Scripted trigger
portrait_high_nobles_headgear_trigger
portrait_high_nobles_headgear_trigger = { CULTURE_INPUT = … }game/common/scripted_triggers/00_clothing_triggers.txt, line 2116 (137 lines). Parameters: $CULTURE_INPUT$.
portrait_high_nobles_headgear_trigger is a scripted trigger in Crusader Kings III, written at line 2116 of its file. A call passes 1 parameter: CULTURE_INPUT. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
portrait_can_use_noble_headgear_trigger = yesOne of these
All of these
One of these
If
- Their culture:
has_clothing_gfx = japanese_clothing_gfx
Then
- Their culture:
or
All of these
- Government is unplayable
primary_title.tier > tier_county
or
All of these
- Is a ruler
- Government is a Theocratic-type Government
or
All of these
- Highest held Title is at least Kingdom Rank
is_governor = yes
or
All of these
One of these
portrait_royalty_trigger = { CULTURE_INPUT = $CULTURE_INPUT$ }or
portrait_imperial_trigger = { CULTURE_INPUT = $CULTURE_INPUT$ }
portrait_wear_no_crown_trigger = yes
None of these
- Government is unplayable
All of these
- Government is Adventurer
- Does NOT have the Legitimists Law
portrait_$CULTURE_INPUT$_clothing_trigger = yes
or
All of these
exists = primary_spouse- Their spouse:
One of these
If
- Their culture:
has_clothing_gfx = japanese_clothing_gfx
Then
- Their culture:
or
All of these
- Government is unplayable
primary_title.tier > tier_county
or
All of these
- Is a ruler
- Government is a Theocratic-type Government
or
All of these
- Highest held Title is at least Kingdom Rank
is_governor = yes
None of these
- Government is unplayable
All of these
- Government is Adventurer
- Does NOT have the Legitimists Law
portrait_$CULTURE_INPUT$_clothing_spouse_trigger = yes
or
or
Not all of these
is_diarch = yes- Their liege:
has_diarchy_active_parameter = diarchy_is_co_rulership- Highest held Title is at least Kingdom Rank
None of these
All of these
- Government is unplayable
primary_title.tier > tier_barony
All of these
- Is a ruler
- Government is a Theocratic-type Government
portrait_$CULTURE_INPUT$_clothing_trigger = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
portrait_high_nobles_headgear_trigger = {
exists = this
portrait_can_use_noble_headgear_trigger = yes
OR = {
AND = { # Rulers
OR = {
# Most cultures do not have specific clothes for royalty and imperial tier, so we use the high nobility for anything from duke/duchess and up
trigger_if = {
limit = { culture = { has_clothing_gfx = japanese_clothing_gfx } }
tgp_japanese_high_nobility_clothing_trigger = yes
}
trigger_else = { highest_held_title_tier = tier_duchy }
AND = {
government_has_flag = government_is_republic
primary_title.tier > tier_county
}
AND = {
is_ruler = yes
government_has_flag = government_is_theocracy
}
AND = {
highest_held_title_tier >= tier_kingdom
is_governor = yes
}
AND = { # Uncoronated kings and emperors can use high nobility headgear
OR = {
portrait_royalty_trigger = {
CULTURE_INPUT = $CULTURE_INPUT$
}
portrait_imperial_trigger = {
CULTURE_INPUT = $CULTURE_INPUT$
}
}
portrait_wear_no_crown_trigger = yes
}
}
NOR = { # Blocked for mercenaries and adventurers
government_has_flag = government_is_mercenary
AND = {
government_has_flag = government_is_landless_adventurer
NOT = {
has_realm_law = camp_purpose_legitimists
}
}
}
portrait_$CULTURE_INPUT$_clothing_trigger = yes
}
AND = { # Spouses of rulers
exists = primary_spouse
OR = {
is_ruler = no
highest_held_title_tier <= tier_county
}
primary_spouse = {
OR = {
# Most cultures do not have specific clothes for royalty and imperial tier, so we use the high nobility for anything from duke/duchess and up
trigger_if = {
limit = { culture = { has_clothing_gfx = japanese_clothing_gfx } }
tgp_japanese_high_nobility_clothing_trigger = yes
}
trigger_else = { highest_held_title_tier >= tier_duchy }
AND = {
government_has_flag = government_is_republic
primary_title.tier > tier_county
}
AND = {
is_ruler = yes
government_has_flag = government_is_theocracy
}
AND = {
highest_held_title_tier >= tier_kingdom
is_governor = yes
}
}
NOR = { # Blocked for mercenaries and adventurers
government_has_flag = government_is_mercenary
AND = {
government_has_flag = government_is_landless_adventurer
NOT = { has_realm_law = camp_purpose_legitimists }
}
}
portrait_$CULTURE_INPUT$_clothing_spouse_trigger = yes
}
}
AND = { # Viziers of rulers
exists = liege
is_diarch = yes
OR = {
is_ruler = no
highest_held_title_tier = tier_barony
}
liege = {
has_diarchy_active_parameter = diarchy_is_vizierate
highest_held_title_tier >= tier_duchy
portrait_$CULTURE_INPUT$_clothing_trigger = yes
}
}
AND = { # Family members of rulers
highest_held_title_tier <= tier_duchy
trigger_if = {
limit = { government_is_japanese_trigger = yes }
OR = {
tgp_japanese_high_nobility_clothing_family_trigger = yes
tgp_is_in_ceremonial_house_trigger = yes
}
}
trigger_else = {
any_close_family_member = {
AND = {
is_ruler = yes
highest_held_title_tier > tier_duchy
}
}
}
portrait_$CULTURE_INPUT$_clothing_trigger = yes
}
}
NAND = { # Exclude high ranking Co-Rulers
exists = liege
is_diarch = yesAs written in game/common/scripted_triggers/00_clothing_triggers.txt.
The first 120 of its 137 lines; the rest is in game/common/scripted_triggers/00_clothing_triggers.txt from line 2116.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.