Interaction · Religious actions
Grant …'s Blessing
Grant the Holy Blessing Doctrine to …, reducing its Divergence.
What you need
You
- You are the Head of Faith
The character you target
To send it
- … must be a Head of Rite
Grant …'s Blessing is a religious character interaction in Crusader Kings III. Accepted automatically. It costs 500 Piety. It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.
Quick answers (2)
- Will the AI accept Grant …'s Blessing?
- Yes: it is accepted automatically.
- How much does Grant …'s Blessing cost?
- 500 Piety (patch 1.20.1.2).
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- Your faith: Fervor decreases by -3
- The character you target:
- Opinion: Grateful (+15)
- Their rite:
add_rite_doctrine = special_doctrine_pope_blessing
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (13 lines of game script)
is_available = faith.religious_head ?= this
has_pam_dlc_trigger = yes
is_shown = scope:recipient = {
rite.head_of_rite ?= this
faith ?= scope:actor.faith
this != scope:actor
rite ?= {
NOT = {
rite_has_doctrine = special_doctrine_pope_blessing
}
}
is_ai = yes
}As written in game/common/character_interactions/pam_interactions.txt.
Can be sent when (is_valid…) (7 lines of game script)
scope:recipient = {
is_alive = yes
custom_tooltip = {
text = grant_pope_blessing_hor_tt
rite.head_of_rite ?= this
}
}As written in game/common/character_interactions/pam_interactions.txt.
Effects (on_send, on_accept, on_decline) (24 lines of game script)
on_accept = scope:actor = {
send_interface_toast = {
title = grant_pope_blessing_toast_title
desc = grant_pope_blessing_toast_desc
left_icon = scope:actor
right_icon = scope:recipient
faith = {
change_fervor = {
value = notable_fervor_loss
desc = fervor_loss_grant_pope_blessing
}
}
scope:recipient = {
add_opinion = {
target = scope:actor
modifier = grateful_opinion
opinion = 15
}
rite = {
add_rite_doctrine = special_doctrine_pope_blessing
}
}
}
}As written in game/common/character_interactions/pam_interactions.txt.
- Category
- Religious actions
- Cost: Piety
- 500
- DLC
- By God Alone
- In the menu
- under More…
- ID
grant_pope_blessing_interaction
Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).