Interaction · Friendly actions
Convert to Witchcraft (Scheme)
Attempt to convert the recipient to the ways of …
What you need
You
To send it
- Is not at war with the target
can_start_scheme = { type = convert_to_witchcraft target_character = scope:recipient }- Has a Witch Secret known by …
To see it in the menu
- If played by the AI: Is a Witch
can_start_scheme = { type = convert_to_witchcraft target_character = scope:recipient }
Convert to Witchcraft (Scheme) is a friendly character interaction in Crusader Kings III. You need: Is not at war with the target and Has a Witch Secret known by …. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_witch_interactions.txt.
Quick answers (2)
- What are the requirements for Convert to Witchcraft (Scheme) in CK3?
- You: Is not at war with the target and Has a Witch Secret known by …. (patch 1.20.1.2)
- Will the AI accept Convert to Witchcraft (Scheme)?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- Start the Convert to Witchcraft scheme against the target
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (13 lines of game script)
is_available = trigger_if = {
limit = {
is_ai = yes
}
is_witch_trigger = yes
}
is_shown = scope:actor = {
can_start_scheme = {
type = convert_to_witchcraft
target_character = scope:recipient
}
}
scope:actor != scope:recipientAs written in game/common/character_interactions/00_witch_interactions.txt.
Can be sent when (is_valid…) (31 lines of game script)
scope:actor = {
NOT = {
is_at_war_with = scope:recipient
}
can_start_scheme = {
type = convert_to_witchcraft
target_character = scope:recipient
}
}
custom_description = {
text = has_a_witch_secret_known_by_character
subject = scope:recipient
object = scope:actor
scope:recipient = {
trigger_if = {
limit = {
any_secret = {
type = secret_witch
}
}
any_secret = {
type = secret_witch
NOT = {
any_secret_knower = {
this = scope:actor
}
}
}
}
}
}As written in game/common/character_interactions/00_witch_interactions.txt.
Effects (on_send, on_accept, on_decline) (13 lines of game script)
on_accept = scope:actor = {
send_interface_toast = {
type = event_toast_effect_good
title = convert_to_witchcraft_interaction_notification
left_icon = scope:actor
right_icon = scope:recipient
begin_scheme_basic_effect = {
SCHEME_TYPE = convert_to_witchcraft
TARGET_TYPE = target_character
TARGET_SCOPE = scope:recipient
}
}
}As written in game/common/character_interactions/00_witch_interactions.txt.
- Category
- Friendly actions
- Starts the scheme
- Convert to Witchcraft
- In the menu
- under More…
- ID
convert_to_witchcraft_interaction
Source: game/common/character_interactions/00_witch_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).