Scripted trigger
portrait_royalty_armor_trigger
portrait_royalty_armor_trigger = { CULTURE_INPUT = … }game/common/scripted_triggers/00_clothing_triggers.txt, line 2604 (9 lines). Parameters: $CULTURE_INPUT$.
portrait_royalty_armor_trigger is a scripted trigger in Crusader Kings III, written at line 2604 of its file. A call passes 1 parameter: CULTURE_INPUT. The game's script calls it in 1 place, among them portrait_western_crusades_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
One of these
has_character_flag = need_military_outfitor
portrait_wear_armor_trigger = yes
portrait_royalty_trigger = { CULTURE_INPUT = $CULTURE_INPUT$ }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
portrait_royalty_armor_trigger = {
OR = {
has_character_flag = need_military_outfit
portrait_wear_armor_trigger = yes
}
portrait_royalty_trigger = {
CULTURE_INPUT = $CULTURE_INPUT$
}
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls portrait_royalty_armor_trigger.
Scripted triggers (1)
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.