CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Religious actions

Designate Sacrifice

No costAccepted automatically

Select the recipient as your personal Chief Sacrifice in the upcoming festival

What you need

The character you target

  • Is imprisoned by you
  • Does not have the Modifier: Soon to be Sacrificed

Designate Sacrifice is a religious character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/01_fp1_interactions.txt.

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Quick answers (1)
Will the AI accept Designate Sacrifice?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • The character you target:
    • Gains the modifier “Soon to be Sacrificed”
    • Opinion: Hatred (-50)
    • Will be executed in three months
  • If

    • You: Government is Clan
    • The character you target: Government is Clan
    • Your house is the target’s
    • If

      • You are not the target

      Then

      • You are not the target

    Then

    • Your house:
      • add_unity_value = { … }

    Else if

    • No
    • You: Government is Clan
    • Your house: Has you as house head
    • One of these

      • All of these

        • exists = scope:recipient.house
        • Your house is not the target’s
      • or

        The character you target: Is Lowborn

    Then

    • Your house:
      • add_unity_value = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (9 lines of game script)
is_shown = scope:actor = {
	has_character_flag = gruesome_festivals_can_pick_human_sacrifice
}
scope:recipient = {
	is_imprisoned_by = scope:actor
	NOT = {
		has_character_modifier = gruesome_festivals_designated_sacrifice_fp1_modifier
	}
}

As written in game/common/character_interactions/01_fp1_interactions.txt.

Effects (on_send, on_accept, on_decline) (32 lines of game script)
on_accept = scope:actor = {
	hidden_effect = {
		every_prisoner = {
			limit = {
				has_character_modifier = gruesome_festivals_designated_sacrifice_fp1_modifier
			}
			save_scope_value_as = {
				name = removal_type
				value = flag:override
			}
			designate_gruesome_festivals_sacrifice_modifier_removed_effect = {
				DESIGNATOR = scope:actor
			}
		}
	}
}
scope:recipient = {
	send_interface_toast = {
		type = event_toast_effect_neutral
		title = designate_gruesome_festivals_sacrifice_interaction.recipient.notification.t
		left_icon = scope:actor
		designate_gruesome_festivals_sacrifice_interaction_effect = yes
		custom_tooltip = designate_gruesome_festivals_sacrifice_interaction.recipient.notification.tt
	}
}
add_clan_unity_interaction_effect = {
	CHARACTER = scope:actor
	TARGET = scope:recipient
	VALUE = medium_unity_loss
	DESC = clan_unity_human_sacrifice.desc
	REVERSE_NON_HOUSE_TARGET = no
}

As written in game/common/character_interactions/01_fp1_interactions.txt.

Category
Religious actions
In the menu
under More…
ID
designate_gruesome_festivals_sacrifice_interaction

Source: game/common/character_interactions/01_fp1_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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