CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Interaction · Religious actions

Demand Divorce

from 50PietyBy God AloneThe AI weighs it (the answer is partly random)

Demand that the recipient put aside a spouse whose marriage offends the Faith — or can be made to appear so.

What you need

You

To send it

  • Does not have the Trait: Excommunicated
  • Is not at war with the target
  • If

    • You:
      • NOT = { religious_head_or_challenger ?= this }
      • Any held title: Is a Clerical Title

    Then

    Else if

    • You:
      • NOT = { religious_head_or_challenger ?= this }

    Then

    • … must be in the same Realm as you

    Otherwise

    • always = yes
  • … Cultural Traditions forbid Divorce
  • None of these

    • The target’s rite: Has the Disallowed Doctrine
  • Also needed: available (an adult, not in an army, not imprisoned, not incapable) · none of the traits Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux · not busy in an Activity · not planning another Activity

To see it in the menu

  • If played by the AI:
  • One of these

  • If

    • You: Is played by the AI

    Then

    • The character you target: Does not have “demand divorce recently demanded” (a variable the game's script sets)

The character you target

To send it

  • … is bound by oath to …, a family member's widow

To see it in the menu

The other character

Demand Divorce is a religious character interaction in Crusader Kings III. You need: Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, You are currently busy … and 3 more. The AI weighs it (the answer is partly random). Reasons the AI weighs include The Faith demands it (+50), Consistory Court Ecclesiastical Estate Building (+5), Consistory Court Ecclesiastical Estate Building (+10) and 12 more. It costs Piety (from 50). It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.

for a guide, post or blog
Quick answers (3)
What are the requirements for Demand Divorce in CK3?
You: Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, You are currently busy …, You are already planning another Activity, Does not have the Trait: Excommunicated and Is not at war with the target. (patch 1.20.1.2)
How do I get the AI to accept Demand Divorce?
The AI weighs it (the answer is partly random). Its reasons: The Faith demands it +50, Consistory Court Ecclesiastical Estate Building +5, Consistory Court Ecclesiastical Estate Building +10, Consistory Court Ecclesiastical Estate Building +15, Decretals Collection Ecclesiastical Estate Building +5, Decretals Collection Ecclesiastical Estate Building +10, Decretals Collection Ecclesiastical Estate Building +15, Chancery Ecclesiastical Estate Building +5, Chancery Ecclesiastical Estate Building +10, Chancery Ecclesiastical Estate Building +15, Awe of the Grand Cathedral +5, Awe of the Grand Cathedral +10, The accusation holds true +25, … Opinion of …, … Opinion of …, We belong to different Rites -30 and You are my Rival -60.
How much does Demand Divorce cost?
Piety (from 50) (patch 1.20.1.2).

Will they accept?

