Interaction · Religious actions
Issue Religious Condemnation
Your … will judge their conduct, allowing you to attempt to declare them unfit to rule in your realm.
What you need
You
To send it
- The target’s religion is your
Not all of these
root.faith.great_holy_war = { has_pledged_attacker = scope:recipient }
- You have 100 Piety
The character you target
To send it
- Is an Adult
- Does not have a Strong Hook on you
To see it in the menu
Issue Religious Condemnation is a religious character interaction in Crusader Kings III. You need: The target’s religion is your and You have 100 Piety. The character you target needs: Is an Adult and Does not have a Strong Hook on you. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_religious_interactions.txt.
Quick answers (2)
- What are the requirements for Issue Religious Condemnation in CK3?
- You: The target’s religion is your and You have 100 Piety. The character you target: Is an Adult and Does not have a Strong Hook on you. (patch 1.20.1.2)
- Will the AI accept Issue Religious Condemnation?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- Gain -100 Piety
duel = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (9 lines of game script)
is_shown = scope:puppet_or_actor != scope:recipient
scope:puppet_or_actor.rite ?= {
rite_has_parameter = temporal_condemnation_enabled
}
scope:recipient = {
liege ?= scope:puppet_or_actor
is_playable_character = yes
is_ruler = yes
}As written in game/common/character_interactions/00_religious_interactions.txt.
Can be sent when (is_valid…) (27 lines of game script)
scope:recipient.religion = scope:puppet_or_actor.religion
custom_description = {
text = temporal_condemnation_has_been_condemned
object = scope:recipient
scope:recipient = {
NOT = {
has_character_modifier = temporal_condemnation_modifier
}
}
}
NAND = {
exists = scope:puppet_or_actor.faith.great_holy_war
scope:puppet_or_actor.faith.great_holy_war = {
has_pledged_attacker = scope:recipient
}
}
scope:recipient = {
is_adult = yes
}
scope:recipient = {
NOT = {
has_strong_hook = scope:puppet_or_actor
}
}
scope:puppet_or_actor = {
piety >= medium_piety_value
}As written in game/common/character_interactions/00_religious_interactions.txt.
Effects (on_send, on_accept, on_decline) (120 lines of game script)
on_accept = scope:puppet_or_actor = {
add_piety = medium_piety_loss
}
scope:puppet_or_actor = {
duel = {
skill = learning
value = religious_legal_pronouncement_learning_requirement
50 = {
desc = temporal_condemnation_interaction_success
compare_modifier = {
value = scope:duel_value
multiplier = 3
min = -45
}
modifier = {
add = 25
scope:puppet_or_actor = {
has_personal_tenet_flag = tenet_religious_law_condemnation_bonus
}
}
scope:puppet_or_actor = {
add_opinion = {
target = scope:recipient
modifier = temporal_condemnation_opinion
years = 10
}
custom_tooltip = temporal_condemnation_revoke_reason
hidden_effect = {
send_interface_toast = {
type = event_toast_effect_good
title = temporal_condemnation_interaction.tt
left_icon = scope:recipient
show_as_tooltip = {
custom_tooltip = temporal_condemnation_got_revoke_reason
}
if = {
limit = {
has_personal_tenet_flag = tenet_religious_law_scholar_trait
}
add_trait_xp = {
trait = lifestyle_scholar
value = 20
}
}
}
}
stress_and_fulfillment_impact = {
cynical = minor_stress_impact_gain
}
}
if = {
limit = {
scope:is_puppet_action ?= yes
scope:actor != scope:recipient
}
scope:actor = {
send_interface_toast = {
type = event_toast_effect_good
title = temporal_condemnation_interaction.tt_puppeteer
left_icon = scope:puppet_or_actor
right_icon = scope:recipient
}
}
}
scope:recipient = {
add_character_modifier = {
modifier = temporal_condemnation_modifier
years = 15
}
add_opinion = {
target = scope:puppet_or_actor
modifier = temporal_condemnation_condemned_me_opinion
}
send_interface_toast = {
type = event_toast_effect_bad
title = temporal_condemnation_interaction.recipient_success
left_icon = scope:puppet_or_actor
custom_tooltip = temporal_condemnation_interaction.recipient_success_desc
}
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:puppet_or_actor
TARGET = scope:recipient
VALUE = medium_unity_gain
DESC = clan_unity_condemn_sins.desc
REVERSE_NON_HOUSE_TARGET = no
}
}
50 = {
desc = temporal_condemnation_interaction_failure
compare_modifier = {
value = scope:duel_value
multiplier = -3
min = -45
}
scope:puppet_or_actor = {
send_interface_toast = {
type = event_toast_effect_bad
title = temporal_condemnation_interaction.failure
left_icon = scope:recipient
custom_tooltip = temporal_condemnation_interaction.failure_desc
}
}
if = {
limit = {
scope:is_puppet_action ?= yes
scope:actor != scope:recipient
}
scope:actor = {
send_interface_toast = {
type = event_toast_effect_bad
title = temporal_condemnation_interaction.failure
left_icon = scope:recipient
custom_tooltip = temporal_condemnation_interaction.failure_desc
}
}
}
}
}
}As written in game/common/character_interactions/00_religious_interactions.txt.
- Category
- Religious actions
- Cooldown
- 5 years
- In the menu
- under More…
- ID
temporal_condemnation_interaction
Source: game/common/character_interactions/00_religious_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).