Empire
Turan
The empire of Turan in patch 1.20.1.2: 4 de jure kingdoms and 93 counties. Its capital is Bukhara.
give_title e_turan
Turan on the map at the start
On 867.1.1, no realm is called Turan: its 93 de jure counties are held by 8 realms.
- Counties
- 93
- Development
- 313
Realms holding it
- Oghuz il30% · 28
- Transoxiana29% · 27
- Qocho12% · 11
- Khwarezm12% · 11
- Khotan6% · 6
- Zhetysu5% · 5
Who holds its counties
- Eraq (Afrighid)8% · 7
- Asad (Samanid)5% · 5
- Bozoq (Oghuz)4% · 4
- Nasr (Samanid)4% · 4
- Vikarma (Vijaya)4% · 4
Faiths
- Tengriism37% · 34
- Khurmazdism30% · 28
- Mahayana28% · 26
- Sunni2% · 2
Playable here (1)
- Ismail SamaniEasy
Holy sites (5)
Khotan · Dunhuang · Samarkand · Takht-i-Sangin · Mizdakhan
Special buildings (4)
The Khotan Mines · Ark of Bukhara · Shah-i-Zinda · The Sar-i Sang Mines
On 1066.9.15, no realm is called Turan: its 93 de jure counties are held by 16 realms.
- Counties
- 93
- Development
- 505
Realms holding it
- Transoxiana17% · 16
- Persian Empire16% · 15
- Khazaria16% · 15
- Zhetysu15% · 14
- Qocho12% · 11
- Badakhshan5% · 5
Who holds its counties
- Arslan Argun (Seljuk)8% · 7
- Mahmud Togrul (Hasanid)5% · 5
- Mahmud (Alid)4% · 4
- Ibrahim (Alid)4% · 4
- Nasr (Alid)4% · 4
- Khidr Abu Shuja (Alid)4% · 4
Playable here (1)
- Muhmud of the KarluksMedium
Holy sites (5)
Khotan · Dunhuang · Samarkand · Takht-i-Sangin · Mizdakhan
Special buildings (4)
The Khotan Mines · Ark of Bukhara · Shah-i-Zinda · The Sar-i Sang Mines
On 1178.10.1, no realm is called Turan: its 93 de jure counties are held by 8 realms.
- Counties
- 93
- Development
- 1,261
Realms holding it
- Transoxiana39% · 36
- Kara Khitai24% · 22
- Qocho12% · 11
- Kabulistan10% · 9
- Khotan10% · 9
- Ferghana4% · 4
Who holds its counties
- Ibrahim (Hasanid)8% · 7
- Tekish (Khwarezmid)8% · 7
- Mohammed (Khwarezmid)6% · 6
- Özmish (Charkliq)6% · 6
- Abbas (Ghurid)5% · 5
- Malikshah (Khwarezmid)5% · 5
Holy sites (5)
Khotan · Dunhuang · Samarkand · Takht-i-Sangin · Mizdakhan
Special buildings (4)
The Khotan Mines · Ark of Bukhara · Shah-i-Zinda · The Sar-i Sang Mines
From the map data of each start date: history/titles and history/provinces (holders, development, culture, faith), common/religion/holy_site_types, common/buildings, common/bookmarks.
The empire of Turan (title ID e_turan) has 4 de jure kingdoms in Crusader Kings III. To create it from the title view you need 2 kingdom titles (or 1 empire title or 1 hegemony title) and enough of its de jure counties, and it costs 1,000 gold for 500 prestige and 75 legitimacy. Console: give_title e_turan. Patch 1.20.1.2, from game/common/landed_titles/00_landed_titles.txt and game/common/defines/00_defines.txt.
Quick answers (1)
- How do you form Turan in CK3?
- To create Turan from the title view you need 2 kingdom titles (or 1 empire title or 1 hegemony title) and enough of its de jure counties, and it costs 1,000 gold for 500 prestige and 75 legitimacy.
How to form Turan
Create it from the title view
- You need one of
- 2 kingdom titles
- 1 empire title
- 1 hegemony title
“You need one of the following:” · titles you hold or completely control (
CREATE_TITLE_OR_TIER_EMPIRE)- De jure counties
- Enough of its de jure counties: the window says “You only have … of … required Counties”. How many it asks for is worked out by the game's code, not written in the files.
- Cost
1,000goldDiscounts can bring it down to 200 gold at least (20% — what lowers it). Mandala rulers also need piety level 5 and pay 5,000 piety.
- You gain
500prestige75legitimacy
Extra conditions written for Turan
If
One of these
- Game rule set to “Enabled”
or
Game rule set to “Enabled, Headless Exempt”
Then
If
One of these
- Game rule set to “Enabled”
or
Game rule set to “Enabled, Headless Exempt”
One of these
- Your Government is Feudal
or
Your Government is Clanor
Your Government is a Tribal-type Governmentor
Your Government is Sōryō
Then
If
One of these
- Game rule set to “Enabled”
or
Game rule set to “Enabled, Headless Exempt”
One of these
- Your Government is Feudal
or
Your Government is Clanor
Your Government is a Tribal-type Governmentor
Your Government is Sōryō
None of these
- Your faith: Has a Doctrine or Tenet with Prevents Tribal Rulers from changing Government type · Grants the Unreformed Pagan Combat Advantage
Then
If
Then
- Must be on good terms with the Head of Faith
- A majority of Powerful Vassals must have a positive Opinion of you (…/…)
Else if
Then
One of these
- You are the Head of Faith
or
Head of Faith must have a positive Opinion of you
- A majority of Powerful Vassals must have a positive Opinion of you (…/…)
Otherwise
- If game rule set to “Enabled”: A majority of Powerful Vassals must have a positive Opinion of you (…/…)
- If played by the AI:
If
Then
- Depending on has game rule:
- When has game rule is title creation imperial power projection any power advantage: Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
- When has game rule is title creation imperial power projection hard power only: Due to your Imperial Power Projection game rule setting, you must be at least 50% stronger than every neighboring Empire
- When has game rule is title creation imperial power projection soft power only: Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler
- When has game rule is title creation imperial power projection hard power only strict:
- When has game rule is title creation imperial power projection any power strict:
- Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
- Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every Empire which shares any De Jure territory in your Realm: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
- In any other case:
always = yes
- Depending on has game rule:
Usurping a empire costs 1,000 gold and gives 500 prestige; destroying one costs 1,200 prestige and 75 legitimacy. See also the domain, vassal and duchy limits. Patch 1.20.1.2: common/defines/00_defines.txt (NTitle), common/landed_titles/00_landed_titles.txt.
De jure kingdoms of Turan
Each one's de jure counties (common/landed_titles), biggest first, on the game's paper map.
How to use these IDs in the console
- In Steam, add
-debug_modeto the game's launch options (Properties → General). - In the game, open the console with the ` key (§, ~ or ^ on some keyboards).
- Paste the command (
give_title e_turan) and press Enter. Using the console turns achievements off for that game.
Source: game/common/landed_titles/00_landed_titles.txt and the English localisation, Crusader Kings III 1.20.1.2. Commands as listed on the official wiki's console page. See also title IDs, character IDs, dynasty IDs and nicknames.







