Interaction · Religious actions
Designate Sacrifice
Select the recipient as your personal Chief Sacrifice in the upcoming festival
What you need
The character you target
- Is imprisoned by you
- Does not have the Modifier: Soon to be Sacrificed
Designate Sacrifice is a religious character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/01_fp1_interactions.txt.
Quick answers (1)
- Will the AI accept Designate Sacrifice?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- The character you target:
- Gains the modifier “Soon to be Sacrificed”
- Opinion: Hatred (-50)
- Will be executed in three months
If
Then
- Your house:
add_unity_value = { … }
- Your house:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (9 lines of game script)
is_shown = scope:actor = {
has_character_flag = gruesome_festivals_can_pick_human_sacrifice
}
scope:recipient = {
is_imprisoned_by = scope:actor
NOT = {
has_character_modifier = gruesome_festivals_designated_sacrifice_fp1_modifier
}
}As written in game/common/character_interactions/01_fp1_interactions.txt.
Effects (on_send, on_accept, on_decline) (32 lines of game script)
on_accept = scope:actor = {
hidden_effect = {
every_prisoner = {
limit = {
has_character_modifier = gruesome_festivals_designated_sacrifice_fp1_modifier
}
save_scope_value_as = {
name = removal_type
value = flag:override
}
designate_gruesome_festivals_sacrifice_modifier_removed_effect = {
DESIGNATOR = scope:actor
}
}
}
}
scope:recipient = {
send_interface_toast = {
type = event_toast_effect_neutral
title = designate_gruesome_festivals_sacrifice_interaction.recipient.notification.t
left_icon = scope:actor
designate_gruesome_festivals_sacrifice_interaction_effect = yes
custom_tooltip = designate_gruesome_festivals_sacrifice_interaction.recipient.notification.tt
}
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:actor
TARGET = scope:recipient
VALUE = medium_unity_loss
DESC = clan_unity_human_sacrifice.desc
REVERSE_NON_HOUSE_TARGET = no
}As written in game/common/character_interactions/01_fp1_interactions.txt.
- Category
- Religious actions
- In the menu
- under More…
- ID
designate_gruesome_festivals_sacrifice_interaction
Source: game/common/character_interactions/01_fp1_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.