CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Religious actions

Issue Religious Condemnation

No costAccepted automatically

Your … will judge their conduct, allowing you to attempt to declare them unfit to rule in your realm.

What you need

You

To send it

  • The target’s religion is your
  • Not all of these

    • root.faith.great_holy_war = { has_pledged_attacker = scope:recipient }
  • You have 100 Piety

To see it in the menu

  • Your rite: The rite has Rulers may attempt to condemn adult same-Religion direct Vassals. The more Sinful a vassal is, the less Learning their ruler needs, while Virtuous traits make success harder.

The character you target

To send it

To see it in the menu

  • Is a direct vassal of you
  • Is a ruler
  • One of these

    • Cannot play landless rulers without having an Estate
    • or

      If

      • One of these

        • Is landed
        • or

          Government is a Theocratic-type Government

      Then

    • or

      All of these

      • Their liege:
        • All of these

          • Holds China
          • Government is Celestial
          • Their government has the government uses ministry budget flag
      • One of these

    • or

      Has “laamp transition” (a variable the game's script sets)

Issue Religious Condemnation is a religious character interaction in Crusader Kings III. You need: The target’s religion is your and You have 100 Piety. The character you target needs: Is an Adult and Does not have a Strong Hook on you. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_religious_interactions.txt.

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Quick answers (2)
What are the requirements for Issue Religious Condemnation in CK3?
You: The target’s religion is your and You have 100 Piety. The character you target: Is an Adult and Does not have a Strong Hook on you. (patch 1.20.1.2)
Will the AI accept Issue Religious Condemnation?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • Gain -100 Piety
  • duel = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (9 lines of game script)
is_shown = scope:puppet_or_actor != scope:recipient
scope:puppet_or_actor.rite ?= {
	rite_has_parameter = temporal_condemnation_enabled
}
scope:recipient = {
	liege ?= scope:puppet_or_actor
	is_playable_character = yes
	is_ruler = yes
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Can be sent when (is_valid…) (27 lines of game script)
scope:recipient.religion = scope:puppet_or_actor.religion
custom_description = {
	text = temporal_condemnation_has_been_condemned
	object = scope:recipient
	scope:recipient = {
		NOT = {
			has_character_modifier = temporal_condemnation_modifier
		}
	}
}
NAND = {
	exists = scope:puppet_or_actor.faith.great_holy_war
	scope:puppet_or_actor.faith.great_holy_war = {
		has_pledged_attacker = scope:recipient
	}
}
scope:recipient = {
	is_adult = yes
}
scope:recipient = {
	NOT = {
		has_strong_hook = scope:puppet_or_actor
	}
}
scope:puppet_or_actor = {
	piety >= medium_piety_value
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Effects (on_send, on_accept, on_decline) (120 lines of game script)
on_accept = scope:puppet_or_actor = {
	add_piety = medium_piety_loss
}
scope:puppet_or_actor = {
	duel = {
		skill = learning
		value = religious_legal_pronouncement_learning_requirement
		50 = {
			desc = temporal_condemnation_interaction_success
			compare_modifier = {
				value = scope:duel_value
				multiplier = 3
				min = -45
			}
			modifier = {
				add = 25
				scope:puppet_or_actor = {
					has_personal_tenet_flag = tenet_religious_law_condemnation_bonus
				}
			}
			scope:puppet_or_actor = {
				add_opinion = {
					target = scope:recipient
					modifier = temporal_condemnation_opinion
					years = 10
				}
				custom_tooltip = temporal_condemnation_revoke_reason
				hidden_effect = {
					send_interface_toast = {
						type = event_toast_effect_good
						title = temporal_condemnation_interaction.tt
						left_icon = scope:recipient
						show_as_tooltip = {
							custom_tooltip = temporal_condemnation_got_revoke_reason
						}
						if = {
							limit = {
								has_personal_tenet_flag = tenet_religious_law_scholar_trait
							}
							add_trait_xp = {
								trait = lifestyle_scholar
								value = 20
							}
						}
					}
				}
				stress_and_fulfillment_impact = {
					cynical = minor_stress_impact_gain
				}
			}
			if = {
				limit = {
					scope:is_puppet_action ?= yes
					scope:actor != scope:recipient
				}
				scope:actor = {
					send_interface_toast = {
						type = event_toast_effect_good
						title = temporal_condemnation_interaction.tt_puppeteer
						left_icon = scope:puppet_or_actor
						right_icon = scope:recipient
					}
				}
			}
			scope:recipient = {
				add_character_modifier = {
					modifier = temporal_condemnation_modifier
					years = 15
				}
				add_opinion = {
					target = scope:puppet_or_actor
					modifier = temporal_condemnation_condemned_me_opinion
				}
				send_interface_toast = {
					type = event_toast_effect_bad
					title = temporal_condemnation_interaction.recipient_success
					left_icon = scope:puppet_or_actor
					custom_tooltip = temporal_condemnation_interaction.recipient_success_desc
				}
			}
			add_clan_unity_interaction_effect = {
				CHARACTER = scope:puppet_or_actor
				TARGET = scope:recipient
				VALUE = medium_unity_gain
				DESC = clan_unity_condemn_sins.desc
				REVERSE_NON_HOUSE_TARGET = no
			}
		}
		50 = {
			desc = temporal_condemnation_interaction_failure
			compare_modifier = {
				value = scope:duel_value
				multiplier = -3
				min = -45
			}
			scope:puppet_or_actor = {
				send_interface_toast = {
					type = event_toast_effect_bad
					title = temporal_condemnation_interaction.failure
					left_icon = scope:recipient
					custom_tooltip = temporal_condemnation_interaction.failure_desc
				}
			}
			if = {
				limit = {
					scope:is_puppet_action ?= yes
					scope:actor != scope:recipient
				}
				scope:actor = {
					send_interface_toast = {
						type = event_toast_effect_bad
						title = temporal_condemnation_interaction.failure
						left_icon = scope:recipient
						custom_tooltip = temporal_condemnation_interaction.failure_desc
					}
				}
			}
		}
	}
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Category
Religious actions
Cooldown
5 years
In the menu
under More…
ID
temporal_condemnation_interaction

Source: game/common/character_interactions/00_religious_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).

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