The AI adds these up and accepts above zero; near zero the answer is partly random (ai_maybe). Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base0
The Faith demands it+50
Consistory Court Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_easier_demand_divorce_1
+5
Consistory Court Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_easier_demand_divorce_2
+10
Consistory Court Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_easier_demand_divorce_3
+15
Decretals Collection Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_divorce_decretals_1
+5
Decretals Collection Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_divorce_decretals_2
+10
Decretals Collection Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_divorce_decretals_3
+15
Chancery Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_chancery_divorce_1
+5
Chancery Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_chancery_divorce_2
+10
Chancery Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_chancery_divorce_3
+15
Awe of the Grand Cathedral
when
  • Your domicile:
    • has_domicile_parameter = estate_cathedral_awe_1
+5
Awe of the Grand Cathedral
when
  • Your domicile:
    • has_domicile_parameter = estate_cathedral_awe_2
+10
The accusation holds true+25
… Opinion of …varies
… Opinion of …varies
We belong to different Rites
when
  • Your rite is not the target’s
-30
Their personality (AI values: zeal 0.5)varies
You are my Rival
when
  • The character you target: Has you as rival
-60
Acceptance (ai_accept) (123 lines of game script)
base = 0
modifier = {
	add = 50
	desc = demand_divorce_ai_accept_authority_reason
}
modifier = {
	add = ecclesiastical_domicile_acceptance_minor_value_1
	desc = ESTATE_DEMAND_DIVORCE_REASON
	scope:actor = {
		domicile ?= {
			has_domicile_parameter = estate_easier_demand_divorce_1
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_minor_value_2
	desc = ESTATE_DEMAND_DIVORCE_REASON
	scope:actor = {
		domicile ?= {
			has_domicile_parameter = estate_easier_demand_divorce_2
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_minor_value_3
	desc = ESTATE_DEMAND_DIVORCE_REASON
	scope:actor = {
		domicile ?= {
			has_domicile_parameter = estate_easier_demand_divorce_3
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_micro_value_1
	desc = ESTATE_DECRETALS_REASON
	scope:actor = {
		domicile ?= {
			has_domicile_parameter = estate_divorce_decretals_1
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_micro_value_2
	desc = ESTATE_DECRETALS_REASON
	scope:actor = {
		domicile ?= {
			has_domicile_parameter = estate_divorce_decretals_2
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_micro_value_3
	desc = ESTATE_DECRETALS_REASON
	scope:actor = {
		domicile ?= {
			has_domicile_parameter = estate_divorce_decretals_3
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_micro_value_1
	desc = ESTATE_CHANCERY_REASON
	scope:actor = {
		domicile ?= {
			has_domicile_parameter = estate_chancery_divorce_1
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_micro_value_2
	desc = ESTATE_CHANCERY_REASON
	scope:actor = {
		domicile ?= {
			has_domicile_parameter = estate_chancery_divorce_2
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_micro_value_3
	desc = ESTATE_CHANCERY_REASON
	scope:actor = {
		domicile ?= {
			has_domicile_parameter = estate_chancery_divorce_3
		}
	}
}
ecclesiastical_domicile_cathedral_awe_modifier = yes
modifier = {
	add = 25
	desc = demand_divorce_ai_accept_offence_reason
	demand_divorce_marriage_offensive_trigger = {
		RULER = scope:recipient
		SPOUSE = scope:secondary_recipient
	}
}
opinion_modifier = {
	who = scope:recipient
	opinion_target = scope:actor
	multiplier = 1
	desc = AI_OPINION_REASON
}
opinion_modifier = {
	who = scope:recipient
	opinion_target = scope:secondary_recipient
	multiplier = -1
	desc = AI_OPINION_REASON
}
modifier = {
	add = -30
	desc = demand_divorce_ai_accept_rite_reason
	scope:actor.rite != scope:recipient.rite
}
ai_value_modifier = {
	who = scope:recipient
	ai_zeal = 0.5
}
modifier = {
	add = -60
	desc = demand_divorce_ai_accept_rival_reason
	scope:recipient = {
		has_relation_rival = scope:actor
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

What happens

If they accept

  • The character you target:
    • The character you target:
      • If any spouse:
        • divorce = scope:secondary_recipient
      • If

        • None of these

          • All of these

            • Their rite: The rite has Can always divorce a spouse of low Fertility
            • The other character: Fertility less than 0.1

        Then

        • The other character gains the opinion “Divorced Me” of them
    • If

      • The character you target:
        • None of these

          • All of these

            • Their rite: The rite has Can always divorce a spouse of low Fertility
            • The other character: Fertility less than 0.1

      Then

    • If

      • The character you target: Has the other character as lover

      Then

      • The character you target:
        • remove_lover_or_soulmate_relation_effect = { CHARACTER = scope:secondary_recipient }
      • The other character: Opinion: Broke Up
    • Opinion: Demanded I Divorce
  • The other character: Opinion: Demanded I Divorce
  • The character you target:
    • Gain +50 Piety
    • Spiritual fulfillment +3

If they refuse

  • The character you target:
    • Gain -100 Piety
    • Spiritual fulfillment -5
    • Opinion: Demanded I Divorce
  • The other character: Opinion: Demanded I Divorce
  • Opinion: Defied my Divorce Demand

Events it fires: lover.0202, lover.0201, lover.0203, pam_interactions_events.0111

