CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Religious actions

Legitimize Bastard (Clergy)

50PietyBy God AloneAccepted automatically

Proclaim the recipient a Legitimized Bastard in the eyes of … This is available because you are Clergy and they is a Bastard of your Faith

What you need

You

To send it

  • Does not have the Trait: Excommunicated
  • If

    • You:
      • NOT = { religious_head_or_challenger ?= this }
      • Any held title: Is a Clerical Title

    Then

    Else if

    • You:
      • NOT = { religious_head_or_challenger ?= this }

    Then

    • … must be in the same Realm as you

    Otherwise

    • always = yes
  • Also needed: available (an adult, not in an army, not imprisoned, not incapable) · none of the traits Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux · not busy in an Activity · not planning another Activity

To see it in the menu

The character you target

Legitimize Bastard (Clergy) is a religious character interaction in Crusader Kings III. You need: Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, You are currently busy … and 2 more. Accepted automatically. It costs 50 Piety. It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.

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Quick answers (3)
What are the requirements for Legitimize Bastard (Clergy) in CK3?
You: Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, You are currently busy …, You are already planning another Activity and Does not have the Trait: Excommunicated. (patch 1.20.1.2)
Will the AI accept Legitimize Bastard (Clergy)?
Yes: it is accepted automatically.
How much does Legitimize Bastard (Clergy) cost?
50 Piety (patch 1.20.1.2).

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • The character you target:
    • add_trait_force_tooltip = legitimized_bastard
    • Opinion: Legitimized Me (+35)
  • Gain a Debt of Legitimacy on the target

Events it fires: pam_interactions_events.0100, pam_interactions_events.0101

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (14 lines of game script)
is_available = pam_is_clergy_ruler_trigger = yes
has_pam_dlc_trigger = yes
is_shown = scope:actor.rite ?= {
	rite_has_parameter = bastards_legitimize
}
scope:recipient = {
	this != scope:actor
	has_trait = bastard
	is_lowborn = no
	faith ?= scope:actor.faith
	rite ?= {
		rite_has_parameter = bastards_legitimize
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Can be sent when (is_valid…) (54 lines of game script)
scope:actor = {
	is_available_adult = yes
	NOT = {
		has_trait = excommunicated
	}
}
trigger_if = {
	limit = {
		scope:actor = {
			NOT = {
				religious_head_or_challenger ?= this
			}
			any_held_title = {
				has_clerical_region = yes
			}
		}
	}
	custom_tooltip = {
		text = pam_clergy_legitimize_bastard_archbishop_range_tt
		OR = {
			scope:recipient.top_liege ?= scope:actor.top_liege
			scope:recipient = {
				OR = {
					capital_county ?= {
						clerical_region_title ?= {
							holder = scope:actor
						}
					}
					location.county ?= {
						clerical_region_title ?= {
							holder = scope:actor
						}
					}
				}
			}
		}
	}
}
trigger_else_if = {
	limit = {
		scope:actor = {
			NOT = {
				religious_head_or_challenger ?= this
			}
		}
	}
	custom_tooltip = {
		text = pam_clergy_legitimize_bastard_realm_range_tt
		scope:recipient.top_liege ?= scope:actor.top_liege
	}
}
trigger_else = {
	always = yes
}

As written in game/common/character_interactions/pam_interactions.txt.

Effects (on_send, on_accept, on_decline) (53 lines of game script)
on_accept = scope:actor = {
	send_interface_message = {
		type = event_religious_good
		title = pam_clergy_legitimize_bastard_interaction_notification
		right_icon = scope:recipient
		scope:recipient = {
			hidden_effect = {
				remove_trait = bastard
			}
			add_trait_force_tooltip = legitimized_bastard
			add_opinion = {
				target = scope:actor
				modifier = legitimized_me_opinion
				opinion = 35
			}
		}
		add_hook = {
			type = legitimized_by_clergy_hook
			target = scope:recipient
		}
	}
}
hidden_effect = {
	scope:recipient = {
		trigger_event = pam_interactions_events.0100
		every_parent = {
			limit = {
				this != scope:actor
			}
			if = {
				limit = {
					NOR = {
						has_relation_friend = scope:actor
						has_relation_potential_friend = scope:actor
					}
				}
				set_relation_potential_friend = scope:actor
			}
			trigger_event = pam_interactions_events.0101
		}
	}
	scope:actor = {
		if = {
			limit = {
				has_character_modifier = oath_of_children
				exists = scope:actor.house
				scope:recipient.house ?= scope:actor.house
			}
			remove_character_modifier = oath_of_children
			add_character_modifier = oath_of_children
		}
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Category
Religious actions
Cost: Piety
50
DLC
By God Alone
In the menu
under More…
ID
pam_clergy_legitimize_bastard_interaction

Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).

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