Scripted trigger
portrait_western_crusades_trigger
portrait_western_crusades_trigger = yesgame/common/scripted_triggers/00_clothing_triggers.txt, line 2695 (59 lines). No parameters.
portrait_western_crusades_trigger is a scripted trigger in Crusader Kings III, written at line 2695 of its file. It takes no parameters: portrait_western_crusades_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
One of these
All of these
- Their religion is Christianity
- Their government has the government is military holy order flag
or
All of these
- Their religion is Christianity
is_playable_character = noportrait_wear_armor_trigger = yes- Their liege: Their government has the government is military holy order flag
or
All of these
- Their religion is Christianity
portrait_wear_armor_trigger = yesOne of these
- Any character war:
One of these
using_cb = undirected_great_holy_waror
using_cb = directed_great_holy_war
is_attacker = prev
or
Any liege or above:faith = prev.faith- Any character war:
One of these
using_cb = undirected_great_holy_waror
using_cb = directed_great_holy_war
is_attacker = prev
- Any character war:
portrait_era3_armor_trigger = yesOne of these
- Their faith is Catholicism
or
portrait_commoner_armor_trigger = { CULTURE_INPUT = western }or
portrait_low_nobles_armor_trigger = { CULTURE_INPUT = western }or
portrait_high_nobles_armor_trigger = { CULTURE_INPUT = western }or
portrait_royalty_armor_trigger = { CULTURE_INPUT = western }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (59 lines of game script)
portrait_western_crusades_trigger = {
exists = this
OR = {
AND = {
religion = religion:christianity_religion
government_has_flag = government_is_military_holy_order
}
AND = {
religion = religion:christianity_religion
is_playable_character = no
portrait_wear_armor_trigger = yes
liege ?= {
government_has_flag = government_is_military_holy_order
}
}
AND = {
religion = religion:christianity_religion
portrait_wear_armor_trigger = yes
OR = {
any_character_war = {
OR = {
using_cb = undirected_great_holy_war
using_cb = directed_great_holy_war
}
is_attacker = prev
}
any_liege_or_above = {
faith = prev.faith
any_character_war = {
OR = {
using_cb = undirected_great_holy_war
using_cb = directed_great_holy_war
}
is_attacker = prev
}
}
}
}
}
#Add culture triggers because this is only western armor... so why are we applying it elsewhere...?
portrait_era3_armor_trigger = yes
OR = {
faith = faith:catholic
portrait_commoner_armor_trigger = {
CULTURE_INPUT = western
}
portrait_low_nobles_armor_trigger = {
CULTURE_INPUT = western
}
portrait_high_nobles_armor_trigger = {
CULTURE_INPUT = western
}
portrait_royalty_armor_trigger = {
CULTURE_INPUT = western
}
}
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.