CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Interaction · Friendly actions

Convert to Witchcraft (Scheme)

No costAccepted automatically

Attempt to convert the recipient to the ways of …

What you need

You

To send it

  • Is not at war with the target
  • can_start_scheme = { type = convert_to_witchcraft target_character = scope:recipient }
  • Has a Witch Secret known by …

To see it in the menu

  • If played by the AI: Is a Witch
  • can_start_scheme = { type = convert_to_witchcraft target_character = scope:recipient }

Convert to Witchcraft (Scheme) is a friendly character interaction in Crusader Kings III. You need: Is not at war with the target and Has a Witch Secret known by …. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_witch_interactions.txt.

for a guide, post or blog
Quick answers (2)
What are the requirements for Convert to Witchcraft (Scheme) in CK3?
You: Is not at war with the target and Has a Witch Secret known by …. (patch 1.20.1.2)
Will the AI accept Convert to Witchcraft (Scheme)?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • Start the Convert to Witchcraft scheme against the target

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (13 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	is_witch_trigger = yes
}
is_shown = scope:actor = {
	can_start_scheme = {
		type = convert_to_witchcraft
		target_character = scope:recipient
	}
}
scope:actor != scope:recipient

As written in game/common/character_interactions/00_witch_interactions.txt.

Can be sent when (is_valid…) (31 lines of game script)
scope:actor = {
	NOT = {
		is_at_war_with = scope:recipient
	}
	can_start_scheme = {
		type = convert_to_witchcraft
		target_character = scope:recipient
	}
}
custom_description = {
	text = has_a_witch_secret_known_by_character
	subject = scope:recipient
	object = scope:actor
	scope:recipient = {
		trigger_if = {
			limit = {
				any_secret = {
					type = secret_witch
				}
			}
			any_secret = {
				type = secret_witch
				NOT = {
					any_secret_knower = {
						this = scope:actor
					}
				}
			}
		}
	}
}

As written in game/common/character_interactions/00_witch_interactions.txt.

Effects (on_send, on_accept, on_decline) (13 lines of game script)
on_accept = scope:actor = {
	send_interface_toast = {
		type = event_toast_effect_good
		title = convert_to_witchcraft_interaction_notification
		left_icon = scope:actor
		right_icon = scope:recipient
		begin_scheme_basic_effect = {
			SCHEME_TYPE = convert_to_witchcraft
			TARGET_TYPE = target_character
			TARGET_SCOPE = scope:recipient
		}
	}
}

As written in game/common/character_interactions/00_witch_interactions.txt.

Category
Friendly actions
Starts the scheme
Convert to Witchcraft
In the menu
under More…
ID
convert_to_witchcraft_interaction

Source: game/common/character_interactions/00_witch_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).

Spotted a mistake on this page?