CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

portrait_royalty_trigger

portrait_royalty_trigger = { CULTURE_INPUT = … }

game/common/scripted_triggers/00_clothing_triggers.txt, line 2254 (73 lines). Parameters: $CULTURE_INPUT$.

portrait_royalty_trigger is a scripted trigger in Crusader Kings III, written at line 2254 of its file. A call passes 1 parameter: CULTURE_INPUT. The game's script calls it in 7 places, among them portrait_commoner_trigger (scripted trigger), portrait_high_nobles_headgear_trigger (scripted trigger) and portrait_low_nobles_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.

What it checks

  • If

    a check the game hides

    Then

    • One of these

      • All of these

      • or

        All of these

        • One of these

          • Is not a ruler
          • or

            Highest held Title is exactly Barony Rank
          • or

            All of these

            • Is not landed
            • exists = primary_spouse
            • target_is_liege_or_above = primary_spouse
        • Their spouse:
      • or

        All of these

        • is_diarch = yes
        • Their liege:
          • has_diarchy_active_parameter = diarchy_is_co_rulership
          • Highest held Title is at least Kingdom Rank
          • None of these

            • All of these

              • Government is unplayable
              • primary_title.tier > tier_barony
            • All of these

              • Is a ruler
              • Government is a Theocratic-type Government
          • portrait_$CULTURE_INPUT$_clothing_trigger = yes

    Otherwise

    • scope:highest_held_title_tier = tier_kingdom
    • portrait_$CULTURE_INPUT$_clothing_trigger = yes

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (73 lines of game script)
portrait_royalty_trigger = {
	trigger_if = {
		limit = { exists = this } # To check if this is an actual character
		OR = {
			# Rulers
			AND = {
				is_governor = no
				tgp_portrait_liege_or_ceremonial_liege_king_trigger = yes
				NOR = {
					AND = {
						government_has_flag = government_is_republic
						primary_title.tier > tier_barony
					}
					AND = {
						is_ruler = yes
						government_has_flag = government_is_theocracy
					}
				}
				portrait_$CULTURE_INPUT$_clothing_trigger = yes
			}
			# Spouses
			AND = {
				OR = {
					is_ruler = no
					highest_held_title_tier = tier_barony
					AND = {
						is_landed = no
						exists = primary_spouse
						target_is_liege_or_above = primary_spouse
					}
				}
				primary_spouse ?= {
					is_governor = no
					tgp_portrait_liege_or_ceremonial_liege_king_trigger = yes
					NOR = {
						AND = {
							government_has_flag = government_is_republic
							primary_title.tier > tier_barony
						}
						AND = {
							is_ruler = yes
							government_has_flag = government_is_theocracy
						}
					}
					portrait_$CULTURE_INPUT$_clothing_spouse_trigger = yes
				}
			}
			# Co-Rulers
			AND = {
				is_diarch = yes
				liege ?= {
					has_diarchy_active_parameter = diarchy_is_co_rulership
					highest_held_title_tier >= tier_kingdom
					NOR = {
						AND = {
							government_has_flag = government_is_republic
							primary_title.tier > tier_barony
						}
						AND = {
							is_ruler = yes
							government_has_flag = government_is_theocracy
						}
					}
					portrait_$CULTURE_INPUT$_clothing_trigger = yes
				}
			}
		}
	}
	trigger_else = {
		scope:highest_held_title_tier = tier_kingdom # We use scope in case this is not an actual character (for the Hybrid Culture preview window)
		portrait_$CULTURE_INPUT$_clothing_trigger = yes
	}
}

As written in game/common/scripted_triggers/00_clothing_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls portrait_royalty_trigger.

Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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