character_interactions/pam_interactions.txt.
Effects (on_send, on_accept, on_decline) (53 lines of game script)
on_accept = scope:actor = {
send_interface_message = {
type = event_religious_good
title = pam_clergy_legitimize_bastard_interaction_notification
right_icon = scope:recipient
scope:recipient = {
hidden_effect = {
remove_trait = bastard
}
add_trait_force_tooltip = legitimized_bastard
add_opinion = {
target = scope:actor
modifier = legitimized_me_opinion
opinion = 35
}
}
add_hook = {
type = legitimized_by_clergy_hook
target = scope:recipient
}
}
}
hidden_effect = {
scope:recipient = {
trigger_event = pam_interactions_events.0100
every_parent = {
limit = {
this != scope:actor
}
if = {
limit = {
NOR = {
has_relation_friend = scope:actor
has_relation_potential_friend = scope:actor
}
}
set_relation_potential_friend = scope:actor
}
trigger_event = pam_interactions_events.0101
}
}
scope:actor = {
if = {
limit = {
has_character_modifier = oath_of_children
exists = scope:actor.house
scope:recipient.house ?= scope:actor.house
}
remove_character_modifier = oath_of_children
add_character_modifier = oath_of_children
}
}
}As written in game/common/character_interactions/pam_interactions.txt.
- Category
- Religious actions
- Cost: Piety
- 50
- DLC
- By God Alone
- In the menu
- under More…
- ID
pam_clergy_legitimize_bastard_interaction
Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).