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (33 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	piety_level >= medium_piety_level
	NOT = {
		has_trait = excommunicated
	}
}
pam_is_clergy_ruler_trigger = yes
has_pam_dlc_trigger = yes
is_shown = scope:recipient = {
	this != scope:actor
	is_landed = yes
	is_married = yes
	is_valid_demand_church_succession_target_trigger = yes
	faith ?= scope:actor.faith
	primary_title ?= {
		tier >= tier_county
	}
}
trigger_if = {
	limit = {
		scope:actor = {
			is_ai = yes
		}
	}
	scope:recipient = {
		NOT = {
			has_variable = demand_divorce_recently_demanded
		}
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Can be sent when (is_valid…) (70 lines of game script)
scope:actor = {
	is_available_adult = yes
	NOT = {
		has_trait = excommunicated
	}
	NOT = {
		is_at_war_with = scope:recipient
	}
}
trigger_if = {
	limit = {
		scope:actor = {
			NOT = {
				religious_head_or_challenger ?= this
			}
			any_held_title = {
				has_clerical_region = yes
			}
		}
	}
	custom_tooltip = {
		text = demand_divorce_archbishop_range_tt
		OR = {
			scope:recipient.top_liege ?= scope:actor.top_liege
			scope:recipient = {
				OR = {
					capital_county ?= {
						clerical_region_title ?= {
							holder = scope:actor
						}
					}
					location.county ?= {
						clerical_region_title ?= {
							holder = scope:actor
						}
					}
				}
			}
		}
	}
}
trigger_else_if = {
	limit = {
		scope:actor = {
			NOT = {
				religious_head_or_challenger ?= this
			}
		}
	}
	custom_tooltip = {
		text = demand_divorce_realm_range_tt
		scope:recipient.top_liege ?= scope:actor.top_liege
	}
}
trigger_else = {
	always = yes
}
custom_tooltip = {
	text = demand_divorce_culture_forbids_tt
	NOT = {
		scope:recipient.culture = {
			has_cultural_parameter = cannot_divorce
		}
	}
}
NOT = {
	scope:recipient.rite = {
		rite_has_doctrine = doctrine_divorce_disallowed
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Effects (on_send, on_accept, on_decline) (61 lines of game script)
on_send = scope:recipient = {
	set_variable = {
		name = demand_divorce_recently_demanded
		years = 10
	}
}
on_accept = scope:actor = {
	send_interface_toast = {
		type = event_toast_effect_good
		title = demand_divorce_actor_complied_toast
		left_icon = scope:recipient
		right_icon = scope:secondary_recipient
		scope:recipient = {
			divorce_effect = {
				DIVORCER = scope:recipient
				DIVORCEE = scope:secondary_recipient
			}
			add_opinion = {
				target = scope:actor
				modifier = demanded_divorce_opinion
			}
		}
		scope:secondary_recipient = {
			add_opinion = {
				target = scope:actor
				modifier = demanded_divorce_opinion
			}
		}
	}
}
scope:recipient = {
	add_piety = minor_piety_value
	change_spiritual_fulfillment = minor_spiritual_fulfillment_value
	set_variable = {
		name = pam_clerical_divorce_enforced
		years = 5
	}
}
on_decline = scope:recipient = {
	add_piety = medium_piety_loss
	change_spiritual_fulfillment = medium_spiritual_fulfillment_loss
	add_opinion = {
		target = scope:actor
		modifier = demanded_divorce_opinion
	}
}
scope:secondary_recipient = {
	add_opinion = {
		target = scope:actor
		modifier = demanded_divorce_opinion
	}
}
scope:actor = {
	add_opinion = {
		target = scope:recipient
		modifier = defied_divorce_demand_opinion
	}
	hidden_effect = {
		trigger_event = pam_interactions_events.0111
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Category
Religious actions
Cost: Piety
from 50
Again on the same character
after 5 years
DLC
By God Alone
In the menu
under More…
ID
demand_divorce_interaction

Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

Spotted a mistake on this page?