Interaction · Religious actions
Dissolve Order
Destroy the Monastic Order led by the recipient
What you need
You
To send it
- … must not be at War
Also needed: available (an adult, not incapable, not imprisoned)
To see it in the menu
- You are the Head of Faith
- Is an Adult
The character you target
- Their government has the government is monastic holy order flag
holy_order ?= { order_faith ?= scope:actor.faith }
Dissolve Order is a religious character interaction in Crusader Kings III. You need: Is available (an adult, not incapable, not imprisoned). Accepted automatically in some cases. It costs 500 Piety. It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.
Quick answers (2)
- What are the requirements for Dissolve Order in CK3?
- You: Is available (an adult, not incapable, not imprisoned). (patch 1.20.1.2)
- How much does Dissolve Order cost?
- 500 Piety (patch 1.20.1.2).
Will they accept?
Accepted automatically when:
always = yes
What happens
If they accept
- … is dissolved, and every Holding it held in lease returns to its lord
- The character you target: Opinion: Revocation of Order's Lease (-75)
- Your faith › Every other Monastic Order of your Faith:
- Where:
leader ?= { government_has_flag = government_is_monastic_holy_order }
leader ?= { … }
- Where:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (10 lines of game script)
is_available = faith.religious_head ?= this
has_pam_dlc_trigger = yes
is_adult = yes
is_shown = scope:recipient = {
this != scope:actor
government_has_flag = government_is_monastic_holy_order
holy_order ?= {
order_faith ?= scope:actor.faith
}
}As written in game/common/character_interactions/pam_interactions.txt.
Can be sent when (is_valid…) (14 lines of game script)
scope:actor = {
is_available_quick = {
adult = yes
incapable = no
imprisoned = no
hostage = no
}
}
custom_tooltip = {
text = pam_destroy_monastic_order_at_peace_tt
scope:recipient = {
is_at_war = no
}
}As written in game/common/character_interactions/pam_interactions.txt.
Effects (on_send, on_accept, on_decline) (47 lines of game script)
on_accept = scope:recipient.holy_order ?= {
save_scope_as = pam_dissolved_order
title = {
save_scope_as = pam_dissolved_order_title
}
}
scope:actor = {
send_interface_toast = {
type = event_toast_effect_bad
title = pam_destroy_monastic_order_interaction_toast
left_icon = scope:actor
right_icon = scope:recipient
custom_tooltip = {
text = pam_destroy_monastic_order_dissolved_tt
hidden_effect = {
scope:pam_dissolved_order = {
every_leased_title = {
revoke_lease = yes
}
}
}
}
scope:recipient = {
add_opinion = {
target = scope:actor
modifier = revoked_order_lease_opinion
opinion = -75
}
}
scope:actor.faith ?= {
every_faith_holy_order = {
custom = custom.every_other_monastic_order_leader
limit = {
this != scope:pam_dissolved_order
is_monastic_order_trigger = yes
}
leader ?= {
add_opinion = {
target = scope:actor
modifier = revoked_order_lease_opinion
opinion = -30
}
}
}
}
}
}As written in game/common/character_interactions/pam_interactions.txt.
- Category
- Religious actions
- Cost: Piety
- 500
- Cooldown
- 10 years
- DLC
- By God Alone
- In the menu
- under More…
- ID
pam_destroy_monastic_order_interaction
Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.